Leif's AD&D 1E Game RG

Leif

Adventurer
Post Characters here, Rhun, Strahd Von Zarovich, Helfdan, steeldragons, Scott DeWar, Falariel, Deuce Traveler, etc., etc.

Only 1E PH classes and races allowed, scores generated by rolling 4d6, drop lowest die, six times. HP max at first level. Starting money per PH. Show ALL rolls with a link to the roll on Invisible Castle (Exception: Those characters who are imported from one of my previous 1E AD&D games [even if they were lower level before] still bear my indelible Seal of Approval.)

Starting XP total is 16,500, including any 10% bonus.

Fixed HP, max at L1 and then in this fashion:
Cleric/Druid HP= 8+7+8+7=30 at 4th level [continue alternating between 7 and 8]
Fighter/Paladin HP= 10+9+10+9=38 at 4th level [continue alternating between 9 and 10]
Ranger HP=16+7+8+7=38 at 4th level [Note, please, that 4th is the magic level for Rangers! From 5th level on, their HP fall behind those of fighters and paladins]
Thief HP= 6+5+6+5=22 at 4th level [continue alternating between 4 and 5]
Magic-User HP=4+3+4+3=14 at 4th level
 
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Falariel

First Post
rehuqe2y.jpg


Falariel "Riel" Trinlethien
Race: Elf (High)
Class: Magic-user/Thief
Level: 3/4
XP: 9075/9075 Next: 10001/10001
Alignment: Chaotic Neutral

Height: 5'3" (1.6m)
Weight: 103# (46.7kg)
Hair: Brown
Eyes: Green

Abilities
STR: 11 Hit Adj: -, Dmg Adj: -, Weight Adj: -, Open Doors: 1-2, Bend Bars: 1%
INT: 16 Additional Languages: 1, Know Spell: 65%, Min:7, Max: 11
WIS: 12 Magic Attack Adj: -
DEX: 16 Reaction Adj: +1, Defense: -2
CON: 10 HP Adjust: -, System Shock: 70%, Resurrect Survival : 75%
CHA: 12 Max Henchmen: 5, Loyalty: -, Reaction: -

HP: 15
AC: 5 (Leather Armor, Dexterity adj, Ring of Protection +1)
Base Speed: 12"

Saving Throws: (includes Ring of Protection +1)
Paralyze/Poison: 12
Petrify/Polymorph: 11
Rod/Staff/Wand: 10
Breath Weapon: 14
Spells: 11

Weapon Proficiencies
Long Sword +1(+3 vs. Regenerating Creatures) {attack: +2(+4), damage: 1d8+1(+3)}
Dagger (Attack: +1 ranged, +0 melee, damage: 1d4)

Languages:
Common, Elvish, Dwarven, Goblin, Gnoll, Gnome, Halfling, Hobgoblin, Orcish, Thieves' Cant

Racial Abilities:
90% Resistance to Sleep and Charm spells.
+1 to hit with bows, short swords, or long swords.
60' infravision.
Detect concealed doors: 1 in 6 just passing by, 3 in 6 if searching.
Detect secret doors: 2 in 6 if searching.
Surprise when alone: 4 in 6. 2 in 6 if must open door.

Class Abilities:
Spell use: 2x1st level, 1x2nd level.
Pick Pockets: 50%
Open Locks: 37%
Find/Remove Traps: 35%
Move Silently: 38%
Hide in Shadows: 35%
Hear Noise: 20%
Climb Walls: 88%
Read Languages: 20%
Backstabbing: +4 to hit, x2 damage.

Spells:
Level 1: Burning Hands, Comprehend Languages, Feather Fall, Read Magic, Spider Climb
Level 2: Invisibility
Memorized: Comprehend Languages, Feather Fall, Invisibility.

Equipment:
Leather Armor
Belt
Cloak
Boots, High Soft
4 Daggers
Thieves' Picks and Tools
5 small belt pouches
2 Waterskins
Large sack
2 torches
Tinderbox
Week of iron rations
Bone scroll case
2 leather scroll cases

Magical Items:
Long Sword +1/+3 vs. Regenerating Creatures
Ring of Protection +1
Potion of Flying
Potion of Clairaudience


Wealth:
26 gp
5 sp
2 cp

Background:
Falariel Trinlethien hails from the city of Highfolk. His father, Tarael, was a Knight of the Hart in defense of the city, and Falariel's antics tended to make the family look bad. Eventually, Falariel was sent to an apprenticeship with a wizard in the city of Greyhawk, one Alorum Eskevar, who was a friend of Tarael.

Falariel proved an apt, if easily distracted pupil, and tended to cause trouble throughout the city, even thumbing his nose at the Thieves' Guild on more than one occasion...

Two years ago, the Trinlethien home burned to the ground under mysterious circumstances. Tarael's body was found in the ruins along with his wife, Falariel's mother, Athrynae, but his twin sister, Falaraen, was never found. Clues from the devastation of his home eventually led him to the city of Verbobonc where he has made a bit of a name for himself as a "finder of lost goods" when he needs some quick cash to keep his search for his sister going...

He goes by the name Riel in the streets of Verbobonc and never reveals his family name, as he feels someone may still be looking for him. He believes his youthful indiscretions may have gained him a mortal enemy...
 
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View attachment 56843

Gorash Greybeard, Body Guard
Race: Dwarf
Class: Fighter
Level: 4
XP: 13,700 Next: 18,000
Alignment: Neutral

Height: 1.20 m
Weight: 80 kg
Hair: Dark Brown with Grey beard
Eyes: Dark Brown

Abilities
STR: 16 Hit prob: normal Dmg Adj: +1 Weight: + 350 Open Doors: 1-3(d6) BB/LG: 10%
INT: 11 Add. Lang: 2
WIS: 13 Magical Attack Adj: none
DEX: 14 Reac Adj: +0 Defensive Adj: +0
CON: 15 HP Adj: +1 System Shock: 91% Res Survival: 94%
CHA: 10 Max Hench: 4 Loyalty Base:- Reac Adj: -

HP: 31 [4d10+4]
AC: 2 [Chain Mail+1 ; Shield+1]
Base Move: 9"

Saving Throws:
Paralyze, Poison 9
Petrify, Polymorph 15
Rod, Staff, Wand 10
Breath Weapon 16
Spell 12

Weapons-of-Proficiency:
Axe, Battle (Attack +3, Damage 1d8+3)
Axe, Hand or throwing (Attack +1, Damage 1d6+1)
Pick, Military, footman’s (Attack +1, Damage 1d6+2)
Sword, Bastard (Attack +1, Damage 2d4+1)
Sword, Long (Attack +1, Damage 1d8+1)

Languages: Common, Dwarven, gnome, goblin.
Special Abilities:
Infravision - 60'
+1 on attack vs. half-orcs, goblins, hobgoblins, or orcs
+4 to AC When being attacked by ogres, trolls, ogre magi, giants.
Miner
Detect grade or slope in passage, upwards or downwards 75% probability
Detect new construction or passage/tunnel: 75% probability
Detect sliding or shifting walls or rooms: 66 2/3% probability
Detect traps involving pits, falling blocks and other stonework: 50% probability
Determine approximote depth underground: 50% probability

Background:
Gorash served as a body guard for a wealthy family of dwarves in the free city of Verbobonc. The dwarven family were bankers and traders trading gems, jewels and rare coins from the far dwarven lands of the Lortmil Mts. A couple of weeks ago, due to the proximity of Verbobonc to some Bandit activity from the forest and to Nulb in the south and the lost of two well protected and armored caravans, the family decided to fire Gorash and move back to the Lortmills. Without work, Gorash himself decided to travel south and find fortune, he gathered his personal stuff and traveled to find glory.

Wealth and Equipment:
Magical Chain mail+1
Magical Shield+1
2 throwing axes
Battle axe
Magical Dagger+1
Potion of Brass Dragon Control
Clothing (plain cloth, boots, helmet)
Backpack
Rope
Small sack
Waterskin (Wine)
 
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steeldragons

Steeliest of the dragons
Epic
Ellydd [middle/elf name: Arswydion] Walker
Half-elf/Male
Cleric/Fighter: 4/3
XP: 7535/7535

HP: 31
AC: 3/4 (Chain +1 & shield/without shield)

Alignment: Neutral Good
Deity: Elhonna (a.k.a. Ehlenestra to elves)

Age: 48. (looks to be in low 20's)
Hair: a rich blond, like goldenrod, worn long (to his shoulder blades) and generally kept up/back in a ponytail.
Eyes: Hazel-Green with golden flecks that sometimes sparkle in the right light.
Distinguishing Features: Slightly "more than human" intensity of his hair and eye color. Slight point to the tips of his ears, though these are generally hidden beneath his pulled-back hair.

Str: 17 (+1 to hit/+1 dmg; +500 cn. wt.; Open Doors 1-3; BB/LG 13%)
Dex: 12 (-/-)
Con: 12 (SS 80%; Res. 85%)
Int: 15 (no additional languages due to Int. because he's half-elf.)
Wis: 18 (+4 vs. magic attack; additional spells: 2 1st/2 2nd/1 3rd/1 4th)
Cha: 11 (Max. henchmen 4; Loyalty -; Reaction Adj. -)

Spells: 5 1st, 4 2nd.
Commonly prepared (subject to daily change): Cure Light Wounds (x2), Bless, Light, Resist Cold,
Hold Person, Resist Fire, Silence, Speak with Animals


Turning: Skeletons/Zombies/1HD T; Ghoul/2HD 7;Shadow/3-4HD 10; Wight/5HD 13; Ghast 16;
Wraith/6HD 19; Mummy/7HD 20

Half-elf Abilities: 60' infravision, 30% resistant to sleep/charm, Concealed doors: 1 in 6 within 10', 3 in 6 if searching, Secret Doors 2 in 6 if searching.
Languages: Common, Elf, Gnome, Halfling, Goblin, Hobgoblin, Orc, Gnoll

Weapon Proficiencies: 4: Scimitar (d8/d8), Longbow (d6/d6), Dagger (d4/d3), Staff (d6/d6, proficient but not currently carried)

Equipment:
[sblock]

Chain
Shield (emblazoned with the unicorn symbol of Ehlonna)
Scimitar
Dagger
Longbow
Quiver (score capacity)
20 normal arrows
4 silver-tipped arrows
Dagger
Heavy cloak (dark green)
Silver holy symbol
Belt pouch, small x2
Belt pouch, large
Backpack & Small Saddlebags
iron rations (2weeks)
waterskin
Rope, 50'
tinderbox
torches, 6
candles, 10
Scrollcases, bone x2
[back up] wooden holy symbol
4 sprigs wolvesbane
4 sprigs belladonna
10 days of horse feed


[/sblock]

Mount: Ariil [ar-ee-EEL']. Light Warhorse. HP:16, AC: 7, Mv. 24", no. attacks: 2, d4/d4, Encumbrance: 3,000 gp weight at normal speed, max. encumbered 5,000 gp wt. @ half speed. Riding Equip: saddle, saddle blanket and full tack.
Elvin for "Silver Gift," Ariil is a pale grey and white dappled light warhorse with a white marking (which Ellydd insists looks like a star) on her forehead.

Treasure: t.b.d.

Magic Items: Chain +1, Scimitar +1, Magic-User Scroll of Wall of Fire (4th), Plant Growth (4th), and Ray of Enfeeblement (2nd).

History/Background: [sblock]
Ellydd was raised by his human father, a trapper who lived on the outskirts of the village near the woods at the edges of human society. Memories of his elvin mother are hazy as she "left" when he was quite small (3? 5?) and his father refused to speak of her other than to say how beautiful she was and how Ellydd reminded him, fondly, of her. He grew up with practically no association with elves as there were no known communities of them in their region. His travels, first to answer his calling at the closest temple of Ehlonna and, later, into the surrounding wooded regions has brought him into contact with a few of the elvin-folk, who he finds fascinating. He is at something of a loss why they seem to regard him at arm's length.

His limited adventures have brought him to his current location, in the service of Ehlonna's will [a.k.a. his superiors], to a meeting with one "Rosco." Ellydd finds the elvish warrior most amicable and informative.

What the local situation is, that he and Rosco are to undertake, Ellydd has yet to discover. Meeting with a team of human mages seems to be on the agenda.

Ellydd finds this curious as Elhonna's grace and teachings hold little to no concern in the dealings of wizards. Though the ways of the wood hold a magic all their own, of that Elydd holds no doubt. Either way, Ellydd is not one to question his temple's directives [viewed by Ellydd as, directly, Elhonna's will.]

General look: With a strong jawline and high cheekbones, he is notably handsome but still, somehow, gives off an air of "standoff-ish-ness." It seems he is constantly preoccupied by things other than those in front of him. His face is usually a stoic mask of serenity. Peaceful, yes, but not necessarily warm. He doesn't quite get why people don't like him more as he would like to get along with everyone...essentially, he's a bit naively/sheltered clueless, more at home among his beloved and sacred trees than around throngs of people.[/sblock]
 

Helfdan

First Post
Girion Valtar, Ranger of the Celadon Forest

View attachment 56713
[sblock=Girion pic 2]View attachment 56714[/sblock]

[sblock=Stats]Girion Valtar, Ranger of the Celadon Forest
Race: Human
Class: Ranger
Level: 4
XP: 13,700 Next: 20,001
Alignment: Lawful Good

Height: 6'3"
Weight: 190#
Hair: Brown
Eyes: Green
Complexion:Fair

Abilities
STR: 15 Hit prob: normal Dmg Adj: - Weight: + 200 Open Doors: 1-2(d6) BB/LG: 7%
INT: 13 Add. Lang: 3
WIS: 15 Magical Attack Adj: +1
DEX: 15 Reac Adj: +0 Missile Att Adj: +0 Defensive Adj: -1
CON: 17 HP Adj: +3/level System Shock: 97% Res Survival: 98%
CHA: 12 Max Hench: 5 Loyalty Base:- Reac Adj: -

HP: 53
AC: 2 (Chain and Shield) AC 3 w/ Bow
Base Move: 12"

Saving Throws:

Paralyze, Poison 13
Petrify, Polymorph 14
Rod, Staff, Wand 15
Breath Weapon 16
Spell 16

Weapons-of-Proficiency:
4 = 3 (base) + 1 (1/3lvls)
Longsword
Long Bow
Dagger
Spear


Ranger Abilities:

+ experience level Damage vs. Giant Class creatures
Surprise Opponent 50% of time (3 in 6); Surprised by Opponents 1 in 6
Tracking Ability

Secondary Skill: Forester
Languages: Common, Elf, Orc, Goblin[/sblock]

[sblock=Equipment:]

Longsword 1-8 (S/M), 1-12 (L), Speed Factor 5
3 Daggers 1-4 (S/M), 1-3 (L)), Speed Factor 2, Fire Rate 2, Range 1/2/3
Long Bow 1-6, Fire Rate 2, Range 7/14/21
Spear 1-6 (S/m), 1-8 (L), Speed Factor 6, Fire Rate 1, Range 1/2/3
Dagger +1

Small Helmet
Chain Mail Armor +1
Shield

Scroll: Protection from Magic

Belt
Cloak
High Soft Boots

Leather Backpack
Large Pouch
5 Oil Flasks
Tinder Box
5 Torches
Bedroll
100’ of Rope
Small silver mirror
Quiver w/20 arrows
2 Large Sacks
Waterskin
Hatchet
Iron Rations (1 week)


Medium Warhorse
Saddle blanket
Saddle
Large saddle bags
Bit & Bridle

Money:

0 PP
25 GP
0 SP
0 CP[/sblock]

[sblock=Description]Girion is tall and broad shouldered, but otherwise lean. His dark hair, light green eyes, and fair-but-not-pale complexion attest to his mixed Oeridian-Suloise heritage (typical for the bordermen of the Urnst states). His rangy frame conceals considerable strength and stamina. He wears simple clothing, high soft boots and a dark leather jerkin over a chain-mail hauberk, covered by a cowled cloak of dark green. For combat he wears a plain steel helmet with a nasal guard, and carries a plain round-shield. Belted at his waist are a long sword and a dagger. He also carries a long bow, a spear or two, and an extra dagger sheathed at each boot.

By nature thoughtful and introspective, Girion tends to think before he speaks, which makes acquaintances think he is timid, or taciturn. In truth he is an affable enough fellow, particularly with friends or fellow woodsmen. He is very dedicated to his calling, as from his travels it seems there are always nasty bands of orcs around, goblinoids stealing livestock from herdsmen, or evil men trying to impose their will on others. He is fierce and grim in combat, preferring to outthink his foes whenever possible. As a formally trained ranger, he is comfortable both working alone and as part of a group. At heart he is a simple woodsman, and thus respects brave deeds much more than fancy words. [/sblock]

[sblock=Background]Girion was born in a small village in the north-western Celadon Forest, within the borders of the Duchy of Urnst. He was thoughtful and introspective by nature, and early on developed an interest in the forests surrounding his home -- it's hidden paths, ancient trees, varied wildlife, and mysterious elvish inhabitants. It was thus an easy task for his father, a former soldier turned farmer, to obtain for him an apprenticeship at the Stalwart Pines ranger 'school.' The young woodsman excelled at his training, quickly becoming a skilled tracker and survivalist. His combat skills were no exception, as he particularly excelled in sworplay and archery. But though strong and agile, he most distinguished himself by sheer tenacity in the hunt, and almost unheard-of endurance and resilience. (Though most spoke of him as tough, not a few felt 'stubborn' was a better description.)

As usual for the Stalwart Pines rangers, on earning his rank as Runner he was given basic arms and armor, and sent forth in a year-long pilgrimage to test his skills and resolve. He has traveled throughout the central Flannaes (from Irongate to the Lortmils I would say) in that time, hunting down evil humanoids and bandits, and protecting simple folk and travelers as well as he could. It is on his way back to the Celadon that he finds himself in a tavern in a small town in the southern County of Urnst... [/sblock]
 


Helfdan

First Post
View attachment 56713
[sblock=Girion pic 2]View attachment 56714[/sblock]

[sblock=Stats]Girion Valtar, Ranger of the Celadon Forest
Race: Human
Class: Ranger
Level: 4
XP: 13,700 Next: 20,001
Alignment: Lawful Good

Height: 6'3"
Weight: 190#
Hair: Brown
Eyes: Green
Complexion:Fair

Abilities
STR: 15 Hit prob: normal Dmg Adj: - Weight: + 200 Open Doors: 1-2(d6) BB/LG: 7%
INT: 13 Add. Lang: 3
WIS: 15 Magical Attack Adj: +1
DEX: 15 Reac Adj: +0 Missile Att Adj: +0 Defensive Adj: -1
CON: 17 HP Adj: +3/level System Shock: 97% Res Survival: 98%
CHA: 12 Max Hench: 5 Loyalty Base:- Reac Adj: -

HP: 53
AC: 2 (Chain and Shield) AC 3 w/ Bow
Base Move: 12"

Saving Throws:

Paralyze, Poison 13
Petrify, Polymorph 14
Rod, Staff, Wand 15
Breath Weapon 16
Spell 16

Weapons-of-Proficiency:
4 = 3 (base) + 1 (1/3lvls)
Longsword
Long Bow
Dagger
Spear


Ranger Abilities:

+ experience level Damage vs. Giant Class creatures
Surprise Opponent 50% of time (3 in 6); Surprised by Opponents 1 in 6
Tracking Ability

Secondary Skill: Forester
Languages: Common, Elf, Orc, Goblin[/sblock]

[sblock=Equipment:]

Longsword 1-8 (S/M), 1-12 (L), Speed Factor 5
3 Daggers 1-4 (S/M), 1-3 (L)), Speed Factor 2, Fire Rate 2, Range 1/2/3
Long Bow 1-6, Fire Rate 2, Range 7/14/21
Spear 1-6 (S/m), 1-8 (L), Speed Factor 6, Fire Rate 1, Range 1/2/3
Dagger +1

Small Helmet
Chain Mail Armor +1
Shield

Scroll: Protection from Magic

Belt
Cloak
High Soft Boots

Leather Backpack
Large Pouch
5 Oil Flasks
Tinder Box
5 Torches
Bedroll
100’ of Rope
Small silver mirror
Quiver w/20 arrows
2 Large Sacks
Waterskin
Hatchet
Iron Rations (1 week)


Medium Warhorse
Saddle blanket
Saddle
Large saddle bags
Bit & Bridle

Money:

0 PP
25 GP
0 SP
0 CP[/sblock]

[sblock=Description]Girion is tall and broad shouldered, but otherwise lean. His dark hair, light green eyes, and fair-but-not-pale complexion attest to his mixed Oeridian-Suloise heritage (typical for the bordermen of the Urnst states). His rangy frame conceals considerable strength and stamina. He wears simple clothing, high soft boots and a dark leather jerkin over a chain-mail hauberk, covered by a cowled cloak of dark green. For combat he wears a plain steel helmet with a nasal guard, and carries a plain round-shield. Belted at his waist are a long sword and a dagger. He also carries a long bow, a spear or two, and an extra dagger sheathed at each boot.

By nature thoughtful and introspective, Girion tends to think before he speaks, which makes acquaintances think he is timid, or taciturn. In truth he is an affable enough fellow, particularly with friends or fellow woodsmen. He is very dedicated to his calling, as from his travels it seems there are always nasty bands of orcs around, goblinoids stealing livestock from herdsmen, or evil men trying to impose their will on others. He is fierce and grim in combat, preferring to outthink his foes whenever possible. As a formally trained ranger, he is comfortable both working alone and as part of a group. At heart he is a simple woodsman, and thus respects brave deeds much more than fancy words. [/sblock]

[sblock=Background]Girion was born in a small village in the north-western Celadon Forest, within the borders of the Duchy of Urnst. He was thoughtful and introspective by nature, and early on developed an interest in the forests surrounding his home -- it's hidden paths, ancient trees, varied wildlife, and mysterious elvish inhabitants. It was thus an easy task for his father, a former soldier turned farmer, to obtain for him an apprenticeship at the Stalwart Pines ranger 'school.' The young woodsman excelled at his training, quickly becoming a skilled tracker and survivalist. His combat skills were no exception, as he particularly excelled in sworplay and archery. But though strong and agile, he most distinguished himself by sheer tenacity in the hunt, and almost unheard-of endurance and resilience. (Though most spoke of him as tough, not a few felt 'stubborn' was a better description.)

As usual for the Stalwart Pines rangers, on earning his rank as Runner he was given basic arms and armor, and sent forth in a year-long pilgrimage to test his skills and resolve. He has traveled throughout the central Flannaes (from Irongate to the Lortmils I would say) in that time, hunting down evil humanoids and bandits, and protecting simple folk and travelers as well as he could. It is on his way back to the Celadon that he finds himself in a tavern in a small town in the southern County of Urnst... [/sblock]
Ii
Dionisio
 

Deuce Traveler

Adventurer
Blanzo the Magnificient
Human
Magic-User
Alignment: Lawful Neutral
Level: 4
HP: 14 (17 w/ Greymalk near)
AC: 9
THACO: 20
XP: ?

Height: 66 inches
Weight: 125 pounds
Hair: Black
Eyes: Brown

Str: 13
Int: 14
Wis: 14
Dex: 13
Con: 9
Cha: 11

Death, Paralysis, Poison: 14
Petrification, Polymorph: 13
Dragon Breath: 15
Rod/Staff/Wand: 11 (10)
Spells: 12 (11)

Weapons: Daggers (5)

Weapon Proficiency: Dagger

Armor: Moderately Expensive Artisan Clothes

Equipment: Backpack, Large Sack, Spellbook, Torches (6), Tinderbox, Mirror, Waterskin, Iron Rations (7), Rolled Canvas (3), Painting Equipment

Spellbook:
1st: Read Magic, Detect Magic, Magic Missile, Shield
2nd: Mirror Image, Web

Memorized:
1st: Magic Missile, Shield (2)
2nd: Mirror Image, Web

Familiar: Greymalk the Cat. AC 7, HP 3.

Languages: Common, Elven, Draconic,

Treasure: 50gp http://invisiblecastle.com/roller/view/4728759/

Description: With his skinny frame, constantly present paintbrush, inflated ego and preference for richer clothes, Blanzo comes off as someone not to be taken seriously. This fact has allowed him to survive for so long, since the artist is also a magic-user of some minor talent and has been able to modify the battlespace from a distance and to his advantage. He dislikes getting his hands dirty, which is why he prefers to use thrown daggers in a pinch. However, he also has a soft spot for the arts, alcohol, expensive clothes and his lazy cat familiar, Greymalk.
 
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