Myrhdraak
Explorer
The Snows of Summer Finished!!!!
That was about it. Managed to get most of the treasure in by doing some tweaking. The conversion is finished. So the big question is - will this adventure play as well in 4th Edition as it does in 3.5 Edition?
Doing the conversion you realize that some of the "fluff" of 3.5, but also the Pathfinder adventures have gone missing in 4th Edition.
1. All the kind of consumables are gone in 4th Edition, which allowed you in 3.5 Edition to have a limited number of minor powers.
2. The rationale and motivation behind main characters actions was never much described in 4th Edition adventures from WotC, making adventures more shallowed.
3. The monster descriptions lacked depth in 4th Edition, in exchange for a wider variety of the same monster (allowing you to build more interesting battles, but yet again, making mosters more shallow)
4. The creation of undead, objects, plants, etc. was never translated to 4th Edition, probably due to its risk of unbalancing certain characters vs. others. However, this was also some of the charm of 3.5 edition. Some game method for it was needed in 4th Edition
5. Roleplaying like spells was never translated to rituals in 4th Edition, such as charm person, suggestion, etc. which are just as important outside of battle as in the battle (where it had an equivalent of course). This probably restricted players to have more indepth roleplaying encounters or options (rather than battle).
6. The crafting and creation of things in 3.5 edition (even though seldom used), was well described in 3.5 edition and have maybe been over-simplified in 4th Edition. Yet again reducing depth.
So my question to you out there. Is that good design? Will adventurers in the 4th Edition version, be happy to wait to get their serious loot until they gain 5th level? Or should I reduce the value of the end heap and distribute it more evenly during the five levels?
As I am only copying the necessary game elements that should be used in the 4th Edition game, I have taken away all the great context, information, and stories which creates the magic of the Paizo product. I therefore strongly advise you to purchase the Paizo products this conversion have been built upon, to run the Reign of Winter campaign. I did!
You can buy them from www.paizo.com online store.
1. People of the North
2. The Snows of Summer (Path #67)
/Myrhdraak
Also read my: H1-E3: Demon Prince of Undeath Conversion
That was about it. Managed to get most of the treasure in by doing some tweaking. The conversion is finished. So the big question is - will this adventure play as well in 4th Edition as it does in 3.5 Edition?
Doing the conversion you realize that some of the "fluff" of 3.5, but also the Pathfinder adventures have gone missing in 4th Edition.
1. All the kind of consumables are gone in 4th Edition, which allowed you in 3.5 Edition to have a limited number of minor powers.
2. The rationale and motivation behind main characters actions was never much described in 4th Edition adventures from WotC, making adventures more shallowed.
3. The monster descriptions lacked depth in 4th Edition, in exchange for a wider variety of the same monster (allowing you to build more interesting battles, but yet again, making mosters more shallow)
4. The creation of undead, objects, plants, etc. was never translated to 4th Edition, probably due to its risk of unbalancing certain characters vs. others. However, this was also some of the charm of 3.5 edition. Some game method for it was needed in 4th Edition
5. Roleplaying like spells was never translated to rituals in 4th Edition, such as charm person, suggestion, etc. which are just as important outside of battle as in the battle (where it had an equivalent of course). This probably restricted players to have more indepth roleplaying encounters or options (rather than battle).
6. The crafting and creation of things in 3.5 edition (even though seldom used), was well described in 3.5 edition and have maybe been over-simplified in 4th Edition. Yet again reducing depth.
So my question to you out there. Is that good design? Will adventurers in the 4th Edition version, be happy to wait to get their serious loot until they gain 5th level? Or should I reduce the value of the end heap and distribute it more evenly during the five levels?
As I am only copying the necessary game elements that should be used in the 4th Edition game, I have taken away all the great context, information, and stories which creates the magic of the Paizo product. I therefore strongly advise you to purchase the Paizo products this conversion have been built upon, to run the Reign of Winter campaign. I did!
You can buy them from www.paizo.com online store.
1. People of the North
2. The Snows of Summer (Path #67)
/Myrhdraak
Also read my: H1-E3: Demon Prince of Undeath Conversion