WotC Sudden Death




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  1. #1

    Sudden Death

    My Wednesday night campaign ended not with a whimper but a bang. Was it the perfect ending? You tell me.

    Read Sudden Death on D&D Insider here!

 

  • #2
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    Grandmaster of Flowers (Lvl 18)

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    I Defended The Walls!

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    Sounds like an awesome end to an excellent campaign.

    But then, you can't have a memorable campaign without taking risks. Sometimes those risks pay off, and sometimes not. A DM can't always predict what the player characters will do from one moment to the next, and that alone makes every risk worth taking.
    Very true.

  • #3
    That would be a very satisfying end of the campaign to me.

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    I dunno, I've run memorable campaigns that haven't had significant risks: the focus was on characterization more than death-defying adventure.

    Granted, that is more unusual for a D&D game, but it's there, to be sure.

    Another type of memorable game I run: light-hearted or outright humorous games.


    My sudden-death games have not come at climactic battles though. Instead, they have come at early or midway points in adventures, or (back in AD&D) from random encounters.
    Last edited by Mattachine; Wednesday, 21st November, 2012 at 07:09 PM.
    Glamour is a rocky road!

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