WotC Whatâ??s in a Monster? - Page 3


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  1. #21
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    ø Ignore avin
    Quote Originally Posted by Kamikaze Midget View Post
    Personally: lets do both!
    Alignment Neutral Evil (greedy, selfish, cruel)
    Even better.
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    ø Ignore Stoat
    I'm out of the loop. Do Morningstars do 2d8+2 points of damage now?

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    ø Ignore Kamikaze Midget
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    I think they do that because it's a Large morningstar -- the kind of morningstar a giant might use. It is that because Bugbears are burly: they can use weapons larger than human-sized creatures can normally use. A bugbear will leap out of the shadows and smash your skull in with a sapling.
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  • #24
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    ø Ignore TerraDave
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    I, for one apparently, liked it.
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  • #25
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    ø Ignore Blackbrrd
    Quote Originally Posted by Kinak View Post
    This block is step up from some others, but I still don't want to use it in combat.

    Here's more what I want out of a stat block:
    Bugbear (medium humanoid, goblin)
    AC 14, HP 18
    Walk 30'
    Morningstar +2 1d8+1 bludgeoning and 1d8+1 piercing
    Javelin 30'/120' +2 2d6+2 piercing

    Darkvision, +5 Stealth
    Common, Goblin
    Str 15 (+2); Dex 14 (+2); Con 10 (+0)
    Int 8 (–1); Wis 11 (+0); Cha 9 (–1)
    The first half covers them in combat, the second in skill-based conflict (and also provides the attributes for saves, which you'd need anyway). Obviously there would need to be a separate block (or just text) giving encounter information and discussing their role in the world.

    Cheers!
    Kinak
    I really like how you dropped the labeling and just have the stats and put all the combat stats together at the top. Less verbose stat blocks is a good idea.

    Bugbear (medium humanoid, goblin)
    AC 14, HP 18, Walk 30'
    Morningstar +2 1d8+1 bludgeoning and 1d8+1 piercing
    Javelin 30'/120' +2 2d6+2 piercing

    Darkvision, +5 Stealth
    Common, Goblin
    Str +2; Dex +2; Con +0
    Int –1; Wis +0; Cha –1

    Neutral Evil (greedy, selfish, cruel)
    Hills or any underground
    140 xp
    I think you can add the movement speed to the AC/HP line and add the assorted rest of the info below. I do agree that burly is something not needed in the stat block. It's information already accounted for. For encounter building I think adding alignment/personality, environment and xp should be added. I think it's safe to drop the actual score from the stats as well. It's not used for anything. The rest of the information should be added to the presentation of the monster.

    Basically: drop labels, divide monster into three sections: 1) combat, 2) skills and 3) encounter building. Less text, group similar items.
    Last edited by Blackbrrd; Tuesday, 13th November, 2012 at 05:36 PM.
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    ø Ignore GreyICE
    I really am against concise stat blocks IF they are harder to use than verbose stat blocks. That means no segmenting powers/abilities/etc. into a different section of the book (or Odin forbid a completely different book - "this book is not useable without a totally different product, gotcha!"). Spell out every single thing a monster can do in the stat block. If the point is speed, the concise stat block should not be slower than the verbose stat block.

  • #27
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    ø Ignore Kinak
    Quote Originally Posted by Blackbrrd View Post
    I really like how you dropped the labeling and just have the stats and put all the combat stats together at the top. Less verbose stat blocks is a good idea.
    Thanks!

    Quote Originally Posted by Blackbrrd View Post
    I think it's safe to drop the actual score from the stats as well. It's not used for anything.
    I was wondering about that. Yeah, if they're not needed, cut 'em out.

    On an unrelated note, it's funny how much less impressive the functional stats (bonuses) look than the usual presentation. Seems like a lot of effort for some -1s and +2s.

    Quote Originally Posted by Blackbrrd View Post
    Basically: drop labels, divide monster into three sections: 1) combat, 2) skills and 3) encounter building. Less text, group similar items.
    Looks good to me. I'd slip the alignment and personality up with the skills, because that's primarily for roleplaying encounters (i.e. greed is to diplomacy as darkvision is to stealth).

    Cheers!
    Kinak
    Last edited by Kinak; Tuesday, 13th November, 2012 at 06:50 PM.

  • #28
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    ø Ignore Libramarian
    So bugbears are both lanky and burly?

    These are literally antonyms.

    /facepalm

    This is yet another reason you need to give up the idea that bugbears are lean and lanky like basketball players. It's just not right at all.

    Other than that, it's ok. I am concerned about the lack of treasure information. Please don't tell me that the treasure "system" in the latest packet is what they're actually planning to use.

  • #29
    Quote Originally Posted by Warbringer View Post
    Incredibly blah, and I'd rather they fix monsters and the logic before how to present ... Still not understanding the logic behind to hit and damage bonuses
    Different job for different people.

  • #30
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    ø Ignore avin
    Quote Originally Posted by Libramarian View Post
    So bugbears are both lanky and burly?
    I never understood why. Is there any mythological reason why they are big and stealthy?
    Last edited by avin; Tuesday, 13th November, 2012 at 07:45 PM.
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