Has anyone run this one yet? I've come up with an idea for my next campaign that uses this adventure path and I was wondering if there were any pitfalls of which I needed to be aware.
Based on how my players handle NPCs, I think being pirates is a good fit for their playstyle. Based on how they like to burn down adventure locales, I've decided to just give into the dark side and pitch them a two word campaign idea:
Goblin Pirates
note: cross-posted to a couple other message boards
Based on how my players handle NPCs, I think being pirates is a good fit for their playstyle. Based on how they like to burn down adventure locales, I've decided to just give into the dark side and pitch them a two word campaign idea:
Goblin Pirates
note: cross-posted to a couple other message boards