Neonchameleon
Legend
Next Up: Silt Slug
Explanation:
- Fixed HP
- I removed stacking from Static Boost, and reduced its range (Balance)
- I am changing the name of Static Flash to Static Wave and reworked it to something more in character. Also, it’s a Close Burst (corrected).
- I reworked Static Arc to be less complex.
- Fixed Static Push's special comment. (Thanks 'the Jester')
- Clarification, Static Push is mostly a tool for positioning enemies to trigger Static Arc. But also to manipulate the battlefield in general. Because it’s a minor action, a single target can be pushed up to 3 times a round.
Let's have a go at Static Arc then.
Static Arc (Standard) At Will Melee 2
Target: One creature
Attack: +7 vs Fortitude. This attack has Combat Advantage against any foe in metal armour.
Hit: 2d6+3 lightning damage and make the attack against a target within two squares of your target who has not been hit by Static Arc this turn.
Static Push doesn't need the Special line at all - so much has forced movement that it's assumed. And one of my rules of 4e is "Monsters belong in their own pit traps"
And I think the big fleshy slug is turning into a Brute - melee (two square range), big and fleshy, and easy to hit.