Magic Items IVaii Divine Scrolls

Morrus

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Table: Divine Spell Scrolls
0-Level Divine Spells
d%
Spell
Market Price
01–07
create water
12 gp 5 sp
08–14
cure minor wounds
12 gp 5 sp
15–22
detect magic
12 gp 5 sp
23–29
detect poison
12 gp 5 sp
30–36
flare
12 gp 5 sp
37–43
guidance
12 gp 5 sp
44–50
inflict minor wounds
12 gp 5 sp
51–57
know direction
12 gp 5 sp
58–65
light
12 gp 5 sp
66–72
mending
12 gp 5 sp
73–79
purify food and drink
12 gp 5 sp
80–86
read magic
12 gp 5 sp
87–93
resistance
12 gp 5 sp
94–100
virtue
12 gp 5 sp
1st-Level Divine Spells
d%
Spell
Market Price
01
alarm
100 gp
02–03
bane
25 gp
04–06
bless
25 gp
07–09
bless water
50 gp
10
bless weapon
100 gp
11–12
calm animals
25 gp
13–14
cause fear
25 gp
15–16
charm animal
25 gp
17–19
command
25 gp
20–21
comprehend languages
25 gp
22–26
cure light wounds
25 gp
27–28
curse water
50 gp
29–30
deathwatch
25 gp
31–32
detect animals or plants
25 gp
33–35
detect chaos/evil/good/law
25 gp
36–37
detect snares and pits
25 gp
38–39
detect undead
25 gp
40–41
divine favor
25 gp
42–43
doom
25 gp
44–48
endure elements
25 gp
49–50
entangle
25 gp
51–52
entropic shield
25 gp
53–54
faerie fire
25 gp
55–56
goodberry
25 gp
57–58
hide from animals
25 gp
59–60
hide from undead
25 gp
61–62
inflict light wounds
25 gp
63–64
jump
25 gp
65–66
longstrider
25 gp
67–68
magic fang
25 gp
69–72
magic stone
25 gp
73–74
magic weapon
25 gp
75–78
obscuring mist
25 gp
79–80
pass without trace
25 gp
81–82
produce flame
25 gp
83–86
protection from chaos/evil/good/law
25 gp
87–88
remove fear
25 gp
89–90
sanctuary
25 gp
91–92
shield of faith
25 gp
93–94
shillelagh
25 gp
95–96
speak with animals
25 gp
97–98
summon monster I
25 gp
99–100
summon nature’s ally I
25 gp
2nd-Level Divine Spells
d%
Spell
Market Price
01
animal messenger
150 gp
02
animal trance
150 gp
03–04
augury
175 gp
05–06
barkskin
150 gp
07–09
bear’s endurance
150 gp
10–12
bull’s strength
150 gp
13–14
calm emotions
150 gp
15–17
cat’s grace
150 gp
18
chill metal
150 gp
19–20
consecrate
200 gp
21–24
cure moderate wounds
150 gp
25–26
darkness
150 gp
27
death knell
150 gp
28–30
delay poison
150 gp
31–32
desecrate
200 gp
33–35
eagle’s splendor
150 gp
36–37
enthrall
150 gp
38–39
find traps
150 gp
40
fire trap
175 gp
41–42
flame blade
150 gp
43–44
flaming sphere
150 gp
45–46
fog cloud
150 gp
47
gentle repose
150 gp
48
gust of wind
150 gp
49
heat metal
150 gp
50–51
hold animal
150 gp
52–54
hold person
150 gp
55–56
inflict moderate wounds
150 gp
57–58
make whole
150 gp
59–61
owl’s wisdom
150 gp
62
reduce animal
150 gp
63–64
remove paralysis
150 gp
65–67
resist energy
150 gp
68–70
restoration, lesser
150 gp
71–72
shatter
150 gp
73–74
shield other
150 gp
75–76
silence
150 gp
77
snare
150 gp
78
soften earth and stone
150 gp
79–80
sound burst
150 gp
81
speak with plants
150 gp
82–83
spider climb
150 gp
84–85
spiritual weapon
150 gp
86
status
150 gp
87–88
summon monster II
150 gp
89–90
summon nature’s ally II
150 gp
91–92
summon swarm
150 gp
93
tree shape
150 gp
94–95
undetectable alignment
150 gp
96–97
warp wood
150 gp
98
wood shape
150 gp
99–100
zone of truth
150 gp
3rd-Level Divine Spells
d%
Spell
Market Price
01–02
animate dead
625 gp
03–04
bestow curse
375 gp
05–06
blindness/deafness
375 gp
07–08
call lightning
375 gp
09–10
contagion
375 gp
11–12
continual flame
425 gp
13–14
create food and water
375 gp
15–18
cure serious wounds
375 gp
19
darkvision
375 gp
20–21
daylight
375 gp
22–23
deeper darkness
375 gp
24–25
diminish plants
375 gp
26–27
dispel magic
375 gp
28–29
dominate animal
375 gp
30–31
glyph of warding
575 gp
32
heal mount
375 gp
33–34
helping hand
375 gp
35–36
inflict serious wounds
375 gp
37–38
invisibility purge
375 gp
39-40
locate object
375 gp
41–46
magic circle against chaos/evil/good/law
375 gp
47–48
magic fang, greater
375 gp
49–50
magic vestment
375 gp
51–52
meld into stone
375 gp
53–55
neutralize poison
375 gp
56–57
obscure object
375 gp
58–59
plant growth
375 gp
60–62
prayer
375 gp
63–64
protection from energy
375 gp
65–66
quench
375 gp
67–69
remove blindness/deafness
375 gp
70–71
remove curse
375 gp
72–73
remove disease
375 gp
74–76
searing light
375 gp
77–78
sleet storm
375 gp
79–80
snare
375 gp
81–83
speak with dead
375 gp
84–85
speak with plants
375 gp
86–87
spike growth
375 gp
88–89
stone shape
375 gp
90–91
summon monster III
375 gp
92–93
summon nature’s ally III
375 gp
94–96
water breathing
375 gp
97–98
water walk
375 gp
99–100
wind wall
375 gp
4th-Level Divine Spells
d%
Spell
Market Price
01–05
air walk
700 gp
06–07
antiplant shell
700 gp
08–09
blight
700 gp
10–11
break enchantment
700 gp
12–13
command plants
700 gp
14–15
control water
700 gp
16–21
cure critical wounds
700 gp
22–26
death ward
700 gp
27–31
dimensional anchor
700 gp
32–34
discern lies
700 gp
35–37
dismissal
700 gp
38–39
divination
725 gp
40–42
divine power
700 gp
43–47
freedom of movement
700 gp
48–49
giant vermin
700 gp
50–51
holy sword
700 gp
52–54
imbue with spell ability
700 gp
55–57
inflict critical wounds
700 gp
58–60
magic weapon, greater
700 gp
61–62
nondetection
750 gp
63–64
planar ally, lesser
1,200 gp
65–67
poison
700 gp
68–69
reincarnate
700 gp
70–71
repel vermin
700 gp
72–76
restoration
800 gp
77–78
rusting grasp
700 gp
79–81
sending
700 gp
82–85
spell immunity
700 gp
86–87
spike stones
700 gp
88–90
summon monster IV
700 gp
91–93
summon nature’s ally IV
700 gp
94–98
tongues
700 gp
99–100
tree stride
700 gp
5th-Level Divine Spells
d%
Spell
Market Price
01–03
animal growth
1,125 gp
04–05
atonement
3,625 gp
06
awaken
2,375 gp
07–09
baleful polymorph
1,125 gp
10–13
break enchantment
1,125 gp
14–16
call lightning storm
1,125 gp
17–20
command, greater
1,125 gp
21
commune
1,625 gp
22
commune with nature
1,125 gp
23–24
control winds
1,125 gp
25–30
cure light wounds, mass
1,125 gp
31–34
dispel chaos/evil/good/law
1,125 gp
35–38
disrupting weapon
1,125 gp
39–41
flame strike
1,125 gp
42–43
hallow
6,125 gp1
44–46
ice storm
1,125 gp
47–49
inflict light wounds, mass
1,125 gp
50–52
insect plague
1,125 gp
53
mark of justice
1,125 gp
54–56
plane shift
1,125 gp
57–58
raise dead
6,125 gp
59–61
righteous might
1,125 gp
62–63
scrying
1,125 gp
64–66
slay living
1,125 gp
67–69
spell resistance
1,125 gp
70–71
stoneskin
1,375 gp
72–74
summon monster V
1,125 gp
75–77
summon nature’s ally V
1,125 gp
78
symbol of pain
2,125 gp
79
symbol of sleep
2,125 gp
80–82
transmute mud to rock
1,125 gp
83–85
transmute rock to mud
1,125 gp
86–89
true seeing
1,375 gp
90–91
unhallow
6,125 gp1
92–94
wall of fire
1,125 gp
95–97
wall of stone
1,125 gp
98–100
wall of thorns
1,125 gp
1 Allows for a spell of up to 4th level to be tied to the hallowed or unhallowed area.
6th-Level Divine Spells
d%
Spell
Market Price
01–03
animate objects
1,650 gp
04–06
antilife shell
1,650 gp
07–09
banishment
1,650 gp
10–13
bear’s endurance, mass
1,650 gp
14–16
blade barrier
1,650 gp
17–20
bull’s strength, mass
1,650 gp
21–24
cat’s grace, mass
1,650 gp
25
create undead
1,650 gp
26–29
cure moderate wounds, mass
1,650 gp
30–33
dispel magic, greater
1,650 gp
34–37
eagle’s splendor, mass
1,650 gp
38–40
find the path
1,650 gp
41–43
fire seeds
1,650 gp
44
forbiddance
4,650 gp1
45
geas/quest
1,650 gp
46
glyph of warding, greater
1,650 gp
47–49
harm
1,650 gp
50–52
heal
1,650 gp
53–55
heroes’ feast
1,650 gp
56–58
inflict moderate wounds, mass
1,650 gp
59–61
ironwood
1,650 gp
62
liveoak
1,650 gp
63–65
move earth
1,650 gp
66–69
owl’s wisdom, mass
1,650 gp
70–71
planar ally
2,400 gp
72–74
repel wood
1,650 gp
75–77
spellstaff
1,650 gp
78–80
stone tell
1,650 gp
81–83
summon monster VI
1,650 gp
84–86
summon nature’s ally VI
1,650 gp
87
symbol of fear
2,650 gp
88
symbol of persuasion
6,650 gp
89–91
transport via plants
1,650 gp
92–94
undeath to death
2,150 gp
95–97
wind walk
1,650 gp
98–100
word of recall
1,650 gp
1 Assumes an area equivalent to one 60-foot cube.
7th-Level Divine Spells
d%
Spell
Market Price
01–05
animate plants
2,275 gp
06–09
blasphemy
2,275 gp
10–14
changestaff
2,275 gp
15–16
control weather
2,275 gp
17–21
creeping doom
2,275 gp
22–27
cure serious wounds, mass
2,275 gp
28–32
destruction
2,275 gp
33–36
dictum
2,275 gp
37–41
ethereal jaunt
2,275 gp
42–45
holy word
2,275 gp
46–50
inflict serious wounds, mass
2,275 gp
51–55
refuge
3,775 gp
56–60
regenerate
2,275 gp
61–65
repulsion
2,275 gp
66–69
restoration, greater
4,775 gp
70–71
resurrection
12,275 gp
72–76
scrying, greater
2,275 gp
77–81
summon monster VII
2,275 gp
82–85
summon nature’s ally VII
2,275 gp
86–90
sunbeam
2,275 gp
91
symbol of stunning
7,275 gp
92
symbol of weakness
7,275 gp
93–97
transmute metal to wood
2,275 gp
98–100
word of chaos
2,275 gp
8th-Level Divine Spells
d%
Spell
Market Price
01–04
animal shapes
3,000 gp
05–10
antimagic field
3,000 gp
11–13
cloak of chaos
3,000 gp
14–17
control plants
3,000 gp
18–20
create greater undead
3,600 gp
21–27
cure critical wounds, mass
3,000 gp
28–32
dimensional lock
3,000 gp
33–36
discern location
3,000 gp
37–41
earthquake
3,000 gp
42–45
finger of death
3,000 gp
46–49
fire storm
3,000 gp
50–52
holy aura
3,000 gp
53–56
inflict critical wounds, mass
3,000 gp
57–60
planar ally, greater
5,500 gp
61–65
repel metal or stone
3,000 gp
66–69
reverse gravity
3,000 gp
70–72
shield of law
3,000 gp
73–76
spell immunity, greater
3,000 gp
77–80
summon monster VIII
3,000 gp
81–84
summon nature’s ally VIII
3,000 gp
85–89
sunburst
3,000 gp
90–91
symbol of death
8,000 gp
92–93
symbol of insanity
8,000 gp
94–96
unholy aura
3,000 gp
97–100
whirlwind
3,000 gp
9th-Level Divine Spells
d%
Spell
Market Price
01–04
antipathy
3,825 gp
05–07
astral projection
4,870 gp
08–13
elemental swarm
3,825 gp
14–19
energy drain
3,825 gp
20–25
etherealness
3,825 gp
26–31
foresight
3,825 gp
32–37
gate
8,825 gp
38–46
heal, mass
3,825 gp
47–53
implosion
3,825 gp
54–55
miracle
28,825 gp1
56–61
regenerate
3,825 gp
62–66
shambler
3,825 gp
67–72
shapechange
3,825 gp
73–77
soul bind
3,825 gp
78–83
storm of vengeance
3,825 gp
84–89
summon monster IX
3,825 gp
90–95
summon nature’s ally IX
3,825 gp
96–99
sympathy
5,325 gp
100
true resurrection
28,825 gp
1 Assumes powerful request but no expensive material components in excess of 100 gp and no additional XP cost.
 

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