Master of Jade, Mistress of Iron - a World of Conclave adventure

HolyMan

Thy wounds are healed!
"No Omwtys," He-Mit says trying to take the threat out of his tone. "We need answers as to what has gone on here."

OOC: Is combat over? Also Omwtys = stranger acting strange (also short for Other Man With The Yellow Sash)
 

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Dr Simon

Explorer
The otter doesn't try to bite Mal as she dodges aside, but she does grab one of the fish and then drops over the side of the boat into the harbour waters. Quin looks up at Mal, and the DaQan is sure he can read scorn in the dog's expression.

Meanwhile, on the Catfish:

"Would somebody mind explaining what's going on here?"

A nekuuese man descends the stairs from the upper deck, flanked by two big Dronish men who are almost as massive as Mal. The nekuuese man is dressed in fine quality silk clothing (his lashong bears a beautifully embroidered catfish on the back), his blue-black hair carefully slicked and pomaded, he holds a long-stemmed pipe delicately in his left hand and wears a lot of gold.

OOC: Combat is effectively over, yes. The two suspicious men are tied up, the waitress is effectively escaped, the other man with yellow sash cornered, the palu devil slain and Vaal Zeshon dead.
 

Voda Vosa

First Post
"Sire" Hang salutes with a short bow. "What happens is that one of your watressess killed, by means of that creature, our former employer." the warrior points at the palu devil impaled at the wall, and at the body of Vaal Zeshon. "These men are probably in league with the waitress whom my dog and comrade are surely securing now. Perhaps next time you'll have your honourable guards more close to trouble."
 

GlassEye

Adventurer
Blue holds out his hands palms up in an attempt to show the man in the yellow sash that he holds no hostile intentions towards him.

"We don't want to hurt you. It's just... you have a yellow... sash."

He realizes how odd that sounds and he stands there blinking as the nekuuese man descends to this level with his guard.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
The Catfish's owner puts his hands on his hips and surveys the scene.

"Hm," he says, and gestures to his heavies. "Let's get a little privacy here, huh?" They move to bring some painted screens in to hide the body of Vaal Zeshon and the palu devil. Then he indicates with a nod of his head that those involved should join him.

"It might be wise to let those two men go," he says to Hang in a quiet voice, looking a little worried.

Meanwhile, the second man in the yellow sash looks down at himself, confused by what Blue has said.

"Huh?" he says. "You mean you're not working for Kalog?"
 


HolyMan

Thy wounds are healed!
He-Mit tries to look as friendly as possible, though he watches Omwtys closely. Folding his arms and waiting for the screens to go up he watches the others who had come for the yellow jade trying to gauge their intentions.

The name Kalgor he files away, maybe asking around after a few questions are answered will be in order.
 

Falkus

Explorer
Sil joined the others with the owner, pushing her prisoner in front of her; giving him the occasional poke from her razor sharp claws if he seemed reluctant to move. "Why do you say we should let these ones go?" Sil herself was hardly the sort to go running to the guards or enact her own justice when maltreated; but she was feeling annoyed at how the meeting had turned out. "Do you know who they work for?"
 

GlassEye

Adventurer
"Kalog? No, I don't know who that is. We thought, or I thought, you're wearing a yellow sash and we were meeting with a man wearing a yellow sash..."

Blue trails off as he realizes that what he was thinking makes no logical sense until another point pops into his head and his eyes widen in triumph.

"Ah! I thought maybe he was an imposter and you the real Man in the Yellow Sash."

Blue frowns as he realizes how silly it sounds when spoken aloud and he turns to see how the master of the Catfish will clear the mess up.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: none
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Mal looks helplessly over the side after the escaping otter, then shrugs stoically and makes his way back to the Catfish. Once back aboard, he looks at Hang and shrugs - this time with a bit more embarrassment - as he scratches the dog between the ears.

He watches with interest as events unfold with the master of the boat.
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 
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