How Important is the D&D Brand?

Is the brand identity of Dungeons and Dragons something other games should be targeting?

Is the brand identity of Dungeons and Dragons something other games should be targeting?


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So You're Going To Sneeze.

Do you reach for a kleenex? A Tissue? A Puffs?

I'm betting that you do so in roughly that order. Most people will say kleenex (leading brand name), others will use tissue (generic term). And a few stubborn, difficult folks will say "puffs", mostly expecting to be misunderstood so they can vent a little spleen.

What The Hell Are You Talking About Kleenex For?

We are in the middle of a really interesting period for our hobby -- probably more interesting in the long run than the original boom in 3rd party publication that followed the d20 Open License release.

The dominant brand -- Dungeons and Dragons -- has been essentially on a re-design hiatus for over a year and a half. They're still out there, developing products that use the IP like board games and computer games. They're working hard to be open and stay engaged with their existing fans through the monumental open playtest program. But for quite some time now they haven't really been pushing their core product.

This has created a window for other products. Some were already well established -- Pathfinder, which was born in the sturm und drang over the 4th edition release, is probably the most significant. Paizo's product quality has been the standard by which all others are measured for a long time, and their evolution of the d20 ruleset is no exception.

But this past year or so has given rise to many other games that I think could have been easily ignorable in other circumstances. Clearly, the rise of the Kickstarter RPG engine has roared into the D&D vacuum, and systems that might have been minor boutique products like FATE have exploded onto the scene and have developed audiences they might not have dreamed of just three years ago. Other games that have been around for a while are also getting a bump in the D&D break -- Savage Worlds, for one, seems to be coming on strong on many fronts.

The interesting question, though, is how much does that all matter to D&D? With the D&D Next fallow period coming (eventually) to an end, will D&D come back from it's walkabout and return to it's top dog position? Or are the other games, other publishers, becoming viable contenders for the top spot?

Another Brand Example

Think about this: In conversations with people who are not gamers, which gets the point across more quickly -- "Massively Multiplayer Online Role Playing Game" or "World of Warcraft"?

It's World of Warcraft, hands down. And even today, when the market dominance that WOW had years ago has eroded substantially, it's still the descriptor that has the cultural capital to mean MMORPG better than the actual term does (at least to outsiders).


Beating the Brand

Imagine someone who has never played RPGs before. She likes Star Wars, thinks Avengers was awesome, likes board games like Risk and Settlers of Catan, but that's as far as she's gone.

So, you tell her "Vin Diesel, Wil Wheaton, and Dan Harmon play Pathfinder." Does that mean anything to her? How about "Vin Diesel, Wil Wheaton, and Dan Harmon play Dungeons and Dragons"?

The difference is the power of the D&D brand. The vast audience of non-geeks out there has heard of Dungeons and Dragons. Their perceptions D&D are probably silly and wrong to our ears, but at least they know what it is; there's cultural capital there that these other games simply don't have.

When you come right down to it, when it becomes time to explain a non-D&D game to an outsider, we probably need to mention D&D as starting point.

Now, I'm not a member of the staff of any of those other games….but I imagine that must get pretty galling after a while. Anyone else trying to take over the mindshare that D&D has is facing 35+ years of brand recognition, recognition reinforced by TV shows, movies, books cartoons, board games, comic books, and probably a breakfast cereal.

But Does It Matter?

The brand dominance of D&D isn't a bad thing -- even if your first choice RPG isn't Dungeons and Dragons. It's a reality that puts D&D in a position the other companies don't need to be in, however. For a long time now they have been the primary recruiters for the hobby.

Their sheer size, and their need for a large audience, has meant that they have need a flow of new players and new customers that they can't get by stealing them away from other games. (DDN seemed, at first, to be a bid to try to change this reality and try to win players back; I'm not so sure of that anymore).

But for a long time, I have felt like that's okay, because the other brands have been able to create their own audience by grabbing D&D players away from D&D. Someone who wants more story flexibility from D&D might discover FATE. Someone who wants faster action or wider variety of settings might discover Savage Worlds or GURPS. Someone who loves micromanaging might discover Rolemaster. Once you've been brought into the community there are games for every taste.

The question the #2, #3, or ambitious #10 games out there need to answer is Can We Compete For D&D's Position as the Gateway Game? And Do We Want To?

And if we want to, HOW?

Sidebar: Is there a Risk for WOTC?

When a brand becomes the generic term for the product, there are grave risks for the company with that brand. It's vitally important to defend the brand name, because once the brand becomes that generic descriptor (aka a Generic Trademark) the company may lost the ability to trademark their brand name.

So, It's actually important for the WOTC brand managers -- while keeping the Dungeons and Dragons brand on top of the heap -- from becoming the generic name for the heap of RPGs. They should cringe at the idea that their brand name is used when we talk about our hobby -- despite the fact that it remains the most clear way of communicating what we do to people who aren't part of the community.

They've got nearly 40 years of brand identity behind them, but if they aren't careful, they might lost the ability to control it. And that's why you'll never see a WOTC staffer use the term "Dungeons and Dragons" as a collective term, the way I'm arguing the general public might.

Back To Beating Them

For more than a year Pathfinder has been outselling D&D. That's not much of a surprise to anyone -- D&D's primary delivery method had become online via subscription, and they haven't been selling much except reprints of old editions for a while now.

When D&D comes back, they're going to roar back into the stores and it's going to be interesting to see if Pathfinder can remain on top. It's also going to be interesting to see if Wizards continues the subscription model for the game. I'd bet they do, but anything's possible. Maybe they'll just run the whole thing through Facebook. Everybody loves Facebook.

Any game property that really wants to try to compete for that brand recognition -- especially in the awareness of people who are outside the hobby -- needs to be creating that awareness through non-rpg IP.

Take a look, for example, at the way Defiance is both an MMO and a TV Show. The MMO is getting far more attention that it may deserve because people are also interested in the TV show. Can you imagine a similar tie-in show on SyFy for Pathfinder? A live-action show called "Pathfinder Society" about an adventuring company? Heck, I'd watch that, even if the effects and writing were Sharknado-level bad.

What do you think? Should companies like Paizo try to compete for that brand identity space in the general public?
 

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Scrivener of Doom

Adventurer
I don't believe the D&D brand has the cachet it once had.

Yes, it's practically synonymous with tabletop RPGs in many places but the market now seems so fragmented - even among those who play one of the many versions of D&D - that I don't think the brand means as much as it once did. I mean, tabletop RPGs are not exactly a boom industry, are they? Even D&D itself couldn't turn over USD50 million in a year: that's a medium-sized company, at best, notwithstanding the Hasbro parentage.

I think D&D has waited too long to release D&D next. (snip)

Agreed.

Too many FLGSs have been starved of product during the Mearlsian winding down of D&D sales and that has sent many to the wall and those that remain now have their loyalties elsewhere simply out of necessity. More importantly, the distributors have been starved of new D&D product during this time... and they don't know when the next edition is going to land.

Maybe D&D as a brand can recover from this and maybe it can't. But damage has been done.
 
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Umbran

Mod Squad
Staff member
Supporter
I see the D&D/Pathfinder/OSR relation a lot like other businesses - the dynamic between McDonald's/Burger King/Wendy's, Microsoft/Apple/Linux, Coke/Pepsi/Kool-Aid and others.

With all due respect to the OSR, if anyone else is teaching WotC a thing or two, it is whoever has (or is likely to take) market share - and I strongly expect the collected OSR stuff runs well behind the collected non-D&D things, and Savage Worlds, FATE, and some other brands are likely out-performing the OSR.
 

Alphastream

Adventurer
I strongly expect the collected OSR stuff runs well behind the collected non-D&D things, and Savage Worlds, FATE, and some other brands are likely out-performing the OSR.
Absolutely. Competition from other gaming systems is what D&D has dealt with for all of its life. It isn't as if those at Wizards have forgotten that. BUT, they also recognize that many gamers will play various systems and then come back to D&D. The hobby is better for that. People need a break. Having that break keeps them as returning customers (as opposed to getting bored and leaving the hobby permanently). We can hear countless stories of people coming to D&D Encounters after skipping 2E and 3E, for example. The major recent change is Pathfinder. It is the first time people have had an option that truly pulls a large segment of the audience away and seems to have staying power. But I don't see any worries to the brand. The brand remains unparalleled both within and outside the hobby.
 

Stormonu

Legend
With all due respect to the OSR, if anyone else is teaching WotC a thing or two, it is whoever has (or is likely to take) market share - and I strongly expect the collected OSR stuff runs well behind the collected non-D&D things, and Savage Worlds, FATE, and some other brands are likely out-performing the OSR.

eh, stating D&D/Pathfinder/Savage Worlds feels like comparing McDonalds/Burger King/Taco Bell. ;)
 


DMZ2112

Chaotic Looseleaf
I think that if Wizards and Hasbro are smart they'll take this KRE-O thing and run with it. The success or failure of the game notwithstanding, Dungeons & Dragons is one of the most recognizable sword & sorcery brands on the planet (it's a short list). At its core, D&D is not about expensive resource books and grown men and women arguing about the value of the brand on a webforum. It's about kids socializing, having fun, and most importantly engaging their imaginations.

Forget the roleplaying game. I'm not saying stop publishing, but the game is the icing on the cake. The cake itself is D&D action figures and dress-up sets; D&D cartoons on Cartoon Network; D&D KRE-O sets.

Hasbro missed a huge opportunity here around the turn of the century while Harry Potter and Lord of the Rings were at their peak and fantasy was briefly bigger than science fiction. I'm hoping that this KRE-O thing is evidence that they are coming to realize that, and that it isn't too late.

This is what Hasbro /does/. They make kids want brands for Christmas. It's ludicrous that there is any question of D&D's brand value at all. They should have turned it into a billion-dollar industry a decade ago.

Do other game companies need to follow this model? I don't see why they wouldn't want to, but I also don't think any of them are in a position to do so.
 

DancingSatyr

Villager
If Paizo could buy the brand someday, fine. But right now they are getting my money hand over fist anyway. I love D&D, but I just didn't care for 4th edition ( I'm not trying to flare up the edition wars so peace folks! ) I would love to see what a company with passion for games like Paizo get their hands on some campaign settings like the Forgotten Realms or Greyhawk ( yeah, I typed it ). I would suggest a third party company ( whatever happened to Kenzer and Co. ? ) show some creativity but spinning their own version of these and other favorite settings, but WOTC would want some major funds before they squeeze the last bit of revenue out of D&D.
 

kcannell

Explorer
as I've said before - it would be pretty darn embarrassing for Paizo if they weren't outselling a company which isn't actually selling anything right now!*


*Reprints and weird lego type things I don't understand aside.

Pathfinder was outselling D&D before D&D Next was ever announced, and 4th Edition was in full swing.
 

Morrus

Well, that was fun
Staff member
Well, "OSR" isn't one game, either, now is it? I'm saying it is like D&D/Pathfinder/non-D&D.

Yeah; that's not analogous to a comparison between Coke and Pepsi. It's analogous to a comparison between Coke and pastry products. It's a specific brand vs. a whole category of brands.
 

Morrus

Well, that was fun
Staff member
Pathfinder was outselling D&D before D&D Next was ever announced, and 4th Edition was in full swing.

Yup; Pathfinder first grabbed the icV2 top spot in q3 2011, a full quarter before D&D Next was announced; and has held it since then.
 

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