Hello,
I am new to DnD, and was wondering what type of non-combat optimization there is. I remember reading a "(something) walker" class somewhere that got interesting terrain lore (for what you select), and bonuses for what you picked. It would even get planar terrain at epic levels.
So are there other classes that aren't strictly made for combat, that would be interesting for party play, since out of combat things could potentially contribute alot to a non optimized party. Furthmore, if you had (or could make) an optimized build in a non optimized party, you could tone it down with such classes/ feats.
(I would generally be more interested in 3.x stuff, but honestly, since I don't really know the rules anyways I would be interested in anything suggested.)
Thank you for your time, and I apologise if this is in the wrong section.
I am new to DnD, and was wondering what type of non-combat optimization there is. I remember reading a "(something) walker" class somewhere that got interesting terrain lore (for what you select), and bonuses for what you picked. It would even get planar terrain at epic levels.
So are there other classes that aren't strictly made for combat, that would be interesting for party play, since out of combat things could potentially contribute alot to a non optimized party. Furthmore, if you had (or could make) an optimized build in a non optimized party, you could tone it down with such classes/ feats.
(I would generally be more interested in 3.x stuff, but honestly, since I don't really know the rules anyways I would be interested in anything suggested.)
Thank you for your time, and I apologise if this is in the wrong section.