Middle Earth d20

At one time, EN World hosted [MENTION=363]ColonelHardisson[/MENTION] 's Middle Earth d20 site, a place for replicating all things Middle Earth for adventuring using d20 rules sets. Those pages are lost to the mists of EN World, but here we can recreate some of what was once hosted there.

(1) A start: Replicating the Fellowship of the Ring as a low-level party using 3.0 d20 rules.

[sblock]THE FELLOWSHIP OF THE RING

This is a conversion of the characters of the Lord of the Rings into D&D stats, using the assumption that since Middle Earth is a relatively low-magic world, the best way to simulate it is with low-level characters.

1. RACES

Hobbits: As D&D Halflings (except with big, hairy feet)

Dwarves: As D&D Dwarves

Elves:

Noldor: As Grey elves, with half-celestial temple

Sindar: As High elves, with half-celestial template

Wood elves: As D&D elves

Men:

Rohrrim/Gondorian: As D&D humans

Numenoreans: As D&D half-elves, with the extra feat and skills of a human

Gnomes: non-existent

Half-orcs: as NPCs only (Saurman’s Uruk-hai)

2. THE FELLOWSHIP

These stats represent the Fellowship at approximately their departure from Rivendell.

Gandalf the Grey: Male Human Wizard 8; CR 8; Medium Humanoid (Human); HD 8d4+8; hp 33; Init +5; Spd 30 ft.; AC 11; Atk +5 melee (1d6+1, quarterstaff +1), +5 melee (1d8+2, longsword +2); AL NG; SV Fort +3, Ref +3, Will +8; Str 10, Dex 13, Con 13, Int 20, Wis 15, Cha 16; Height 5' 11", weight 155#

Skills and Feats: Craft (Alchemy) +11, Concentration +10, Heal +3, Intimidate +4, Intuit Direction +4, Knowledge (arcana) +16, Knowledge (nature) +12, Knowledge (Middle Earth) +16, Scry +16, Spellcraft +16; Combat Casting, Improved Initiative, Leadership, Martial Weapon Proficiency (Longsword), Spell Mastery (daylight, pyrotechnics, knock, comprehend languages)

Spells per day: 4/6/4/4/3

Spells prepared: 0- light, mage hand, dancing lights x2; 1- alarm, charm person, expeditious retreat, feather fall, message, comprehend languages; 2- pyrotechnics, knock, arcane lock, daylight; 3- dispel magic, protection from elements, suggestion, tongues; 4- detect scrying, minor creation, shout

Possessions: Gandalf’s staff, Glamdring (see below)


Aragorn: Male Numernorean Ranger 6; CR 6; Medium Humanoid (Numenorean); HD 6d10+6; hp 52; Init +1; Spd 30 ft.; AC 15; Atk +12/+7 melee (1d8+6, longsword +3), +7/+2 ranged (1d6, shortbow); AL LG; SV Fort +6, Ref +3, Will +4; Str 16, Dex 12, Con 12, Int 14, Wis 14, Cha 18; Height 6', weight 180#
Skills and Feats: Animal Empathy +7, Concentration +4, Diplomacy +6, Heal +13, Hide +6, Intuit Direction +6, Knowledge (nature) +6, Move Silently +6, Ride +8, Search +4, Spot +7, Wilderness Lore +11; Combat Reflexes, Leadership, Power Attack, Skill Focus (Heal), Track, Favored Enemy (Goblinoids +2, Undead +1)

Spells per day: 2/0

Spells prepared: 1- Pass without trace, alarm

Possessions: masterwork chain shirt, Anduril (see below), Shortbow & 20 arrows, Elfstone


Legolas: Male Elf (Wood) Fighter 4; CR 4; Medium Humanoid (Elf); HD 4d10; hp 31; Init +4; Spd 30 ft.; AC 16; Atk +8 melee (1d4+1, dagger), +9 ranged (1d8+1, masterwork mighty composite longbow (12 str)); AL CG; SV Fort +4, Ref +5, Will +2; Str 12, Dex 19, Con 10, Int 14, Wis 12, Cha 10; Height 5', weight 100#

Skills and Feats: Balance +7, Climb +3, Hide +5, Jump +4, Move Silently +5, Ride +9, Swim +3, Tumble +5, Wilderness Lore +3; Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Weapon Finesse (Dagger)

Possessions: Leather Armor, Mighty Composite Longbow +1, Dagger


Gimli: Male Dwarf (Hill) Fighter 4; CR 4; Medium Humanoid (Dwarf); HD 4d10+8; hp 41; Init +0; Spd 15 ft.; AC 15; Atk +9 melee (1d8+4, masterwork battleaxe); AL LG; SV Fort +6, Ref +1, Will +1; Str 16, Dex 10, Con 15, Int 10, Wis 11, Cha 9; Height 4' 5", weight 140#

Skills and Feats: Climb +2, Craft (stonework) • +5, Jump +3, Profession (smith) +1; Endurance, Power Attack, Cleave, Great Cleave, Weapon Focus (Battleaxe)

Possessions: Masterwork chainmail; masterwork battleaxe


Boromir: Male Human Fighter 4; CR 4; Medium Humanoid (Human); HD 4d10+4; hp 38; Init +1; Spd 30 ft.; AC 16; Atk +8 melee (1d8+3, longsword); AL LN; SV Fort +7, Ref +2, Will +0; Str 16, Dex 12, Con 13, Int 10, Wis 8, Cha 13; Height 5' 10", weight 180#

Skills and Feats: Climb +5, Diplomacy +2, Intimidate +2, Jump +7, Knowledge (nobility & royalty) +1, Ride +8; Great Fortitude, Power Attack, Cleave, Quick Draw, Toughness, Weapon Focus (Longsword)

Possessions: Masterwork Studded Leather Armor, masterwork shield, longsword, horn of Gondor


Frodo Baggins: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+6; hp 27; Init +2; Spd 20 ft.; AC 18; Atk +3 melee (1d6+1, short sword +1); AL LG; SV Fort +6, Ref +3, Will +6; Str 10, Dex 15, Con 16, Int 14, Wis 12, Cha 12; Height 3' 6", weight 40#

Skills and Feats: Appraise +4, Climb +2, Diplomacy +5, Hide +6, Knowledge (The Shire) +6, Listen +5, Move Silently +4, Perform +5, Ride +5, Spot +3, Swim +1, Wilderness Lore +2; Iron Will, Toughness

Possessions: Sting (see below), +1 mithral shirt


Samwise Gamgee: Male Hobbit Fighter/Commoner 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d4+4; hp 16; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +7, Ref +3, Will +2; Str 12, Dex 14, Con 14, Int 10, Wis 13, Cha 10; Height 3' 4", weight 45#

Skills and Feats: Climb +4, Knowledge (Herb Lore) +1, Profession (Gardener) +5, Ride +3, Use Rope +4; Dodge, Great Fortitude

Possessions: Barrowblade, padded shirt


Meriadoc Brandybuck: Male Hobbit Rogue/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d8+1d6+2; hp 16; Init +3; Spd 20 ft.; AC 15; Atk +3 melee (1d6+2, short sword +1); AL LG; SV Fort +2, Ref +6, Will +3; Str 12, Dex 16, Con 12, Int 10, Wis 11, Cha 12; Height 4', weight 55#

Skills and Feats: Appraise +2, Diplomacy +6, Hide +9, Intuit Direction +1, Knowledge (The Shire) +2, Listen +3, Perform +4, Ride +5, Tumble +5, Wilderness Lore +2; Endurance

Possessions: Barrowblade, padded shirt


Peregrin Took: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+2; hp 20; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +4, Ref +3, Will +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 10; Height 4', weight 60#

Skills and Feats: Diplomacy +1, Handle Animal +2, Hide +7, Knowledge (The Shire) +2, Listen +2, Move Silently +5, Perform +1, Ride +4, Spot +1, Wilderness Lore +2; Dodge, Toughness

Possessions: Barrowblade, padded shirt


Post Campaign, I would put the Fellowship at the following levels:

Gandalf: Wiz 11

Aragorn: Rgr 9 (+cloak of Lothlorien, Palantir of Orthanc)

Boromir: deceased Ftr 6

Legolas: Ftr 7 (+ cloak of Lothlorien)

Gimli: Ftr 7 (+cloak of Lothlorien)

Frodo: Ari1/Ftr4 (+cloak of Lothlorien, phial of Galadriel)

Sam: Com1/Ftr4 (+cloak of Lothlorien, rope of Lothlorien)

Merry: Ari1/Rog2/Ftr2 (+Cloak of Lothlorien, masterwork studded leather, masterwork small steel shield, horn of Rohan)

Pippin: Ari1/Ftr4 (+Cloak of Lothlorien, masterwork chainmail, masterwork small steel shield)


3. OTHER ALLIES

Bilbo: LG hobbit Ari 2/Rogue 4 (w/ ranks in Perform: poetry and ballad)

Elrond: As Numenorean; NG Cleric 9

Glorfindel: LG Noldor Paladin 9

Galadriel: NG Noldor Sorcerer 11

Theoden: LN Human Fighter 6

Eomer: LG Human Fighter 5

Prince Imrahil of Dol Amroth: LG Human Paladin 5

Faramir: NG Human Ranger 6


4. ENEMIES

Orcs: As D&D goblins

Orcs (Uruks of Mordor): As D&D hobgoblins

Orcs (Uruk-Hai): As D&D half-orcs

Trolls: As D&D Ogre, but Fort Save DC 15 each round in sunlight or turn to stone

Shelob: Half-fiendish huge spider, advanced to 8 HD

Smaug: Adult red dragon

Balrog: Large fiendish fire elemental Sor 4

Sauron: CE fiendish ghost Human Sorcerer 13

Ringwraiths: As D&D Wraiths


5. MAGIC ITEMS


Sting: +1 keen shortsword

Mithral Shirt: +1 moderate fortification chain shirt

Phial of Galadriel: casts light 3/day, daylight 1/day on command

Glamdring, Orcrist: +2 orc-bane longswords

Anduril: +3 flaming longsword

Elfstone: Gives effective +2 to Charisma-based checks when edaling with good-aligned creatures

Gandalf’s staff: +1 quarterstaff, casts light on command, 3/day

Palantir: as crystal ball; Numenorean may use as a rogue with class-level ranks in Use Magic Device

Barrowblade: +1 short-sword

Black Arrow: +2 dragon-bane arrow

Cloak of Lothlorien: As cloak of elvenkind

Rings of Power: cursed ring of ethereal jaunt; provides Listen +4 and Spot +4; make Will save once per decade or lose 1 point of Con, reduction to 0 Con and character becomes a ringwraith under the control of the maker of the ring.

Elven Ring: As ring of elemental command (air, water, or fire)

The One Ring: as Ring of Power, bearer can command ringwraiths with a charisma check of DC 15

Rope of Lothlorien: as rope of climbing

Horn of Rohan/Gondor: The sound of this horn carries for up to 1 league. When sounded, all allies within 100’ receive a +1 morale bonus to attack rolls and saves.
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