[D20Reviews] Terra Ferax Innovations

Terra_Ferax_Mark

First Post
In another thread (http://enworld.cyberstreet.com/showthread.php?s=&threadid=33135), Blacksway mentioned to astralpwka "any new publishers or product line requests should probably just be posted here or in Meta, with a [D20Reviews] tag if possible so we can see it properly."

I was hoping that Terra Ferax Innovations http://www.terraferax.com could be included in your impressive list of publishers and products.

:)

Product TFI1001- Trouble Underfoot
Publisher Terra Ferax Innovations
Page Count 29 +5 (34 total in two documents)
Price $3.00
Blurb
An adventure for characters of levels 3-5
Zip archive containing a 29 page PDF + 5 page player handout PDF; 1.7 MB
Thieves have been mercilessly pilfering from the hamlet of Great Aspeigh for the past year. When thieves dug their way through the sewers into Guinnein Hawthorn's blacksmithy, the brave smith pursued the criminals. Now he has been missing for two days. A cleric went after him yesterday and she's gone too.
And what of the sheriff?
He's too busy investigating two other missing people, plus rumors of alligators in the sewers.
New monsters, a new magic item and new flora await your adventurers in this rescue adventure that offers more than meets the eye.
This adventure is set in the World of Terra Ferax, but the adventure can be easily adapted to any campaign
Image link: http://www.terraferax.com/images/tfi1001.jpg
Available: Now http://www.rpgnow.com/product_info.php?products_id=289&/

:)

Product TFI1002 - Great Aspeigh
Publisher Terra Ferax Innovations
Page Count 53
Price $3.00
Blurb
The hamlet is built on the ruins of a once proud city. Disaster has struck it several times, and although it's merely a hamlet now, adventurers have started coming to it to explore its ruins.
The hamlet has 43 keyed locations, fully detailed with NPCs and merchandise to buy.
Here's what you get:
1. 53-page PDF detailing 43 shops
2. Rules for restocking merchandise in the shops
3. A table of what can be encountered in the ruins (this is not an adventure itself, but a base for adventuring to occur from). An adventure that takes place beneath Great Aspeigh is Trouble Underfoot, a 29-page PDF for characters of levels 3-5.
4. An item index, indexing every item in every shop, so that if a player asks, "Where can I find..." you can find it.
5. A NPC index, so you'll know where NPCs are by name.
6. A Shop index, with shops and the people associated with them.

Image link: http://www.terraferax.com/images/tfi1002.jpg
Available: Now http://www.rpgnow.com/product_info.php?products_id=297&

:)

Product TFI2001- Guide To Map One
Publisher Terra Ferax Innovations
Page Count 129
Price $9.99 (currently $5.00)
Blurb 129 page PDF + Maps in GIF format; 9.14 MB zip file archive
This bundle includes a 129 page Adobe Acrobat PDF file , a HTML file (printing instructions), map files (GIF format), map file (CC2 format), 3 CC2 symbol libraries specifically designed for the CC2 map, and map key (also in GIF format).

Adventure awaits you on Terra Ferax!
Gaelire is not unlike Medieval Ireland, although ruled by a queen. Gaelire had four pilgrimage sites until the temple of the evil blood god was destroyed…or was it? What evil lurks in the Canyon of Anfrog that caused trolls to run screaming from it? The ruins of Dunalell are filled with haunting noises and sounds…will you brave those ruins?
Meanwhile on the continent: Isedlund is much like Medieval England...pirates beleaguer her coastline and trade for alcohol in Gaelire's ports. Can you stop them? Will you join them? Why do visitors to Kecklon-on-Peth disappear…are they really being sacrificed to evil spirits? Baron Willis Gall of Tarthenek Keep searches for the lost city of Kriswhel - can you find it?
If you visited the Dwarven Kingdom of Arun, would you stop at the capital and pay homage to the god of beer? Will you travel to the Kingdom of Carador and visit Brefan, home of the arcane archers? Are Sahuagin infiltrating the aquatic elf settlement at Carador?
On Terra Ferax there's something to see or do at nearly every location, giving the Dungeon Master hundreds of ideas to base adventures upon which tie into the campaign setting.
Guide To Map One also answers some questions you might have always asked yourself.
Why do the gods grant spells? Because they want something. It took a pantheon working together to build the universe. They built it and couldn't decide on ownership, so they are playing a game with one objective: whichever alignment converts the most souls gets the Material Plane. This Cosmic Game has been going on for thousands of years, but we mortals only know some of the rules and have no idea when it ends.
What if the drow had retaliated against the surface elves after they were vanquished to the subterranean world? Why are there were half-elves and half-orcs? Why are forest-loving elves good at spotting secret doors in dank dungeons?
You want a detailed campaign setting that stimulates your mind and can be used as a backdrop for both dungeon exploration and role-playing? You want Terra Ferax. Map One is the first of sixteen detailed guides to the continent of Meadon Talam. This guide is complete within itself.
Many fantasy campaign settings note a handful of places per country. In Guide To Map One, the focus is on eight countries and you get:
· 112 points of interest (cities, hamlets, ruins, keeps, etc.),
· 109 geographic locations (mountains, rivers, islands, etc.),
· 59 fully detailed NPCs (including an NPC index),
· a tour of Terra Ferax (the planes, roles of the gods and their followers, new rules for hospitality, the heavens (the night sky), and the calendar system),
· a history of the area,
· nations influencing Map One (national statistics),
· peerage (noble hierarchy and naming),
· pilgrimage sites (including what pilgrims receive for visitations),
· "where do I come from" listings for the entirety of Map One,
· two pages of adventure plots and hooks,
· and sixteen pages of Open Game Content feature new potion rules and new magic items (including the macabre shrunken head fetishes the orcs use and the enchantments they place upon them) and more than 140 gods of Terra Ferax.
The CC2 map file works with Profantasy's Campaign Cartographer and they do provide a free file viewer for this Windows Utility. The CC2 Map and Symbol Libraries (as well as all contents of the Guide's Archive) are for your personal use only. We do not make any warranties, express or implied, including without limitation, those of merchantability and fitness for a particular purpose, with respect to the CC2 files or their content.
The 33 hex x 51 hex map is detailed at 6 miles per hexagon Map Preview. The map is quartered for printing on a standard printer (so that you can put the map together two sheets wide by two sheets tall); each section of the map is oversized (one quarter of Map One is 3143 x 2368 - if your monitor is set to a resolution of 800x600, that's 3.9 times wider and taller than your computer screen!) This is so that when the map is printed "fit to page", you'll get a sharp-looking map out of your printer; the guide comes with printing instructions for Windows/Mac/Linux.
Note: if you do not already have a graphics program capable of printing "fit to page", you will need to download a separate application to print the map; the Downloads section of this website (and the included printing instructions) has links to graphic applications needed for printing and those links include at least one link to a free or GPL'd (GNU General Public Licensed) application per computer operating system.

Image link: http://www.terraferax.com/images/tfi2001.jpg
Available: Now http://www.rpgnow.com/product_info.php?products_id=171&/

:)

Product TFI4000- A Player's Guide To Terra Ferax
Publisher Terra Ferax Innovations
Page Count 26
Price Free
Blurb
26 page PDF; 1.9 MB
When you start using the Guide To Map One, your players will ask, "So what do we know about Terra Ferax?". You'll be ready when you give them this: A tour of Terra Ferax (the planes, what the characters know about the nations and history, etc.), More than 140 detailed deities (Third Edition stats; the deities are all Open Game Content), what the gods expect of their worshippers, rules for Hospitality, what's visible in the night sky, the calendar system and more

Image link: http://www.terraferax.com/images/tfi4000.jpg
Available: Now http://www.terraferax.com/

:)

Product TFI4001- Terra Ferax Wilderness Encounters
Publisher Terra Ferax Innovations
Page Count 92
Price $6.00 (currently at $4.00)
Blurb
92 page PDF; 4.19 MB
Wish Third Edition had wilderness encounter tables like earlier editions? This guide to the outdoors covers temperature, food sources, water sources, gems found in the wilderness (pearls in water, etc.) plus three separate sections, each detailing monster encounters for cold, temperate and warm climates. Each climate is subdivided into aquatic, desert (wasteland), forest, hills, mountains, plains (clear), and swamps. Five pages of Open Game Content features four new monsters plus a monstrous template. Designed for the Terra Ferax campaign, but easily integrated into any campaign.
Image link: http://www.terraferax.com/images/tfi4001.jpg
Available: Now http://www.rpgnow.com/product_info.php?products_id=181&/

Thank You .
 

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