Advancing Creatures

Morrus

Well, that was fun
Staff member
The GM can improve a creature by increasing its Hit Dice. The Advancement entry indicates the increased Hit Dice (and often size) of the creature or indicates that the creature can advance by character class.
[h=5]Increasing Hit Dice[/h] As a creature gains Hit Dice, many of its game statistics change.
Size: Adding Hit Dice to a creature can also increase its size. An increase in size affects a creature’s Defense, attack rolls, and grapple checks, as shown on Table: Creature Sizes, as well as physical ability scores and damage, as shown in the descriptions of the creature types.
Defense: An increase in size affects a creature’s Defense, as shown on Table: Creature Sizes. An increase in size might also improve a creature’s natural armor bonus to Defense, as shown on Table: Adjustments to Physical Abilities and Natural Armor. Note that a natural armor bonus stacks with an equipment bonus from armor.
Attack Bonus: Table: Creature Saves and Base Attack Bonuses shows how a creature’s base attack bonus improves as it gains Hit Dice. A change in the creature’s size also modifies its attack rolls, as shown on Table: Creature Sizes. Both values must be counted when recalculating a creature’s attack bonus.
Grapple Modifier: An increase in size affects a creature’s grapple modifier, as shown on Table: Creature Sizes.
Damage: An increase in size also increases the amount of damage a creature deals with its natural weapons.
Saving Throws: Table: Creature Saves and Base Attack Bonuses shows how a creature’s saving throw bonuses improve as it gains Hit Dice.
Ability Scores: An increase in size affects a creature’s Strength, Dexterity, and Constitution, as shown on Table: Adjustments to Physical Abilities and Natural Armor.
Skills and Feats: As shown on Table: Bonus Skill Points and Feats by Creature Type, a creature may gain additional skill points and feats depending on its type.

Table: Adjustments to Physical Abilities and Natural Armor
Old Size 1New SizeStrDexConNatural Armor Improvement
FineDiminutive--2--
DiminutiveTiny+2-2--
TinySmall+4-2--
SmallMedium-size+4-2+2-
Medium-sizeLarge+8-2+4+2
LargeHuge+8-2+4+3
HugeGargantuan+8-+4+4
GargantuanColossal+8-+4+5
1 Repeat the adjustment if the creature moves up more than one size category.
Table: Bonus Skill Points and Feats by Creature Type
TypeBonus Skill PointsBonus Feats
Aberration+2 per extra HD+1 per 4 extra HD
Animal--
Construct--
Dragon6 + Int modifier per extra HD+1 per 4 extra HD
Elemental+2 per extra HD+1 per 4 extra HD
Fey+2 per extra HD+1 per 4 extra HD
Giant+2 per extra HD+1 per 4 extra HD
Humanoid+1 per extra HD+1 per 4 extra HD
Magical beast+1 per extra HD1+1 per 4 extra HD
Monstrous humanoid+2 per extra HD+1 per 4 extra HD
Ooze--
Outsider8 + Int modifier per extra HD+1 per extra HD
Plant--
Undead+2 per extra HD+1 per 4 extra HD
Vermin--
1 Magical beasts with an Intelligence of 1 or 2 gain no bonus skills as they advance.
[h=5]Acquiring a Character Class[/h] A creature that acquires a character class follows the rules for multiclass characters. The creature’s character level equals its Hit Dice plus the number of character class levels it has. Creatures with 1 or fewer Hit Dice count only their character class levels.
Size: Adding character classes to a creature never affects its size.
Skills: Creatures that take levels of a character class do not gain as many skill points as a human character of the same class. Creatures get 4 fewer skill points at 1st level than a human character and 1 fewer skill point each level thereafter; see Table: Skill Points per Class Level for Nonhumans.
Feats: Creatures with 1 or fewer Hit Dice that acquire character class levels advance as human characters do, but they gain only one bonus feat at 1st level instead of two.
Talents and Abilities: Creatures that advance by character class gain special talents and abilities, which are noted here.

Table: Skill Points per Class Level for Nonhumans
Basic ClassSkill Points per Level1
Strong2 + Int modifier
Fast4 + Int modifier
Tough2 + Int modifier
Smart8 + Int modifier
Dedicated4 + Int modifier
Charsimatic6 + Int modifier

Advanced ClassSkill Points per Level
Soldier4 + Int modifier
Martial Artist2 + Int modifier
Gunslinger4 + Int modifier
Infiltrator6 + Int modifier
Daredevil4 + Int modifier
Bodyguard2 + Int modifier
Field Scientist6 + Int modifier
Techie6 + Int modifier
Field Medic4 + Int modifier
Investigator4 + Int modifier
Personality4 + Int modifier
Negotiator4 + Int modifier

Campaign-Specific Advanced ClassSkill Points per Level
Mage6 + Int modifier
Acolyte4+ Int modifier
Shadow Slayer2+ Int modifier
Occultist4+ Int modifier
Telepath4+ Int modifier
Battle Mind2+ Int modifier
1 Humanoids with 1 or fewer Hit Dice advance as human characters do. At 1st level, multiply the number of skill points per level by 4.

 

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