Sadrik
First Post
How creative and innovative do you want 5e game mechanics to be?
This is a pretty straight forward question but I'll frame it a bit. The mechanics as shown are they very creative and innovative (this can be seen as positive and negative) or are they very sated and mild. Based on their stated goal of bring the divergent editions back together and being able to accomplish the feel, not duplicate the mechanics of prior editions, have their changes thus far been innovative and creative? Do you want that?
This is a pretty straight forward question but I'll frame it a bit. The mechanics as shown are they very creative and innovative (this can be seen as positive and negative) or are they very sated and mild. Based on their stated goal of bring the divergent editions back together and being able to accomplish the feel, not duplicate the mechanics of prior editions, have their changes thus far been innovative and creative? Do you want that?