Master of Jade, Mistress of Iron - a World of Conclave adventure

Dr Simon

Explorer
[Sblock=OOC]
Going to leave Hang's actions for the moment as he's alreay acted this round (the bow shot). It will cost 30 ft. of movement to cross the Catfish, and then (if he's after the man being grappled by Sil and nt the second man in a yellow sash) a DC 5 Acrobatics check to get onto the same skiff as them.

Also, HM please clarify which person He-Mit is going after - Shady Character 2 (grappled by Sil) or Second Yellow Sash Man. Shady Character 1 is the one getting tied up by Running Bi. It's all going on!
[/sblock]

[sblock=Blue]
Vaal has a money string that contains a small amount of yen, plus an ordinary-looking key and a token of some kind inscribed with an alphanumeric string.

OOC: Knowledge (local) DC 10 to know what this means.
[/sblock]
 

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GlassEye

Adventurer
Blue slips the key into his pocket and stares a moment at the token with the alphanumeric string. After a second he thinks he knows what it means and so palms it and looks up to see if he's lost the second man in a yellow sash. If he hasn't lost sight of the man he'll stand up and follow. He looks around to see if anyone else has noticed this fellow and is following.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 
Last edited:

Dr Simon

Explorer
[sblock=Blue]
The alphanumeric token looks like the kind used by the Merchant's League Banking Clans for safe deposit boxes and the like.
[/sblock]
 

Dr Simon

Explorer
Sil forces the man down to his knees despite his struggles, and it's clear she has the upper hand.

"You'll regret this," he hisses to her, but he also seems to acknowledge that he's beaten, and his struggles become less frequent.

He-Mit runs ahead of the second man in the yellow sash, who looks around him like a hunted rabbit, and darts away to the left, trying to push his way through the crowd.

[sblock=OOC]
Apologies, I missed some actions back there but I think we're back on track.

Sil - Grapple check 23 vs CMD of SC2, pinned.
SC2 - Grapple check to break pin, 12, fail.

Initiative for next round:
Mal
Running Bi
Sil - pinning SC2
He-Mit
Blue
Hang - currently declared to be moving to help Sil capture SC2. Quin moving towards waitress.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Hang raises an eyebrow at Mal's feat "Impressive, I would had my dog follow her trail, but that works better. Quin, catch the girl." he says to the dog, then looking up at Mal. "If you would be so gentle as to accompany my bog and secure the woman I will me in your debt."

Mal nods at the sensibility of the man's words and heads out across the boats, following the dog toward the struggling girl.

[sblock=Actions]
  • Move: Double Move toward the waitress and the pile of fish.
[/sblock]
_______________
MalachitetheUnfetteredEWPost.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Sorry out of order but who knows when I'll get to post.

He-Mit keeps after the man in the yellow sash. He reaches out to grab him by the scruff of the neck when he gets close enough.

OOC: roll a grapple check for me please (when possible) CMB is +1
 

GlassEye

Adventurer
Seeing He-Mit move after Second Sash Blue scrambles after and hurries to catch up.

"Wait!"

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Falkus

Explorer
Sil used one hand to slide a length of rope from her pack, and began weaving the rope around the man's hands. "You shouldn't have tried to get in the way of my deal," she hissed into his ear as a response; as she tied off the rope.

OOC:
Move: None
Standard: Maintaining grapple and tying up the man.
 

Dr Simon

Explorer
At one point Sil lessens her grip on the man and he makes a sudden attempt to break free, but she holds him and manages to get him tied, as Hang appears at the edge of the Catfish.

Blue and He-Mit corner the Other Man With The Yellow Sash. He looks terrified, stops, holds up shaking hands.

"Don't hurt me!" he squeaks.

Mal crosses over boats after Hang's dog, which has stopped by the pile of fish barking. There's a definite note of confusion to the dog's bark, and from under the pile of fish wriggles an otter. It regards Quin and Mal with small, dark, intelligent eyes. It is bleeding from a slight wound to its shoulder.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Thinking quickly, Mal reaches down to scoop up the otter but the creature's too quick for the DaQan's suddenly clumsy fingers.

"Easy, mistress . . . we've questions for you. Answer truthfully and well and you'll likely survive the experience with no further harm."

OOC: Otter gets an AoO when Mal tries his grapple.
_______________
MalachitetheUnfetteredEWPost.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

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