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Thread: Whatâ??s in a Monster?
Tuesday, 13th November, 2012, 05:11 AM #1
Novice (Lvl 1)
Whatâ??s in a Monster?
This week we take a look at a changed way to present monster statistics. Come see the bugbear entry in its current incarnation and provide us with your feedback.
Read Whatâ??s in a Monster? on D&D Insider here!
Tuesday, 13th November, 2012, 05:15 AM #2
Magsman (Lvl 14)
I'm not sure if the polls refer to just the stat block (which is great) or the entry as a whole (which is bad).
For one thing, it's missing "treasure" and "lair probability." I know these could be specified by the adventure, but I'd rather they appear in the monster entry. They obviously don't need to be in the stat block (neither do alignment, languages, or environment, by the way), but they should be on the page. Just saying "they like treasure" doesn't help me as the DM.
Also: why so specific about the kinds of weapons they use? Are they, as a race, committed to javelins and morningstars?
Tuesday, 13th November, 2012, 05:27 AM #3
Waghalter (Lvl 7)
Incredibly blah, and I'd rather they fix monsters and the logic before how to present ... Still not understanding the logic behind to hit and damage bonuses
Tuesday, 13th November, 2012, 05:39 AM #4
Scout (Lvl 6)
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I liked it, but think the physical description needs a little work. If I was new to D&D I'd have some trouble with that. Other than that I agree with GX.Sigma.
Tuesday, 13th November, 2012, 05:46 AM #5
Magsman (Lvl 14)
"A humanoid standing about seven feet tall. Coarse brown fur covers much of its muscular body, and its bestial creatures include a bearlike nose and a fang-filled mouth. You cannot help but note a similarity to goblin and hobgoblin physiology. It wears crude armor and wields a simple weapon. It walks with an awkward, shuffling gait, yet it moves absolutely silently."
Tuesday, 13th November, 2012, 05:52 AM #6
Cutpurse (Lvl 5)
Tuesday, 13th November, 2012, 05:49 AM #7
Lama (Lvl 13)
As for the presentation, why do they insist on using this AD&D-ish wall-of-text format? The 4e monster stat blocks were amazing. They were easy to read, simple, straight forward and they made running monsters fun by giving every monster a special attack. This? It's just... meh.
Tuesday, 13th November, 2012, 06:55 AM #8
Defender (Lvl 8)
I'm also tired of these 'reinvention of the wheel' articles where my subscription is frittered away asking me if this is a goblin or not.
Perhaps they are worried about player backlash if they release a howler like dragonborn with boobs again, but this is overkill, incredibly tedious overkill. It reminds me of a trip to the opticians.
"Better? Or worse? Better? Or worse? How about now? And now? How about now?..."
Tuesday, 13th November, 2012, 07:08 AM #9
Magsman (Lvl 14)
You have the name, size and creature type, senses, and all relevant combat numbers; then all the monster's traits, then all the monster's actions (organized by what type of action they are).
The only differences I can see are that the ability scores are at the top and the XP value is at the bottom.
Tuesday, 13th November, 2012, 06:15 PM #10
Myrmidon (Lvl 10)
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