WotC Playtesting in Detail




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    Playtesting in Detail

    What happens with the feedback you give to us regarding D&D Next? Mike goes over this topic in this week??s Legends & Lore.

    Read Playtesting in Detail on D&D Insider here!

  2. #2
    "core D&D elements such as the paladin, half-orc, and cavalier"

    ...wait, what?

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    Quote Originally Posted by GX.Sigma View Post
    "core D&D elements such as the paladin, half-orc, and cavalier"

    ...wait, what?
    i agree with paladin, and i half-agree with half orc (see what i did there?) but whats a cavalier?

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    Quote Originally Posted by Grimmjow View Post
    i agree with paladin, and i half-agree with half orc (see what i did there?) but whats a cavalier?
    My only guess is that it's generic for Paladin, so they can feel free to make the actual Paladin class as narrow as it traditionally has been. But if that were the case, why would he not then put Paladin under "world-specific stuff"? Curious.

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    Quote Originally Posted by Grimmjow View Post
    i agree with paladin, and i half-agree with half orc (see what i did there?) but whats a cavalier?
    1. Snotty rich kid with a magic shield in the D&D cartoon.

    2. Class for snotty rich kids in the 1e Unearthed Arcana.

    3. Type of paladin in 4e Essentials.

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    Sounds to me that it should just be part of the paladin, maybe a theme?

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    Yes, not sure why he would mention both in the same sentence, and the cavalier is not nearly as core as the paladin and half-orc (or bard, druid and monk).

    I am pleased that he mentions the old Rules Cyclopedia being a big influence.

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    Quote Originally Posted by Grimmjow View Post
    i agree with paladin, and i half-agree with half orc (see what i did there?) but whats a cavalier?
    My guess is that Mike answers this question a few lines later: it's a prestige class, and probably in the core.
    "There is no survival without order, there is no evolution without chaos."
    "You have to see past the RAW to understand the rules of the game."
    "And rules are OVERRATED by the way!

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    I actually found this part of the article the most interesting. And potentially disturbing.
    In parallel with all this, I'm working closely with our business team to build a product plan for the game. That's probably the most exciting and most challenging part of the process.
    Building a product plan really shouldn't be the most challenging and exciting part of the business for the customer advocate.

    Its also interesting to see the misuse of Agile :-). Nice to see one buzz word being misapplied in a completely different industry with totally different design parameters and process :-).

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    Quote Originally Posted by pauljathome View Post
    Building a product plan really shouldn't be the most challenging and exciting part of the business for the customer advocate.
    Bear in mind that he's also the head honcho.

    And bear in mind also that if WotC get this one wrong it could well be game over, man.

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