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Thread: Here Comes . . . the Monk!
Tuesday, 13th November, 2012, 07:40 PM #1
Novice (Lvl 1)
Here Comes . . . the Monk!
Training. Discipline. Ki. Moving your unarmed fists faster than the average eye can see. All these and more await you in the monk class, which weâ??re making available to you right now. RIGHT NOW. Come take a look at how you can access the monk, plus read a little about the class before you let the monk loose in your game.
Read Here Comes . . . the Monk! on D&D Insider here!
Tuesday, 13th November, 2012, 07:50 PM #2
Minor Trickster (Lvl 4)
Didn't see that coming. At least the article hints that they're starting to have misgivings about giving expertise dice to everyone... of course, they also say the monk currently has them.
Tuesday, 13th November, 2012, 08:03 PM #3
Superhero (Lvl 15)
I love Deflect Missiles. Spend one die: deflect a missile. Spend another die: catch the missile. Spend another die: throw it back at the attacker.
I'm actually starting to like the idea of Expertise as something lots of classes can use, as long as they all use it in different ways. I think the only problem with the Rogue using expertise was that the way he used it was too similar to the way the Fighter used it. As we can see, the Monk with expertise dice still feels like a Monk.
Tuesday, 13th November, 2012, 08:10 PM #4
Grandmaster of Flowers (Lvl 18)
I just ... I dunno. I get a real "blah" feeling about it. Expertise dice. Whee.
Tuesday, 13th November, 2012, 08:19 PM #5
Magsman (Lvl 14)
Weapons and Armor: The monk's most obvious defining traits are the class's reliance on unarmed and unarmored fighting. I always liked 3E's use of Wisdom to improve a monk's AC, so we simply used that mechanic.
Tuesday, 13th November, 2012, 08:44 PM #6
Grandfather of Assassins (Lvl 19)
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Tuesday, 13th November, 2012, 08:57 PM #7
Cutpurse (Lvl 5)
I am the only one who found the monk un-interesting? It isn't bad, it has all the things that you expect, but in the end there isn't anything in it to inspire you. All the other classes in the course of the playtests had something (for me at least) that made you say "mmm...i like this aspect, i would love to see it in play". Monk seems to have nothing to inspire. It is a passable claass...
Tuesday, 13th November, 2012, 09:01 PM #8
Superhero (Lvl 15)
Y'know I always saw Monk as a kind of cleric
There's no such thing as stories or storytelling. RPG roleplaying is game system mastering
Tuesday, 13th November, 2012, 09:04 PM #9
Thaumaturgist (Lvl 9)
Well now we know that the Warlord will work on Expertise dice and Maneuvers.
I figured out how 4E could have won over 3E fans. Make a short class description with a few features then every few levels let people pick "maneuvers" from a "maneuvers list" or "spells" from a "spell list." Instead 4E chose to make everyone pick "powers" from a "powers list."
Tuesday, 13th November, 2012, 09:05 PM #10
Magsman (Lvl 14)
TBH, I loved the balance that existed in 4E PHB1's feats, where stat dumping cost you huge swaths of feat options. Sadly that got chucked out the window once the $platbook Treadmill got going.
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