Mutant Future - Raiders of the Mind Lord's Tomb RG


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Zerith

First Post
Last edited:

Mark Chance

Boingy! Boingy!


Yella (Mutant Human)

[sblock=Stats & Stuff]
Ability Scores: STR 11, DEX 12, CON 15, INT 8, WIS 11, CHA 10
Hit Points: 15d6=53
Starting Gold: 30d8=131
Number of Physical & Mental Mutations: 1d4=1, 1d4=1
d100 Rolls for Mutations: 1d100=58, 1d100=78
Resulting Mutations: albinism, quick mind

Albinism: This mutation prevents the formation of melanin. The mutant’s hair and skin are bone white, and his eyes have light pink irises. Due to the lack of pigment in the eyes, the being is highly sensitive to light, and suffers a –2 penalty to hit when in daylight.

Quick Mind: The mutant is capable of learning how to use technology at a much higher rate of speed than other characters (in 1/3 the time), and receives a bonus of 30% to technology rolls. When confronted with a mental attack, an attacker must roll to attack three times, succeeding each time (roll three times for the one attack). Because of his incredible leaps of logic, a mutant with this ability has a 100% chance of figuring out whether someone is telling the truth.

Equipment: backpack, flint & steel, quiver and 20 arrows, torches (8), trail rations (1 week), winter blanket
Armor: studded leather (AC 6)
Weapons: longbow (1d8), maser pistol (2d8, +2 to hit vs. metal armor), spear (1d6)
Equipment Weight: 54 lbs.
Monies: 44 gp, 7 sp
[/sblock]
 
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Shayuri

First Post
Ivy
Novell Series D-PA; Personal Assistant

[sblock=Marketing]Thank you for your interest in the Novell series of synthetics! Novell understands the pressures and responsibilities you face, and every one of our fully customizable, tailor-made biomims is made for just one thing; to help take the weight off your shoulders. Whether it's a personal model for home security, taking care of the kids and keeping the dust off the shelves...or a professional administrative assistant who never talks back and never asks for a raise, a Novell synthetic will always be there for you.

We start with a custom built biomim frame, with attributes chosen by you at one of our factory locations, or via standard universal wireless connection. A full range of human and transgenic features are available to suit your needs and comfort zone. No mass-produced, off the shelf looks that suffer from 'uncanny valley syndrome' here; every Novell biomim is designed by a human 'android-artist' using your digital model for a reference. State of the art construction techniques ensure that your synthetic assistant will be completely humanlike to all five senses.

With the perfect body comes a perfect mind. Novell meme-gineers have won Best Artificial Consciousness awards from 33 of the leading consumer registries and infonets the past five years in a row! With free security and optimisation updates, and the most reasonable upgrade subscription packages in the industry, you'll never have to worry about viral infestation, hostile intrusion, or spontaneous events. Novell is the only industry leader to have a perfect record of ZERO 'franks' in the past ten years! A Novell biomim comes preprogrammed with all skills needed to operate its chassis to its full potential, as well as conduct self-maintenance and minor repair. Further skill packages are selected according to each buyer's needs, and each is modeled using actual human neurokinetics. A twenty-eight decaton-qubit quantum brain runs a full anthromeme AI with all secondary programming at phenomenal speeds. You'll never have to deal with forgotten details, or have to wait for your assistant to catch up!

Along with skills and speed come a personal touch. Every Novell series biomim undergoes a comprehensive evaluation and intensive socialization training before pickup or delivery. Not only do the synthetics look human; they act human as well...but only the best parts of human! No Novell synthetic has the memetic potential for anger or fear responses, and they undergo full conditioning to activate hardware triggers for obedience and respect to their owners, families and co-workers.

Each series of Novell synthetic has additional options for defensive armament, enhanced capabilities, and even advanced nano-tech self maintenance systems for long times between trips to the dealer! And with its glucose conversion bio-reactor, your assistant can even sit at your table, or run to grab a bite for lunch, just like the rest of you. No need for swapping thorium cells or recharging S-loop batteries!

Don't take our word for it though, head on out to the nearest showroom and have a chat with one of our display models! With an average Turing rating of over 90%, we're confident you won't be able to tell if the first person you talk to is a biomim, or one of the staff![/sblock]

Ivy appears to be an unmutated human female in her early 20's, with short dark hair and striking green eyes. She is pretty, but in an unstudied sort of way; a kind of 'peasant good looks' that doesn't come from...and wouldn't benefit from...styling or makeup or anything sparkly or glossy. She's slightly stronger than her smallish frame would indicate, but not outside the range of human norm. In all situations she strives to understand what is considered appropriate, and dress and act that way. At the same time, she is also considerably more autonomous in behavior than she was designed to be, in part because she awakened to none of the conditioning and therapy AI's were meant to have...and in part because it has simply been necessary.

Genotype:
Synthetic biomimetic android
- Immune to poison
- +3 to saves vs cold/heat
- Radiation reduced 1 class (minimum 1); does not mutate
HP: 50
Atk Bonus:
Saving Throws: Energy 15 Death 12 Stun 14 Radiation 13

Str: 11
Dex: 18 (+3 ranged atk, -3 AC, +2 init)
Con: 11
Int: 16 (+10% tech roll)
Wis: 08
Cha: 12

Mutations:
- Quickness (2x speed, half time for mental actions, 2 atks/rnd)
- Regenerative Capability (+10hp healed per day, severed limbs regrow)
- Energy blast: Electrical

Equipment
Cash: 21gp

Weapons:
Longbow, 1d8, 40gp, 3lbs
Quiver/20 arrows, 5gp, 3lbs
Short sword, 1d6, 7gp, 2lbs

Armor:
Chainmail, AC5, 30lbs, 150gp

Gear:
Backpack, 2lbs, 2gp
Flint and steel, 2gp
4 days trail rations, 4lbs, 2gp
50' silk rope, 5lbs, 10gp
Waterskin, 4lbs, 1gp
 

Vertexx69

First Post
[sblock=Valla, the Voluptous Vine Dragon Girl]
Mutant Plant
Height 6ft
Weight 150lbs
Age 3
Level 2

Ability Scores: Con=12, Dex=17, Wis=16, Int=9, Str=12, Cha=10, moving 3 from str and 1 from cha into dex giving her:
Str 9
Dex 21
Con 13 (12 +1)
Int 9
Wis 16
Cha 9

Hit Points: 12d6=52, +2

AC: 0 Studded Leather, Shield and 21 dex

Starting Gold: 66g/110g 3d8=11
Equipment (36lbs carried)
Studded Leather Wrap 30g/20lbs
Lexan Shield 10g/10lbs
Backpack 2g/2lbs
- candles X100 1g/-
- waterskin 1g/4lbs

Plant Mutations: 1d100=43, 1d100=56

Grenade-Like Fruit
Plants with this mutation have pods that are explosive and deal 2d6 hp damage to creatures within 10’. Upon exploding, the pod also releases radiation (50%) of 1d10=4 class. The range for this mutation is 60ft.

Natural Vegetal Weapons
could generally be considered “natural”. This includes things like large thorns (up to 12 inches), or sharp leavescapable of cutting into flesh or clothing. While dangerous on their own, these will generally only affect characters that blunder into the plant unaware of its danger. When such weapons are attached to plants that are capable of attacking or moving their vines or limbs about, however, they become very dangerous indeed. The types of weapons covered by Natural Vegetal Weapons can do 1d4, 1d6, or 1d8 damage. 1d4 dmg 1d6=1

Number of Human/Animal Mutations: 1d6=6
Human/Animal Mutations: 1d100=6, 1d100=79, 1d100=44, 1d100=17, 1d100=63, 1d100=11

Complete Wing Development
Valla has developed a complete set of vine & moss wings. With these wings Valla can fly with a movement of 120’. Valla may fly while carrying only 25% of her body weight (30lbs).

Body Adjustment
Valla can heal all of her hit points once every 24hours. In addition, if she is in a life or death situation, this mutation can double her physical attributes (Strength 18, Dexterity 42, movement 240') for 3d10 rounds. This power may only be used 1d4=3 times per week

Control Light Waves
Valla can control light, creating a number of interesting effects. She can bend light around herself, becoming invisible, or she may remove all light from a small area (10’ radius) at a range of 30 feet. She may also completely dissipate laser fire anywhere within this 30’ range. All of these effects require concentration, such that Valla may move at full speed but not attack when concentrating on using this mutation.

Reflective Epidermis (Radiation)
The character’s skin is essentially impenetrable to radiation energy. The mutant will never suffer damage from this energy source.

Epidermal Susceptibility (Slashing)
The epidermis of the mutant becomes defective, adding +1 per die of damage caused by slashing weapons.

Teleport
This ability allows Vallat to disappear from one location and appear in a location up to 20 miles distant without physically crossing the intervening space. If she has never been to the location she is teleporting to or is only slightly familiar with it (ML’s discretion) she has a 25% chance of suffering 10d6 damage upon arrival as she teleports into a space occupied by another object, or misjudges some aspect of the location. If she is intimately familiar with his destination or has spent 2d4 hours conjuring an image of the location in his mind she can teleport safely.[/sblock][sblock=Appearance]While Valla is a being of rigid vines set into a mildly human shape, its her succulent fruit that gives her the curvacious form of a well fed woman. She instantly sprouts round and oval fruit in a wide range of green and yellow hues in all the perfect spots to fool most onlookers at a distance, even when she unceremoniously yanks one off to throw at a would-be meal or enemy. Which she does often. She sprouts melons and gourds over her shoulders, upper arms, forearms and for ample breasts, with a six pack of smaller fruits tucked in beneath them. This gives her upper body the sillouette of a greek goddess. As well as for her buns, thighs and calves the look of a life-long mountain runnner, even though her feet rarely touch the ground.

A pair of diaphanous dragon wings of the softest green fruit skin, stretched over bone-hard vines can carry her effortlessly over the land, fold invisibly down into her back when she deigns to walk amongst her food. A long tangle of spindly vines create an unmoving tail ending in three fins for stabilization during flight.

Valla's head is by far the most alien thing about her however. A thin and pathetically
undersized thing, supported by a slender neck, almost half the size of an average head. It is topped by a cascade of yellowish tan thorns that fall down to her rounded fruit shoulders. Spindly horns from above her brow ridges and arc back a full foot over the back of her skull filling her deep hood.

Valla usually wraps her buxom body in a long strip of studded leather with a deep hood to cover the head she is so openly ashamed of. Though the weight of the hood is more than her spindly neck could support, she has devised an ingenious solution. Under the hood she holds a built-in wire-frame of slender vines to keep it in place, and even hooks the ends of them to hold the mask of a beatuiful human woman's face in front of her own unpleasing features.

Her "hands", and sandaled "feet" end in long and delicate thorns that she can use if anything that might try to foolishly eat her gets too close. Tiny thorns cover Valla's entire body in a downy aura of razor sharp, and back pointed speartips providing protection should anyone try to grab her. Valla is to one degree or another a bristling bouquet of scintilating green hues with a smattering of tans barbs and gradiated yellow fruit heaving in all the right places. In the sun she shimmers with an irridescent green from head to toe and seems completely undamaged by any type of radiation.

Without her armor, voluminous cloak, or sprouting her fruit, Valla is quite a fright to behold. A vaguely humanoid skeleton of vines. All wicked wings and cruel barbs staring you down with a pair of slender alien eyes atop a lithe and whip-like neck, as she vanishes in front of your eyes to appear above dropping exploding fruit on your head, dousing you in radiation.[/sblock][sblock=Combat Block]Valla - Female Mutant Plant Lvl1
Initiative: +3
AC: 0, Speed 120'
Saves: E15, P/D12, S14, R-0
HP: 52/52
Attack Powers:
Natural Vegetal Weapon - (touching Valla causes 1d4 peircing damage)
Exploding Fruit - (60ft range, 2d6 dmg in 10ft radius burst +4d6 radiation dmg)
Defensive Powers:
Body Adjustment - (Full Heal 1/1 per day, Physical Stat Doubler 3/3 per week)
Control Light Waves - (30ft range, Create 10' radius darkness, disperse laser fire, Invisibility) - Can't attack while using
Reflective Epidermis - (Takes no dmg from radiation)
Flaw:
Epidermal Susceptibility - (+1 per die of damage dealt to her by slashing weapons)[/sblock]
 
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