Wrath of the Righteous

81Dagon

Explorer
16 Arodus, 4713 - The City of Kenabres, Mendev
Screen Shot 2013-08-15 at 12.46.46 PM.png

Armasse. Once a holy day for Aroden before his death, now a sacred day set a side for the training of the masses against demons and the teaching of history by his successor, Iomdae. Armasse is holy for the nation of Mendev as they hold back the corrupting tide of the Worldwound and that is doubly true for the cites like Mendev that house the Wardstones. Today, squires will be chosen, pledges will be made and priests will be ordained amongst the jousting, mock duels, battle reenactment and the festival of the masses. The city is a mob of colour as everyone wears whatever heraldry they have rights to and for one day out of the year, smiles can be found on scarred and worldweary faces. You’re even in luck today! The main events are being held in Clydwell Plaza and you have the perfect space at the cathedral to the east from which to watch the opening ceremonies at noon.


Why then are you in darkness? Your ears are ringing. There’s dust in your mouth, how could that be? Your head pounds and your heart is racing. Each breathe is labored but despite your aches and bruises, you appear to be unharmed. You can near rocks tumbling and settling above you, the sounds echoing through the darkness. What happened?


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Everyone please make your introductory post. Please include with that post an sblock containing either your character sheet or a link to the file. Please do not make your second post until everyone has introduced themselves so that all of the character sheets are in one easy to access place. When you are speaking, please change the test to one, easy to read colour.
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Medjai Issa - Motherless Paladin of Sarenrae

Medjai lifts his head slowly, rubbing at his eyes and wondering why he cannot see . . . a new situation for him, for certain! He gropes blindly in the darkness and coughs out a little more dust. His voice is raspy as he calls out for his friend, his soul-sib who'd come to watch the ceremonies with him after their long journey to Kenabres from the streets of Absalom. "Luna? What's happened? Are you there?" There'd been others here as well . . . "Anyone? Is everyone OK? Can anyone see what's happening?"
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[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 17, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus 1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)
Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
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Leif

Adventurer
Calloh, Half-Elf Bard

Calloh immediately drops to one knee and presses both hands against the sides of his head in an effort to keep his brain from exploding. Thankfully, it does not, and the pain subsides. "What Note on the Staff of the Spheres was that, I wonder? I like it not. Most discordant and hurtful it was." At a loss, he calls out to anyone nearby who can shed some light on his (mental) darkness, "Anyone here have an idea what that was, and why it got dark so suddenly?" the Half-Elf says as he staggers to his feet. "I know what we need now," says Calloh as he begins to play his lute as a Bardic Performance to inspire courage. [All allies who can hear him recieve +1 to att/dam/saves.]

[sblock=Calloh's sheet]
Calloh, Elf Bard.jpg

Calloh [pronounced “callow”]
Alignment: N/G
Half-Elf -- Favored Classes - Bard, Fighter
Bard 1
0 XP

[sblock=Ability Point Buy, 20 pts]
S11 (1pts)
D14 (5pts)
C12 (2pts)
I14 (5 pts)
W12 (2 pts)
C16 (5 pts=14) (+2 racial)
[/sblock]

Final Ability Scores at L1:
S11 +0
D14 +2
C12 +1
I14 +2
W12 +1
C16 +3

BAB: 0

AC: 17 [10+3+2+2]
HP: 10 [8+1+1]

SAVES:
Fort +1
Ref: +4
Will: +3
+2 to save vs. Enchantment/Fear effects
Immune to magic sleep effects

SKILLS 6+2=8 pts @ 1st Level
Bluff 1 rank +3 Cha +3 class skill = +7
Concentration 0 rank +1 Wis +2 Feat Bonus = +3
Diplomacy 1 rank +3 Cha +3 class skill = +7
Disable Device 0 rank +2 Dex = +2
Knowledge (Planes) 1 rank +2 Int +1 bardic knowledge +3 class skill = +7
Knowledge (all others untrained) 0 ranks +2 Int +1 bardic Knowledge = +3
Linguistics 0 rank +2 int = +2
Perception 0 rank +1 Wis +2 Racial = +3
Perform (Stringed Instruments) 1 rank +3 Cha +3 class skill +3 Feat Bonus = +10
Profession (Musician) 1 rank +1 Wis +3 class skill = +5
Sleight of Hand 1 rank +2 Dex +3 class skill = +6
Stealth 1 rank +2 Dex +3 class skill = +6
Use Magic Device 1 rank +3 Cha +3 class skill = +7

Languages: Common, Elvish, Sylvan

FEATS 1+1 racial (skill focus)
Weapon Finesse
Skill Focus (Perform)

BARDIC PERFORMANCE, 7 rounds/day
Countersong [allies use my Perform check in place of saving throw]
Distraction [counters magic effects that are sight-dependent, check replaces saving throw if higher]
Fascinate [1 creature, Will DC 13 or -4 to skill checks made as reactions]
Inspire Courage [+1 on saves vs. fear/charm, and +1 att/dam rolls]

SPELLS [Per day: L0 - at-will, L1 - 1]
Daze - 0
Detect Magic - 0
Summon Instrument - 0
Read Magic – 0
Cure Light Wounds - 1
Hypnotism - 1

PP
GP 0
SP 4
CP

EQUIPMENT [105 gp starting funds]
Studded Leather Armor [25 gp, +3 AC]
Heavy Wooden Shield [7 gp, +2 AC]
Rapier [20 gp, 1d8 damage] [+2 att, +0 dam]
Daggers 2 [@ 2 gp, 1d4 damage] [+2 att (melee-feat or thrown-dex), +0 dam]
Short Bow [30 gp, 1d6 damage] [+2 att, +0 dam]
Lute, Exceptional Quality [14 gp] [3 gp is ordinary cost]
Waterskin [1 gp]
Trail Rations 3 days [@ 5 sp per day]
Backpack [2 gp]
Bedroll [1 sp]
Traveler's Outfit [1 gp]

Traits: 1. Riftwarden [Campaign Trait] 2. Courageous 3. Anatomist

History: Calloh was born to two adventurers, his mother was an elf champion and his father a human wizard. They were both Riftwardens who adventured into the Worldwound on a secret mission soon after Calloh was born. They left their newborn son with trusted allies, perhaps knowing that their odds of returning were slim. In any case, they met their doom in the Worldwound. Not long after their departure, the foster parents that they had chosen for their son noticed that a mark had appeared on the inside of Calloh's right leg – The Sign of the Seeker's Spiral. [Riftwarden Orphan Trait bonus of +2 on Concentration checks.] The mysterious circumstances of his parents' deaths sparked an insatiable curiosity in Calloh. When he grew up, he was so intent on making new discoveries and learning new things that he almost seemed fearless when it came to new places, experiences, people, and creatures. [Couageous Trait bonus of +2 on Saves vs. Fear Effects.] Now that Calloh has fully come of age, he seeks to learn the destiny of his parents, hoping against hope that he may somehow find them alive and be able to bring them home safely. For his last trait, Calloh chooses Anatomist, which gives him +1 on rolls to confirm critical hits.


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Space_Titanium

First Post
Jorgun Revendka - Human Inquisitor of Erastil

Jorgun fights to keep conscious, using all his training to ignore the ringing in his head. What in the Stag's Antlers happened? he thinks as he struggles to make out the area around him. Jorgun thinks he hears someone speaking but can't make it out over the pounding in his head. Silence would be the best course of action until my senses return, Jorgun thinks as he reaches for his sword.

[sblock=Updated Character Info]View attachment Jorgun Page 1.pdf
View attachment Jorgun Page 2.pdf
View attachment Jorgun Revendka Backstory.docx
amiri_vs_the_iron_golem_by_bpsola-d5t52k5.jpg[/sblock]
 
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jackslate45

First Post
Luna coughs, unable to understand what has happened. The ringing in her ears wants to split her skull open, but Luna wills herself to stay calm. Unable to see? What sort of trick is this? However, before another thought could occur the voice of her long time friend can be heard, calling out in the dark. Good, he is allright. Then, another voice seems to come out of the darkness, one whom Luna had not heard before.

"I am OK! Can't see anything yet! Medjai, anyone else, can anyone see what is going on?" Fumbling around in the dark, Luna quickly grabs her longspear, but for now tries to think quickly about what to do.



[sblock=Luna Stats]
Luna Lightbringer
AC: 16 (15 flat-footed, 16 touch)
HP: 10/10
CMB: +3* CMD: 14 * +2 vs Demons
Fort: +4 Reflex: +1 Will: +4 (+2 vs Charm/Compulsion)
Perception: +4 (Darkvision 60')
Initiative: +1
Current Weapon in Hand: Longspear; +3 1d8+4
Current Conditions in Effect: 2 AoO a round(Can make flat foot)
Acid/Cold/Electricity Resistance: 5

Touch of Glory(5/5): Gain +1 on next Cha based check. Last 1 hour or until used.
Seize the Inaitive (5/5): At combat start, Ally within 30 rolls twice;
Daylight(Racial 1/day): Cast Daylight as SP ability

Level 0 Spells: Create Water, Mending, Stabilize
Level 1 Spells: Bless, Prot from Evil, Magic Weapon (D)
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81Dagon

Explorer
Luna is able to grab her spear quickly, and she realizes her sight is returning, albeit very slowly, like she's been forced to adjust far too quickly. Medjai's sight starts to come back too, although he can't see anything beyond his hands yet.

[sblock=occ]I'll poke Elewan with a PM just incase he doesn't have subscriptions on yet. As always with PbP games, I suggest you subscribe for email updates.

In other news, I finished reading the module today and I think Wrath of the Righteous has already supplanted Age of Worms as my favourite adventure path. Or adventure, period. They've pulled out all the stops on this and it is amazing. Mythic Adventures looks very good too, its definitely worth the ten bucks to get the pdf.[/sblock]
 

Leif

Adventurer
Calloh, Half-Elf Bard

OOC: So Calloh's sight is not returning? He continues to play in the darkness, his fingers instinctively finding the correct fingerings on his lute.


Calloh, Elf Bard.jpg
 
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Elewan

First Post
OOC: Sorry. Inopportune time for me to start the game. I should be faster most of the time.


Damn and blast! Hannah thought. Being born on Armasse made every year seem like the whole city pulled out all the stops to celebrate her birthday. Things were going swimmingly, and suddenly this? Reflexively Hannah pulled a copper piece from her purse and imbued it with magic causing it to shine brightly.

Who's there? she called out. Is anyone hurt?
[sblock=Stat Block]

Hananyelthia Mitholthir
Female Elf Wizard 1
CG Medium Humanoid (elf)
Init +5; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Wizard Spells Prepared (CL 1):
1 (3/day) Burning Hands (DC 17), Burning Hands (x3) (DC 17)
0 (at will) Detect Magic, Light
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Scribe Scroll, Spell Focus (Evocation)
Traits Magical Lineage (Fireball), Reactionary,
Skills Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (planes) +9, Linguistics +9, Perception +3, Spellcraft +9 (+11 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ +4 bonus on initiative checks, arcane bonds (arcane familiar, scorpion, greensting), elven magic, empathic link with familiar, intense spells +1, opposition schools (divination, enchantment), share spells with familiar, specialized schools (admixture), versatile evocation (8/day)[/sblock]
 

81Dagon

Explorer
[sblock=occ]No worries, happens to everyone sometimes :)[/sblock]

As you struggle to find your footing in the strange situation you have found yourself, you suddenly realize that your limbs are shaking, you heart is pounding an everything feel surreal. You recognize the feeling from the first time you saw combat... you are in shock, overwhelmed by whatever just happened so badly that it is effecting your body, mind and soul. With that recognition your mind begins to accept what has happened, both consciously and subconsciously, allowing your memory to come flooding back. Some of you may wish it hadn’t...

Armasse officially began at noon, with the blessing of the festival 5 by Lord Hulrun himself, ruler of Kenabres. The crowd gathered in Clydwell Plaza quieted as the aged inquisitor took the stage, clad in shining, resplendent armor. He cleared his throat, but just as she was about to speak, a bright light shone from the west, as if the sun were rising from the wrong direction. Hulrun’s shadow fell huge and distorted across the cathedral’s facade. A moment later, the sound of a thunderous explosion ripped through the air and earth, along with a violent tremor.

To the west, the fortress known as the Kite—the location of Kenabres’s wardstone—had vanished. In its place, a brilliant plume of red fire, lightning, and smoke erupted into the heavens.


A moment later, a powerful roar accompanied a welcome sight rising from the crowd—Kenabres’s greatest guardian, the ancient silver dragon Terendelev, who had until that moment been attending the opening ceremony disguised as a human. Above, another form appeared, as nightmarish as the dragon was breathtaking. A humanoid shape three times the size of any man, with skin coated in fire and lightning, gripped a flaming sword and whip. The creature’s identity was immediately obvious: Khorramzadeh, the Storm King of the Worldwound, had come to Kenabres!


As the ground continued to shake and disgorge demons into the streets, the dragon and the balor lord clashed above. The fight was over in a few harrowing moments, as the balor cut deep into Terendelev’s body, swooping down to strike the dragon and arresting her charge. A few more blows, and the titanic duo spiraled downward toward the crowd.


The sight of the dragon smashing into the facade of the Cathedral of St. Clydwell is one no witness would ever forget. At that moment, a titanic demon erupted at the far end of the plaza, reducing several buildings to ruins as it smashed into this world. The rift it created shot across the plaza, and this time there was no escape—it opened below your feet, angling away into darkness.

PZO9073-Cover.jpg

Even as you fell, the dragon noticed your plight. Though she saw death standing over her, she seized this final chance to save a few more souls. After she uttered a few arcane words and stretched out a bleeding talon, you felt her magic take hold of you, slowing your plummet into the darkness as if you were feathers falling into a pit. Yet the fall remained as inexorable, and as you drifted downward into the depths, the last thing you saw was the Storm King standing before the ancient silver dragon, his sword lashing out and cleaving full through her neck. As her severed head fell, the rift above you slammed shut, and the light of the world above was gone.


By the time you snap out of your memories, the sight of the planetouched has returned to normal, although no one else is able to make anything out in the pitch black darkness until Hannah finishes casting her spell. You are standing in a cave, clearly underneath the ruins of the battle raging above, sealed from the surface by the boulders now wedged about 20 feet above your head. There are eight of you trapped together in total, two elves, three humans, a half-elf and the two planetouched. One of the humans is partially trapped under the rubble, and appears to be biting back pain and one of the elves is bleeding heavily from his entire face and seems barely conscious. Everyone else seems to have fallen clear of the debris at a quick glance. Another look reveals that you are not the only resident of this cave though. Hardly 60 feet away lies a giant black widow spider with a 10 foot leg span lies on the ground!
 
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