ZEITGEIST Question about starting Zeitgeist - Page 2
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  1. #11
    Join Date
    Oct 2009
    Location
    Minneapolis, MN
    Posts
    383
    Ooo, great question. I hadn't even thought about this yet, and I have a psion in my party!

  2. #12
    Join Date
    Dec 2010
    Location
    Dublin, Ireland.
    Posts
    123
    Well we started our game. As I mentioned, I won't post summaries, but I will post up the handouts that I have made (I think I need a minimum of ten posts to do that) and any GM observations on the module.

    Our PCs are:
    Pawuhl ‘Bekl’ Bekeshniiv, male dragonborn berserker-multi-skald (Martial Scientist)
    Ekko, male Changeling Telepath-Psion Gunsmith
    Falling Rose, female Razorclaw-shifter Battlemind Yerasol Veteran
    Tiran O'Shallon, male Elf Shaman (Spirit Medium)
    Vickers, female Pixie Rogue Technologist

    The players have got into the setting, with some of them taking firearms (twin pistols for Vickers, a carbine for Ekko). I offered them a free Firearms Training feat if they wanted, which seemed to help.

    [Firearm] Training
    Benefit: Choose an ability other than [Dexterity]. When you make a [ranged] basic attack using a [firearm] with which you have proficiency, you can use the chosen ability instead of [Dexterity] for the attack roll. In addition, you can use half of that ability’s modifier, instead of your [Dexterity] modifier, for the damage roll.
    We are starting with a 'Session 0', in which a new Requisitions Officer arrives in the RHC offices and they have to show her (the aptly named Peggy Queue) around and explain the protocols for requisitioning gear to her, and telling her why their boss is so annoyed with them following the debacle of their last case.

  3. #13
    Join Date
    Dec 2010
    Location
    Dublin, Ireland.
    Posts
    123
    I am allowed to link and upload my handouts now.

    Here is our game: http://www.rpol.net/game.cgi?gi=54669&date=1361986166

    And here are some handouts: three envelopes, the list of key guests that comes with the module fancied-up, and an itinerary and five tickets to the launch. I use the envelopes as links because we play online.


    Name:  EnvelopeGuests.jpg
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Size:  10.6 KBName:  EnvelopeItenerary.jpg
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Size:  9.9 KBName:  EnvelopeMission.jpg
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    Name:  NPC Log.jpg
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    Name:  Itinerary.png
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Size:  5.71 MB

  4. #14
    Join Date
    Jan 2002
    Location
    Intrawebs
    Posts
    39,220
    Wow - those look fantastic!

  5. #15
    Join Date
    Dec 2010
    Location
    Dublin, Ireland.
    Posts
    123
    Thank you. EN Publishing is free to take them and bundle them up for free with the first module for future players if you like: its the least I can offer since you are giving it away for free. I love making handouts and will probably be making loads more.

  6. #16
    Those are incredible! Well done!

  7. #17
    Join Date
    Oct 2010
    Location
    oklahoma city, ok
    Posts
    222
    Very nice! Great jorb!

  8. #18
    Join Date
    Oct 2009
    Location
    Minneapolis, MN
    Posts
    383
    Wow, those are amazing. So I take it your RHC has typewriters?

  9. #19
    Join Date
    Dec 2010
    Location
    Dublin, Ireland.
    Posts
    123
    So I take it your RHC has typewriters?
    Yup.

    Here's an encounter map I put together for the first encounter on the bridge with the dockers (the sea background I just found on the internet and is by Torstan).

    Name:  ZBridge.jpg
Views: 755
Size:  871.4 KB

  10. #20
    Join Date
    Oct 2008
    Location
    London, United Kingdom, United Kingdom
    Posts
    1,287
    I wish you were ahead of me so I could use some if this stuff. Jealous.

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