That does sound like an awesome character, but I wouldn't call it a Monk.
You're totally correct on that count. That's because "Monk" is a background - someone who lives in a monastery. "Martial Artist" is an awesome character that beats down bad-guys with martial arts and possibly supernatural abilities. Sometimes there's overlap like Kwai Chang Caine or Wong Fei Hung, but they don't justify their own class niche but for David Arneson having a player who liked the 70s Kung Fu TV series and wanted to literally lift Kwai Chang Caine into Blackmoor.
You don't need to have lived in a monastery and spent years of your life navel-gazing or have the Lawful alignment to function in this class niche.
On the whole, this Monk works. It even has the least-offensive silly immunity powers bolted on and a daily power-pool. The level progression needs a little work. It doesn't need a dead level at 8 and it should get extra maneuvers at 3, 6, and 9.
Level 2: Undaunted Strike
Level 3: Maneuver
Level 4: Ki (2/day)
Level 5: Purity of Body
Level 6: Maneuver
Level 7: Ki 3/day
Level 8: Clear Mind
Level 9: Maneuver
Level 10: Ki 4/day
Also, all this "your size category or smaller" stuff needs to die in a fire. That's unnecessary "realism" for a fantasy class like this. Don't dump on Halfling Monks. All the powers default to working on Medium creatures and escalate from there.
More expertise dice. I'm out.
I greatly prefer Expertise Dice to going back to the bad old days when scaling damage was only about Power Attack, breaking into the next multiple of 5 in BAB, and spell buffs and have To Hit scale instead. I hated the pointlessly dragging HP-sink combat contrasting all the good 1-shot save-or-die effects. Having a damage-scaling mechanic for non-casters and the ability to trade out boring damage for combat maneuvers is definitely a selling point of DNDNext for me.
- Marty Lund
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