Monsters Dragons Metallic

Morrus

Well, that was fun
Staff member
METALLIC DRAGONS
Metallic dragons make up the good branch of dragonkind, but they are every bit as aggressive as their evil cousins when threatened or challenged. They also tend to be covetous and proud.

BRASS DRAGON
Dragon (Fire)
Environment: Warm deserts
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

Brass Dragons by Age
Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/–4
+6
+5
+4
+4
1d6 (13)

Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)

Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)

Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)

Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20
Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21
Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24
Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25
Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28
Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29
Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32
Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33
Brass Dragon Abilities by Age
Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold


Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17




Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19


1st

Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd

Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (–1 size, +15 natural), touch 9, flat-footed 24
DR 5/magic
5th
18
Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (–1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20
Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (–2 size, +21 natural), touch 8, flat-footed 29
DR 10/magic
9th
22
Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (–2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24
Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (–2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25
Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (–2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27
Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (–4 size, +33 natural), touch 6, flat-footed 39
DR 20/magic
17th
28
Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (–4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30
*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.
At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.
Combat
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities: At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

BRONZE DRAGON
Dragon (Water)
Environment: Temperate hills
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Always lawful good
Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
Level Adjustment: Wyrmling +4; very young +4; young +6; others —

Bronze Dragons by Age
Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)

Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)

Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)

Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)

Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23
Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25
Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27
Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29
Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31
Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33
Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36
Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37
Bronze Dragon Abilities by Age
Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals


Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18




Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st

Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (–1 size, +14 natural), touch 9, flat-footed 23


3rd

Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (–1 size, +17 natural), touch 9, flat-footed 26
DR 5/magic
5th
20
Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (–2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22
Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (–2 size, +23 natural), touch 8, flat-footed 31
DR 10/magic
9th
23
Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (–2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25
Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (–2 size, +29 natural), touch 8, flat-footed 37
DR 15/magic
13th
26
Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (–4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28
Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (–4 size, +35 natural), touch 6, flat-footed 41
DR 20/magic
17th
29
Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (–4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31
*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.
A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.
Combat
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.
Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spell-Like Abilities: At will—speak with animals; 3/day—create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day—control weather (great wyrm).
Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.

COPPER DRAGON
Dragon (Earth)
Environment: Warm hills
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Always chaotic good
Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

Copper Dragons by Age
Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
T
5d12+5 (37)
11
10
13
12
13
12
+5/–3
+7
+5
+4
+5
2d4 (13)

Very young
S
8d12+8 (60)
13
10
13
12
13
12
+8/+5
+10
+7
+6
+7
4d4 (15)

Young
M
11d12+22 (93)
15
10
15
14
15
14
+11/+13
+13
+9
+7
+9
6d4 (17)

Juvenile
M
14d12+28 (119)
17
10
15
14
15
14
+14/+17
+17
+11
+9
+11
8d4 (19)

Young adult
L
17d12+51 (161)
19
10
17
16
17
16
+17/+25
+20
+13
+10
+13
10d4 (21)
21
Adult
L
20d12+80 (210)
23
10
19
16
17
16
+20/+30
+25
+16
+12
+15
12d4 (24)
23
Mature adult
H
23d12+115 (264)
27
10
21
18
19
18
+23/+39
+29
+18
+13
+17
14d4 (26)
25
Old
H
26d12+130 (299)
29
10
21
18
19
18
+26/+43
+33
+20
+15
+19
16d4 (28)
27
Very old
H
29d12+174 (362)
31
10
23
20
21
20
+29/+47
+37
+22
+16
+21
18d4 (30)
29
Ancient
H
32d12+192 (400)
33
10
23
20
21
20
+32/+51
+41
+24
+18
+23
20d4 (32)
31
Wyrm
G
35d12+245 (472)
35
10
25
22
23
22
+35/+59
+43
+26
+19
+25
22d4 (34)
33
Great wyrm
G
38d12+304 (551)
37
10
27
22
23
22
+38/+63
+47
+29
+21
+27
24d4 (37)
35
Copper Dragon Abilities by Age
Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average)
+0
16 (+2 size, +4 natural), touch 12, flat-footed 16
Immunity to acid, spider climb


Very young
40 ft., fly 100 ft. (average)
+0
18 (+1 size, +7 natural), touch 11, flat-footed 18




Young
40 ft., fly 150 ft. (poor)
+0
20 (+10 natural), touch 10, flat-footed 20


1st

Juvenile
40 ft., fly 150 ft. (poor)
+0
23 (+13 natural), touch 10, flat-footed 23


3rd

Young adult
40 ft., fly 150 ft. (poor)
+0
25 (–1 size, +16 natural), touch 9, flat-footed 25
DR 5/magic
5th
19
Adult
40 ft., fly 150 ft. (poor)
+0
28 (–1 size, +19 natural), touch 9, flat-footed 28
Stone shape
7th
21
Mature adult
40 ft., fly 150 ft. (poor)
+0
30 (–2 size, +22 natural), touch 8, flat-footed 30
DR 10/magic
9th
23
Old
40 ft., fly 150 ft. (poor)
+0
33 (–2 size, +25 natural), touch 8, flat-footed 33
Transmute rock to mud/mud to rock
11th
25
Very old
40 ft., fly 150 ft. (poor)
+0
36 (–2 size, +28 natural), touch 8, flat-footed 36
DR 15/magic
13th
26
Ancient
40 ft., fly 150 ft. (poor)
+0
39 (–2 size, +31 natural), touch 8, flat-footed 39
Wall of stone
15th
28
Wyrm
40 ft., fly 200 ft. (clumsy)
+0
40 (–4 size, +34 natural), touch 6, flat-footed 40
DR 20/magic
17th
29
Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
43 (–4 size, +37 natural), touch 6, flat-footed 43
Move earth
19th
31
*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.
At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.
Combat
A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.
An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.
Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climb spell.
Spell-Like Abilities: 2/day—stone shape (adult or older); 1/day—transmute rock to mud or mud to rock (old or older), wall of stone (ancient or older), move earth (great wyrm).
Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.

GOLD DRAGON
Dragon (Fire)
Environment: Warm plains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27
Treasure: Triple standard
Alignment: Always lawful good
Advancement: Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great wyrm 42+ HD
Level Adjustment: Wyrmling +4; very young +5; young +6; others —

Gold Dragons by Age
Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)

Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)

Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)

Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)

Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24
Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26
Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28
Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31
Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34
Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36
Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39
Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41
Gold Dragon Abilities by Age
Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing


Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (–1 size, +10 natural), touch 9, flat-footed 19




Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (–1 size, +13 natural), touch 9, flat-footed 22
1st



Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (–1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd

Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (–2 size, +19 natural), touch 8, flat-footed 27
DR 5/magic
5th
21
Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (–2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23
Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (–2 size, +25 natural), touch 8, flat-footed 33
DR 10/magic
9th
25
Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (–4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27
Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (–4 size, +31 natural), touch 6, flat-footed 37
DR 15/magic
13th
28
Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (–4 size, +34 natural), touch 6, flat-footed 40
Sunburst 15th
30


Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (–8 size, +37 natural), touch 2, flat-footed 39
DR 20/magic
17th
31
Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (–8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.
On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks.
The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.
Combat
Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their luck bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.
Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.
Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.
Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.
Other Spell-Like Abilities: 3/day—bless (juvenile or older); 1/day—geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).
Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.

SILVER DRAGON
Dragon (Cold)
Environment: Temperate mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: Always lawful good
Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —

Silver Dragons by Age
Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
S
7d12+7 (52)
13
10
13
14
15
14
+7/+4
+9
+6
+5
+7
2d8 (14)

Very young
M
10d12+20 (85)
15
10
15
14
15
14
+10/+12
+12
+9
+7
+9
4d8 (17)

Young
M
13d12+26 (110)
17
10
15
16
17
16
+13/+16
+16
+10
+8
+11
6d8 (18)

Juvenile
L
16d12+48 (152)
19
10
17
18
19
18
+16/+24
+19
+13
+10
+14
8d8 (21)

Young adult
L
19d12+76 (199)
23
10
19
18
19
18
+19/+29
+24
+15
+11
+15
10d8 (23)
23
Adult
H
22d12+110 (253)
27
10
21
20
21
20
+22/+38
+28
+18
+13
+18
12d8 (26)
26
Mature adult
H
25d12+125 (287)
29
10
21
20
21
20
+25/+42
+32
+19
+14
+19
14d8 (27)
27
Old
H
28d12+168 (350)
31
10
23
22
23
22
+28/+46
+36
+22
+16
+22
16d8 (30)
30
Very old
H
31d12+186 (387)
33
10
23
24
25
24
+31/+50
+40
+23
+17
+24
18d8 (31)
32
Ancient
G
34d12+238 (459)
35
10
25
26
27
26
+34/+58
+42
+26
+19
+27
20d8 (34)
35
Wyrm
G
37d12+333 (573)
39
10
29
28
29
28
+37/+63
+47
+29
+20
+29
22d8 (37)
37
Great wyrm
C
40d12+400 (660)
43
10
31
30
31
30
+40/+72
+48
+32
+22
+32
24d8 (40)
40
Silver Dragon Abilities by Age
Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
Alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire


Very young
40 ft., fly 150 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19




Young
40 ft., fly 150 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22


1st

Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (–1 size, +15 natural), touch 9, flat-footed 24
Feather fall
3rd

Young adult
40 ft., fly 150 ft. (poor)
+0
27 (–1 size, +18 natural), touch 9, flat-footed 27
DR 5/magic
5th
20
Adult
40 ft., fly 150 ft. (poor)
+0
29 (–2 size, +21 natural), touch 8, flat-footed 29
Fog cloud
7th
22
Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (–2 size, +24 natural), touch 8, flat-footed 32
DR 10/magic
9th
24
Old
40 ft., fly 150 ft. (poor)
+0
35 (–2 size, +27 natural), touch 8, flat-footed 35
Control winds
11th
26
Very old
40 ft., fly 150 ft. (poor)
+0
38 (–2 size, +30 natural), touch 8, flat-footed 38
DR 15/magic
13th
27
Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (–4 size, +33 natural), touch 6, flat-footed 39
Control weather
15th
29
Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (–4 size, +36 natural), touch 6, flat-footed 42
DR 20/magic
17th
30
Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (–8 size, +39 natural), touch 2, flat-footed 41
Reverse gravity
19th
32
*Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.
A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.
Combat
Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.
Breath Weapon (Su): A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Alternate Form (Su): A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.
Spell-Like Abilities: 3/day—fog cloud (adult or older), control winds (old or older); 2/day—feather fall (juvenile or older); 1/day— control weather (ancient or older), reverse gravity (great wyrm).
Skills: Bluff, Disguise, and Jump are considered class skills for silver dragons.
 

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