It's a solid game with a good, albeit vanilla system. It's a system I could see being a 'World of Darkness' style system, and it's not bad.
That said, at first glance, they failed at something critical for Star Wars. Whenever fighting with a blaster in the movies, there are (usually) two outcomes. The blast misses entirely, or it blows you away (95%+ of the time.) Instead, in EotE, you get hit and then wounded, and have to shoot (and hit) someone multiple times with a Blaster to kill them. And it's not just ephemeral 'HP,' you actually accumulate 'Wounds' per the beta rules that you can heal with a medicine check. Maybe this is minor to most people, but to me it's very important to the Star Wars 'reality.'