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Thread: Playtesting in Detail
Monday, 12th November, 2012, 05:00 AM #1
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Monday, 12th November, 2012, 05:07 AM #2
"core D&D elements such as the paladin, half-orc, and cavalier"
Monday, 12th November, 2012, 05:13 AM #3
Cutpurse (Lvl 5)
Monday, 12th November, 2012, 05:22 AM #4
Monday, 12th November, 2012, 05:49 AM #5
Grandfather of Assassins (Lvl 19)
Monday, 12th November, 2012, 05:51 AM #6
Cutpurse (Lvl 5)
Sounds to me that it should just be part of the paladin, maybe a theme?
Monday, 12th November, 2012, 06:16 AM #7
Yes, not sure why he would mention both in the same sentence, and the cavalier is not nearly as core as the paladin and half-orc (or bard, druid and monk).
I am pleased that he mentions the old Rules Cyclopedia being a big influence.
Monday, 12th November, 2012, 06:35 AM #8
Sweet, I can't wait to play all of my favorite D&D classes, such as the paladin, the cavalier, the chevalier, the cavalryman, the chivalric knight, the knight errant, the crusader, and even the horse-riding-man-in-plate-armor. Now I just have to decide whether I want my character to be a half-orc or a half-human (with an orc parent).
Last edited by Dragoslav; Monday, 12th November, 2012 at 06:52 AM.
Monday, 12th November, 2012, 06:37 AM #9
The Grand Druid (Lvl 20)
Class in 1e and 3e (the knight in PHB2). Kit (or two) in 2e. Build in 4e. And it's a class in 4e. You can make an argument for the cavalier.
Or it could be merging with the warlord for all we know...
Or Mearls is just trying to get some easy conversation going. Poking the ant hill as it were.
Monday, 12th November, 2012, 07:57 AM #10
Magsman (Lvl 14)
The cavalier has been around since 1E AD&D, so is far closer to being core than "...draconians, warforged, and bladesingers." That is all Mearls means.
So "core" is what is closest to original, and the further down the time line something appears, the further away from core it is. So it is basically a alternate way of talking about the progression over time of the game as new classes and races appeared.
It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
-1E DMG, page 230