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[sblock=Girion pic 2]
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[sblock=Stats]Girion Valtar, Ranger of the Celadon Forest
Race: Human
Class: Ranger
Level: 4
XP: 13,700 Next: 20,001
Alignment: Lawful Good
Height: 6'3"
Weight: 190#
Hair: Brown
Eyes: Green
Complexion:Fair
Abilities
STR: 15 Hit prob: normal Dmg Adj: - Weight: + 200 Open Doors: 1-2(d6) BB/LG: 7%
INT: 13 Add. Lang: 3
WIS: 15 Magical Attack Adj: +1
DEX: 15 Reac Adj: +0 Missile Att Adj: +0 Defensive Adj: -1
CON: 17 HP Adj: +3/level System Shock: 97% Res Survival: 98%
CHA: 12 Max Hench: 5 Loyalty Base:- Reac Adj: -
HP: 53
AC: 2 (Chain and Shield) AC 3 w/ Bow
Base Move: 12"
Saving Throws:
Paralyze, Poison 13
Petrify, Polymorph 14
Rod, Staff, Wand 15
Breath Weapon 16
Spell 16
Weapons-of-Proficiency:
4 = 3 (base) + 1 (1/3lvls)
Longsword
Long Bow
Dagger
Spear
Ranger Abilities:
+ experience level Damage vs. Giant Class creatures
Surprise Opponent 50% of time (3 in 6); Surprised by Opponents 1 in 6
Tracking Ability
Secondary Skill: Forester
Languages: Common, Elf, Orc, Goblin[/sblock]
[sblock=Equipment
Longsword 1-8 (S/M), 1-12 (L), Speed Factor 5
3 Daggers 1-4 (S/M), 1-3 (L)), Speed Factor 2, Fire Rate 2, Range 1/2/3
Long Bow 1-6, Fire Rate 2, Range 7/14/21
Spear 1-6 (S/m), 1-8 (L), Speed Factor 6, Fire Rate 1, Range 1/2/3
Dagger +1
Small Helmet
Chain Mail Armor +1
Shield
Scroll: Protection from Magic
Belt
Cloak
High Soft Boots
Leather Backpack
Large Pouch
5 Oil Flasks
Tinder Box
5 Torches
Bedroll
100’ of Rope
Small silver mirror
Quiver w/20 arrows
2 Large Sacks
Waterskin
Hatchet
Iron Rations (1 week)
Medium Warhorse
Saddle blanket
Saddle
Large saddle bags
Bit & Bridle
Money:
0 PP
25 GP
0 SP
0 CP[/sblock]
[sblock=Description]Girion is tall and broad shouldered, but otherwise lean. His dark hair, light green eyes, and fair-but-not-pale complexion attest to his mixed Oeridian-Suloise heritage (typical for the bordermen of the Urnst states). His rangy frame conceals considerable strength and stamina. He wears simple clothing, high soft boots and a dark leather jerkin over a chain-mail hauberk, covered by a cowled cloak of dark green. For combat he wears a plain steel helmet with a nasal guard, and carries a plain round-shield. Belted at his waist are a long sword and a dagger. He also carries a long bow, a spear or two, and an extra dagger sheathed at each boot.
By nature thoughtful and introspective, Girion tends to think before he speaks, which makes acquaintances think he is timid, or taciturn. In truth he is an affable enough fellow, particularly with friends or fellow woodsmen. He is very dedicated to his calling, as from his travels it seems there are always nasty bands of orcs around, goblinoids stealing livestock from herdsmen, or evil men trying to impose their will on others. He is fierce and grim in combat, preferring to outthink his foes whenever possible. As a formally trained ranger, he is comfortable both working alone and as part of a group. At heart he is a simple woodsman, and thus respects brave deeds much more than fancy words. [/sblock]
[sblock=Background]Girion was born in a small village in the north-western Celadon Forest, within the borders of the Duchy of Urnst. He was thoughtful and introspective by nature, and early on developed an interest in the forests surrounding his home -- it's hidden paths, ancient trees, varied wildlife, and mysterious elvish inhabitants. It was thus an easy task for his father, a former soldier turned farmer, to obtain for him an apprenticeship at the Stalwart Pines ranger 'school.' The young woodsman excelled at his training, quickly becoming a skilled tracker and survivalist. His combat skills were no exception, as he particularly excelled in sworplay and archery. But though strong and agile, he most distinguished himself by sheer tenacity in the hunt, and almost unheard-of endurance and resilience. (Though most spoke of him as tough, not a few felt 'stubborn' was a better description.)
As usual for the Stalwart Pines rangers, on earning his rank as Runner he was given basic arms and armor, and sent forth in a year-long pilgrimage to test his skills and resolve. He has traveled throughout the central Flannaes (from Irongate to the Lortmils I would say) in that time, hunting down evil humanoids and bandits, and protecting simple folk and travelers as well as he could. It is on his way back to the Celadon that he finds himself in a tavern in a small town in the southern County of Urnst... [/sblock]