Do you allow the detect (alignment) spells in your campaign? - Page 4




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View Poll Results: Do you allow detect (alignment) spells in your campaign?

Voters
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  • Yes, with no modifications.

    42 50.60%
  • Yes, but at a higher level.

    0 0%
  • Yes, but with a modification that isn't a higher level.

    13 15.66%
  • No.

    9 10.84%
  • No, and I also ditched some other alignment specific spells, but not all of them.

    4 4.82%
  • No, and I ditched every other alignment specific spell I could find (this may or may not include monster summoning spells for fiends and the like, and/or Animate Dead and the like)

    2 2.41%
  • I have ditched alignment compleatly.

    9 10.84%
  • Other.

    4 4.82%
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  1. #31
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    Thaumaturgist (Lvl 9)



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    Ignore mmadsen
    My communities:

    You can get around a lot of the problems of detection magic by making the spells imperfect. Since we already have Sense Motive and Bluff skills, and since Detect Evil already has a notion of Evil Power, just mix those up into a skill check. E.g.:

    Sense Motive vs. Bluff - Evil Power

 

  • #32
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    WSmith's Avatar

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    Jan 2002
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    Ignore WSmith
    Originally posted by mmadsen
    You can get around a lot of the problems of detection magic by making the spells imperfect. Since we already have Sense Motive and Bluff skills, and since Detect Evil already has a notion of Evil Power, just mix those up into a skill check. E.g.:

    Sense Motive vs. Bluff - Evil Power
    Funny, I was thinking about this earlier today. Sort of like "True Strike" where a "Detect (insert whatever name you can think of cause I am not creative right now )" spell gives you a plus +20 to Sense Motive Check.

    I am interested how many other people ditched alignments.

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