Pocket Gladiators is a new innovative portable fighting game in which you build a warrior from disks that represent different fighting styles, maneuvers, weapons, armor, etc. and battle other warriors in quick 5- to 15-minute duels. It's designed by Tony Lee, winner of the 2002 Origins Vanguard Award for the Warchon Playmark Book Game, and the first release from Double Shogun, a joint venture of Tony Lee and Wayne Sykes. Plans for future projects using the same combat disk format include Pocket Battlespace Nebula X and Pocket Wrestlers.
Please check out Pocket Gladiator FB Page for photos, news, announcements, updates, and various info. We'll be launching a Kickstarter soon to fund this exciting project. Meanwhile, please ask questions, leave "Likes", comments and feedback either here or there. Thanks!
Also, we've started posting photos and descriptions for a demo duel. Here's a sample:
Demo Duel #1: Magnus Maximus (Roman Gladiator) vs. Kashita Iruko (Samurai)
The duel begins with both combatant at full health (10 for Magnus, 9 for Iruko) and Level 1 Technique.
Round 1:
Magnus secretly chooses Maneuver #4 on his Level 1: Blood & Sand technique disk. Iruko opts for #1 on her Level 1: Gilded Willow.
They then reveal the disks and align the boxes on the Front (F) side.
Starting from the far left, we see Magnus has a white box (W) vs. Iruko's blue box (B). W is nothing, and B represents block or dodge. Since there is nothing to block, nothing happens here.
For the next set of boxes over, Magnus has a split red-green (R/G) to Iruko's W. Red (R) represents a hit while green (G) serves as a "power-up" for you to activate special abilities and powers. Split means you can choose either color for the box. Magnus will call it R and scores a hit since Iruko cannot block it.
The center boxes show another blue-green split (B/G) against a R for Iruko. Magnus can choose to have it be green, or blue to block the lady samurai's attack. He decides on B to deflect the blow.
Then we have another R/G vs. W. Magnus chooses R again and scores another hit.
The last set is W vs. B. Nothing happens there.
So for Round 1, Magnus scores RR, or two hits, no block and no green. Checking the "Effect Window" he sees "L3: RR or GG". Since he did get the 2 hits required, he can use a technique disk of up to Level 3 next round. (This is good because the higher the level, the more devastating it is!)
Iruko has her lone attack blocked and didn't score any block. Her window says "L3: BBR" so she cannot advance to Level 3 like Magnus did, but it does say "L2: Otherwise", meaning she can still use a Level-2 disk next round! However, she does take 2 points of damage from the exchange and must dial her Stamina down from 9 to 7.
Please check out Pocket Gladiator FB Page for photos, news, announcements, updates, and various info. We'll be launching a Kickstarter soon to fund this exciting project. Meanwhile, please ask questions, leave "Likes", comments and feedback either here or there. Thanks!
Also, we've started posting photos and descriptions for a demo duel. Here's a sample:
Demo Duel #1: Magnus Maximus (Roman Gladiator) vs. Kashita Iruko (Samurai)
The duel begins with both combatant at full health (10 for Magnus, 9 for Iruko) and Level 1 Technique.
Round 1:
Magnus secretly chooses Maneuver #4 on his Level 1: Blood & Sand technique disk. Iruko opts for #1 on her Level 1: Gilded Willow.
They then reveal the disks and align the boxes on the Front (F) side.
Starting from the far left, we see Magnus has a white box (W) vs. Iruko's blue box (B). W is nothing, and B represents block or dodge. Since there is nothing to block, nothing happens here.
For the next set of boxes over, Magnus has a split red-green (R/G) to Iruko's W. Red (R) represents a hit while green (G) serves as a "power-up" for you to activate special abilities and powers. Split means you can choose either color for the box. Magnus will call it R and scores a hit since Iruko cannot block it.
The center boxes show another blue-green split (B/G) against a R for Iruko. Magnus can choose to have it be green, or blue to block the lady samurai's attack. He decides on B to deflect the blow.
Then we have another R/G vs. W. Magnus chooses R again and scores another hit.
The last set is W vs. B. Nothing happens there.
So for Round 1, Magnus scores RR, or two hits, no block and no green. Checking the "Effect Window" he sees "L3: RR or GG". Since he did get the 2 hits required, he can use a technique disk of up to Level 3 next round. (This is good because the higher the level, the more devastating it is!)
Iruko has her lone attack blocked and didn't score any block. Her window says "L3: BBR" so she cannot advance to Level 3 like Magnus did, but it does say "L2: Otherwise", meaning she can still use a Level-2 disk next round! However, she does take 2 points of damage from the exchange and must dial her Stamina down from 9 to 7.