Leif's 4E Adventuring in Encastulum [OOC 1]

Redclaw

First Post
Redclaw, Shale is great and I'm looking forward to working with that Warlord!
Thanks. I noticed the inclusion of Headsman's Chop on Firil's sheet. That should prove quite useful. I fear Leif's monsters are going to be spending a fair amount of time on their backsides between the two of us.
 

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Goldhammer

First Post
UPDATE: My Warforged Runepriestess is finished.

[sblock=Guard/Strike]
Guard/Strike (Player: Goldhammer)
Warforged Runepriestess: 1 (Good, Moradin)
Background: Experimental Prototype (+2 to Athletics)
Theme: Ordained Priest
Str : 18 (+4) Dex: 12 (+1) Wis: 13 (+1)
Con: 16 (+3) Int: 11 (+0) Cha: 10 (+0)
Initiative: +1 Speed: 5
Passive Insight: 11 Passive Perception: 11
AC 18: (w/ shield) Fort: 14 Ref: 12 Will: 14
HP: 28/28 Bloodied: 14
Surges: 10/10 Surge Value: 7
Saving Throws Mods: +2 vs. ongoing damage
Action Points: [ ] Second Wind: [ ]

RACE/CLASS ABILITIES:
Living Construct: No need to eat, drink, breathe or sleep.
Unsleeping Watcher: 4 hours of inactivity counts as an extended rest
Rune Master: Gain either a Rune of Destruction or Rune of Protection state.
- Rune of Destruction: Allies gain +1 to attack against enemies adjacent to you
- Rune of Protection: Allies adjacent to you gain resist 2 to all damage
Runic Artistry: Wrathful Hammer: +3 bonus to damage to an enemy that hits you.

POWERS:
[AT-WILL] Word of Shielding
[AT-WILL] Word of Diminishment
[ENC] Warforged Resolve
[ENC] Anvil of Battle
[ENC] Shining Symbol
[2/DAY] Rune of Mending
[DAILY] Rune of Endless Fire

TRAINED SKILLS
Religion +5, Thievery +6, Heal +6, Arcana +5
UNTRAINED SKILLS
Acrobatics +1, Bluff +0, Diplomacy +0, Dungeoneering +1, Endurance +5, History +0, Insight +1, Intimidate +2, Nature +1, Perception +1, Stealth +1, Streetwise +0, Athletics +6,

FEATS
Level 1: Light of Order

ITEMS
Scale Armour, Warhammer, Light Shield, Dagger (4), Javelin (1), Holy Symbol, Adventurer's Kit , 1 GP.
[/sblock]

[sblock=Description]
Guard/Strike is a tall silver Warforged woman. Well armoured for battle, she has a number of metal plates fixed onto her body for protection and wears a helmet shaped like a large anvil. Her face appears human-like, looking like a mask of a beautiful metal woman with glowing blue eyes. While she has this face out, the Warforged calls herself as 'Guard.' She's calm, friendly and protective of those around her. Yet there are times when this face will retreat into Guard/Strike's helmet, revealing a less human one. This face has 4 fearsome red eyes and a mouth filled with sharp teeth. When this face is out, the Warforged calls herself 'Strike.' She's rude and aggressive, yet somehow loyal and honourable (sort of.) Guard/Strike sometimes struggles to keep her new personalities in line and will sometimes argue with herself. A holy symbol of Moradin is fixed to her chest. It seems to be made of two different gem stones, one blue, the other red, joined together to form Moradin's holy anvil.
[/sblock]

[sblock=Background]
As the war against Trosellin dragged on, the good king of Encastulum found himself in need of more soldiers to fill his armies. His answer came from the temple of Moradin. They presented him with the Warforged. These mighty clockwork golems have protected Moradin's worshipers for generations, but now the temple offered to turn the Warforged against the enemies of the king. The kingdom's riches were opened up to the holy smiths of Moradin and soon regiments of metal warriors joined the kingdom's army.
The temple of Moradin thrived with each Warforged the king comissioned, yet many of its priests began to question if giving away such a holy gift was wise. Many had began to ask if the Warforged were only prolonging the war and adding to misery of the nations involved. Such acts would surely bring Moradin's anger down on them all. It was decided that a new kind of Warforged needed to made, one with the runes and teachings of Moradin engraved into them. They serve as the moral and spiritual leaders of the King's Warforged Legion.
Two different types of Warforged Runepriestesses were created. The first were called the Hammerstrikes, created by a Encastulum patriot. They were loyal, honourable and warlike, built to led the King's Warforged soldiers to victory. The others were called the Shieldguards, built by a Holy Smith who opposed the war. They were kind, noble and protective of all beings, built to help those affected by the war. Soon the temple was split over which model was better.
Finally, the High Priest of Moradin decided that they would build a Warforged with both personalities. Whichever one dominated the other would be crowned the better Runepriestess. However when the Warforged was finished, they found that neither one personality could take over the other completely. Instead the two personalities, named Guard and Strike, were forced to share the same body.
Some called for such a creature to be deactivated, but the High Priest of Moradin was intrigued by Guard/Strike. He ordered her to escort supply wagons to and from the battlefield. The Rune Priestess proved her worth in defending the caravans from enemy raids and roaming monsters, yet all the while, she was at war with herself. Strike longed for battle and was angry that she wasn't allowed on the frontlines, while Guard was shocked by the horrors of war and wished to help those in need. Despite her effectiveness as a guardian, Strike/Guard's twin personalities became too much for the caravan leaders and she was sent back to the High Priest. She now awaits capital city of Encastulum for new orders.

[/sblock]
 
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Negin

First Post
Re: Heavy Blade Expertise: I didn't use it because I don't have Essentials. I dunno, after all the other books it just seemed somewhat... inessential. :) But I'm happy to pick up the free OA defense if Leif's copacetic. I'll update post 40 presently.

Re: Thievery: it's not in my list of trainable class skills, so I should probably pass.

Re: Strike: For a moment I thought that read Shrike and a chill ran down my spine. ;)
 

Leif

Adventurer
Our Story

[edited re-post, plus additional info]

The land of Encastulum has been known, historically, as a good neighbor to its surrounding kingdoms. But in recent decades, its good reputation has waned and its reputation as a troublesome neighbor has waxed. The PC Heroes find that they have been born in a land of contradictions: the king presents himself as a good ruler, and the elders still remember when that was, indeed, the case. Now, though, the King finds cause to go to war over the smallest slights. The current war, against the Kingdom of Trosellin, has just entered its fifth year with the front still mired in the marshlands that separate the two nations, moving ten miles forward and ten miles backward with the regularity of a pendulum. The marshy region betweem Encastulum and Trosellin, called the Sunken Lands of Sulch, is a band of wasteland 40 niles wide that runs from the Lake of Twilight Mists in the west to the Hobnail Hills in the east, which slither up out of the Sunken Lands of Sulch and hold the disused Empire Road.

The PCs have grown to adulthood in this environment, and know nothing else. They are all children of Heroes of Encastulum, and so they have been exempted from military service by edict of the Crown. They have, however, performed auxiliary duties for the army, like scouting, escorting supply trains, assisting with provision of forage for hungry troops, etc.

It is an unfortunate result of such a long and protracted war that both sides have, at times, been obligated to resort to fielding monstrous humanoids as soldiers. This has caused rampant embarrassment in Encastulum, where it is also the perception that Trosellin is more willing to do this and does so with no regrets. Perceptions in Trosellin may be the converse, but this is not spoken in polite company in Encastulum.

The war has also stirred-up the populations of other monstrous humanoids and other creatures living in the Sunken Lands of Sulch. There are also rumors in Encastulum that this is not the first war between these two belligerents, but that there was an ancient conflict as well, relics of which may yet lie undiscovered in the Sunken Lands of Sulch, also called the Sulch Marshes.


GM: So, I see three four characters posted here. Scotley may be waiting for a Rogues' Gallery thread to open. So, it looks like we're about ready to go! [Sorry for my miscounting earlier, and thanks, RB.]
 
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RavenBlackthorne

First Post
Leif's Adventuring in Encastulum [Recruiting]

Unless I'm going crazy, I see 4: Firil (Me), Shale (Redclaw), Ghavdrash (Negin), Guard/Strike (Goldhammer). 1 Striker, 1 Defender, 2 Leaders. Meaning when Scotley posts his infernal wizard :) we'll be covered for all bases and ready to go!
 

Scotley

Hero
I was just trying to be fashionably late so as to make an entrance. :cool:

Here's the summary from Character builder and the full .pdf of the sheet is attached. I still have to write the description and history, but I have it in my head. I ended up going Human rather than Tiefling. I know I could likely be a bit more powerful that way, but I just couldn't come up with a concept that I was excited about playing.

[sblock=Rydan Braithwaite]
====== Created Using Wizards of the Coast D&D Character Builder ======
Rydan, level 1
Human, Wizard (Arcanist)
Arcane Implement Mastery Option: Wand of Accuracy
Human Power Selection Option: Heroic Effort
Early Life - Test Subject (+2 to Arcana)
Theme: Wizard's Apprentice

FINAL ABILITY SCORES
STR 11, CON 14, DEX 14, INT 18, WIS 10, CHA 10

STARTING ABILITY SCORES
STR 11, CON 14, DEX 14, INT 16, WIS 10, CHA 10


AC: 14 Fort: 13 Ref: 15 Will: 13
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +11, History +9, Insight +5, Nature +5, Religion +9

UNTRAINED SKILLS
Acrobatics +2, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +0, Endurance +2, Heal +0, Intimidate +0, Perception +0, Stealth +2, Streetwise +0, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wizard's Apprentice Attack: Color Orb
Human Racial Power: Heroic Effort
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Light
Wizard Utility: Prestidigitation
Wizard Utility: Mage Hand
Wizard Utility: Suggestion
Wizard Attack 1: Sleep
Wizard Attack 1: Magic Missile
Wizard Attack 1: Rotting Doom
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Summon Fire Warrior

FEATS
Level 1: Destructive Wizardry
Level 1: Ritual Caster
Level 1: Human Perseverance

ITEMS
Spellbook
Brew Potion
Tenser's Floating Disk
Alarm
Wand Implement x1
Cloth Armor (Basic Clothing) x1
Adventurer's Kit
Dagger
Quarterstaff
====== End ======
[/sblock]

[sblock=Description]
Rydan is a tall somewhat bookish lad with dark hair in need a trim that tends to fall over his eyes, which have a somewhat blue tinge to the whites and tend to dart about nervously. He jumps a noises and sudden movements and tends to rock slightly when standing as if about to break into a run at any moment. There is a slight tic in his left cheek that tugs that side of his mouth up into a half smile every couple of minutes. On his hands and arms can be seen old pale scars perhaps from chemical burns of some sort. He wears robes in muted dark colors and carries a quarterstaff in a style which one might expect of an old wizard rather than a youth. He absently fingers the haft of a wand protruding from a pocket.
[/sblock]

[sblock=History/Background]
Rydan Braithwaite is the only child of renowned wizards and heroes of Encastulum, Roland and Ismerelda Braithwaite. A bright and inquisitive child the Braithwaites did what they could to train and raise their young son, but the calls to action took them away for long periods of time saving the kingdom. So they intrusted young Rydan to a fellow wizard, Urigoode Greycauldron. Greycauldron preferred the life of a stay at home researcher wizard to that of the roving adventurer. At his tower near an arm of the Lake of Twilight Mists Greycauldron was constantly looking for new and improved formulas and innovations. His preoccupation with this research often left young Rydan largely ignored until a test subject was needed. He dosed the lad with all manor of new concoctions and zapped him with experimental spells regularly and sometimes fell prey to explosions when alchemical experiments went wrong. As the wars went on and the nearby Sunken Lands of Sulch became wilder Greycauldron became frustrated with the interruptions of roving bands of monstrous humanoids and other creatures living in the Sunken Lands. So he began to put more effort into training Rydan with enough magic to fend off such pests. Being frequently subject to strange magical effects and constantly on vigil for attacks against the wizard's tower has left Rydan nervous and a little paranoid. His natural talent and what teaching he has received have provided him with the tools he needs to follow in his heroic parents' footsteps.

In the last few months attacks on Greycauldron's tower have become so frequent that the wizard has given up getting any work done until hostilities have ceased between Encastulum and Trosellin. He and Rydan locked down the tower with various wards and traps and went on the road. Greycauldron's research continues and he has been attaching himself and his apprentice to various caravans and war parties in order to study the monstrous humanoids used by the army in hopes of developing a replant that would keep such creatures away from his tower. Rydan has enjoyed the chance to get out of the tower and see some of the kingdom and meet new and interesting people. Recently, Greycauldron's attempt to collect a sample of Troll tissue was unsuccessful and the old researcher was slain. Finding himself at loose ends Rydan traveled to the capital to inquire after his parents and now finds himself attending a memorial service in their honor.
[/sblock]
 

Attachments

  • Rydan.pdf
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RavenBlackthorne

First Post
And a fantastic entrance it was, Scotley! Just a quick observation (and please ignore if I've missed something stupid): I noticed you took Destructive Wizardry but I don't actually see any powers that would trigger it. If this is actually the case, maybe it would be worth saving taking that feat til you do? If I'm making unwanted suggestions, please tell me to shhh!
 


Negin

First Post
Nice description! If you don't mind I have a few questions, to see if I should tweak my background a bit:

  • How big is Encastulum at the onset? Empire/regional power/city-state/backwater? Since dragonborn are generally nomadic, is it possible for the clan to have been moving from place to place within Encastulum for a long time? Or is it perhaps a smaller kingdom where the clan would likely be passing through and chosen to stay a while?
  • By "monstrous humanoids" do you mean Ghavdrash and Guard/Strike? Or something a bit more, um, Pacific Rim? :)
  • If it's us: you imply that we're a new addition to the ranks. But if we've been in Encastulum for our whole childhoods (~15 years for Ghavdrash), it can't be that we were brought in from the outside. Which makes me wonder why Ghavdrash's clan wouldn't have been a regular participant in the military. Are we an underclass in Encastulum? Could it be that we are generally confined, isolated, and/or disinterested in the rest of the kingdom?

I have many other questions about Encastulum, but it's probably best not to go overboard on the worldbuilding for this one. :)
 
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Leif

Adventurer
Nice description! If you don't mind I have a few questions, to see if I should tweak my background a bit:

  • How big is Encastulum at the onset? Empire/regional power/city-state/backwater? Since dragonborn are generally nomadic, is it possible for the clan to have been moving from place to place within Encastulum for a long time? Or is it perhaps a smaller kingdom where the clan would likely be passing through and chosen to stay a while?
  • By "monstrous humanoids" do you mean Ghavdrash and Guard/Strike? Or something a bit more, um, Pacific Rim? :)
  • If it's us: you imply that we're a new addition to the ranks. But if we've been in Encastulum for our whole childhoods (~15 years for Ghavdrash), it can't be that we were brought in from the outside. Which makes me wonder why Ghavdrash's clan wouldn't have been a regular participant in the military. Are we an underclass in Encastulum? Could it be that we are generally confined, isolated, and/or disinterested in the rest of the kingdom?

I have many other questions about Encastulum, but it's probably best not to go overboard on the worldbuilding for this one. :)
First of all, thanks!

Encastulum is a regional power. Your clan could easily have been located here for two or three generations.

By "monstrous humanoids" I mean orcs, goblins, trolls, ogres, etc. NOT PCs!! Remember, I also stated that the parents (primarily fathers) of all PCs are heroes of Encastulum, and it is this fact that has exempted the PCs from military conscription. (Although volunteer service would be accepted from you.) The tendencies of Ghavdrash's clan are your province to say, not mine to dictate. At any rate, Gh's parent was not only a participant in the military, but a bona fide hero of Encastulum.
 

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