M&M 3e Re-recruitment - (closed)

Walking Dad

First Post
Edit: Thread is closed.

Hi,

the "Necessary Evil" game is down to three players and I would like to invite some more to join the fun. Take a look at the threads and ask any questions you might have.


Character Creation Rules:

PL 10, 150 PP

-----
IC
OOC
RG
 
Last edited:

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Graybeard

Explorer
I have the 3e book in PDF form as well as some of the Power Profiles. I will look over the Rogue's Gallery to see what archetypes are already being played. I should have something ready in a couple of days.
 



Graybeard

Explorer
Interesting group. I have so many M&M characters already made (many for games that died early deaths), I might just rework one of those. I'll have some time this weekend to put something together.
 


Graybeard

Explorer
I'm in the process of tweaking an electrical controller. After that, just need to make a background that fits your game but that shouldn't be too difficult.
 

Graybeard

Explorer
Here is my submission. Background will follow soon.

Dynamo - PL 10

Strength 1, Stamina 2, Agility 2, Dexterity 1, Fighting 4, Intellect 2, Awareness 1, Presence 1

Advantages
Close Attack 6, Contacts, Defensive Roll 2, Evasion 2, Ranged Attack 9

Skills
Athletics 6 (+7), Expertise: Electrician 4 (+6), Insight 2 (+3), Intimidation 6 (+7), Investigation 4 (+6), Perception 6 (+7), Persuasion 4 (+5), Technology 2 (+4)

Powers
Electrical Form: Insubstantial 3 (Energy)
Electromagnetic Field: Protection 6 (+6 Toughness)
Energy Control: Energy Control 10 (DC 25)
Create: Create 10 (Alternate; Volume: 1000 cft., DC 20)
Electrical Arc: Dazzle 10 (Alternate; Affects Sense: visual, Resisted by: Fortitude, DC 20)
Static Electricity: Move Object 10 (Alternate; 25 tons)
Taser: Cumulative Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
Teleport: Teleport 10 (Alternate; 4 miles in a move action, carrying 50 lbs.; Accurate; Medium: Electrical wiring)
Immunity: Immunity 10 (Common Descriptor: Electricity; Limited - Half Effect)
Regeneration: Regeneration 6 (Every 1.66 rounds; Source: Electricity)
Senses: Senses 1 (Low-light Vision)

Offense
Initiative +2
Electrical Arc: Dazzle 10, +10 (DC Fort 20)
Energy Control: Energy Control 10, +10 (DC 25)
Grab, +10 (DC Spec 11)
Static Electricity: Move Object 10, +10 (DC 20)
Taser: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +10 (DC 16)
Unarmed, +10 (DC 16)

Complications
Power Loss: Dowsed with large quantities of water or wrapped in insulating material (like rubber) will nullify his powers.

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10/8, Will 9

Power Points
Abilities 28 + Powers 55 + Advantages 20 + Skills 17 (34 ranks) + Defenses 30 = 150
 

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