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Thread: Whatâ??s in a Monster?
Tuesday, 13th November, 2012, 03:12 PM #21
Guide (Lvl 11)
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Tuesday, 13th November, 2012, 03:21 PM #22
Enchanter (Lvl 12)
I'm out of the loop. Do Morningstars do 2d8+2 points of damage now?
Tuesday, 13th November, 2012, 03:45 PM #23
Hydra (Lvl 25)
I think they do that because it's a Large morningstar -- the kind of morningstar a giant might use. It is that because Bugbears are burly: they can use weapons larger than human-sized creatures can normally use. A bugbear will leap out of the shadows and smash your skull in with a sapling.
--- Jacob J Driscoll, A Silvery Void--
"I understand all destructive urges"
Newest DM's Guild Poduct: People of the Eternal: Races of the Astral Plane:
Pay What You Want for the only RPG product in history with the cojones to put buomman and shardminds in the same document! Also, githyanki, 4e-style devas, and hadozee.
Tuesday, 13th November, 2012, 04:11 PM #24
Grandfather of Assassins (Lvl 19)
Tuesday, 13th November, 2012, 04:31 PM #25
Thaumaturgist (Lvl 9)
I think you can add the movement speed to the AC/HP line and add the assorted rest of the info below. I do agree that burly is something not needed in the stat block. It's information already accounted for. For encounter building I think adding alignment/personality, environment and xp should be added. I think it's safe to drop the actual score from the stats as well. It's not used for anything. The rest of the information should be added to the presentation of the monster.Bugbear (medium humanoid, goblin)
AC 14, HP 18, Walk 30'
Morningstar +2 1d8+1 bludgeoning and 1d8+1 piercing
Javelin 30'/120' +2 2d6+2 piercing
Darkvision, +5 Stealth
Str +2; Dex +2; Con +0
Int –1; Wis +0; Cha –1
Neutral Evil (greedy, selfish, cruel)
Hills or any underground
Basically: drop labels, divide monster into three sections: 1) combat, 2) skills and 3) encounter building. Less text, group similar items.
Tuesday, 13th November, 2012, 04:39 PM #26
I really am against concise stat blocks IF they are harder to use than verbose stat blocks. That means no segmenting powers/abilities/etc. into a different section of the book (or Odin forbid a completely different book - "this book is not useable without a totally different product, gotcha!"). Spell out every single thing a monster can do in the stat block. If the point is speed, the concise stat block should not be slower than the verbose stat block.
Tuesday, 13th November, 2012, 05:07 PM #27
Myrmidon (Lvl 10)
On an unrelated note, it's funny how much less impressive the functional stats (bonuses) look than the usual presentation. Seems like a lot of effort for some -1s and +2s.
Last edited by Kinak; Tuesday, 13th November, 2012 at 05:50 PM.
Tuesday, 13th November, 2012, 05:09 PM #28
Enchanter (Lvl 12)
So bugbears are both lanky and burly?
These are literally antonyms.
This is yet another reason you need to give up the idea that bugbears are lean and lanky like basketball players. It's just not right at all.
Other than that, it's ok. I am concerned about the lack of treasure information. Please don't tell me that the treasure "system" in the latest packet is what they're actually planning to use.
Tuesday, 13th November, 2012, 06:15 PM #29
Tuesday, 13th November, 2012, 06:34 PM #30
Guide (Lvl 11)