[LPF] Allbright's Shadow

Satin Knights

First Post
With the dome big enough to spread out in, getting sleep away from the conversations is not hard. Dawn comes gently, almost sighing in delight. With the ceremony a few days away, and folks at this inn being ahead of schedule, the groups that are here are lazy in their preparations and heading out. Hasamanki gathers his things and then steps a couple paces into the woods. With a few mystic words and a whistle, a cloudy mist forms. Out of the mist steps a stallion ready for the journey. Counting the number of people and horses, "I can call another if one desires?"

The ride through the day is easy, for the road is well traveled and all seem to be flowing the same direction. Some slower caravans need to be passed, but none are so foolishly arrogant as to attempt to slow the likes of Daylily and Kalinn as they lead the group. Occasionally Hasamanki seems distracted as he fiddles around with something that is lumpy under his cloak and robe. After a few moments, he straightens up and is back to normal.

[sblock=ooc]About 2pm. By nightfall tomorrow, you should reach the village of Cutheleon.[/sblock]
 

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Systole

First Post
Daylily_150.jpg


Although he tries to hide it, a horse-beast made of magic is clearly more disconcerting to the barbarian than a horse-beast made of meat. Throughout the day, he makes sure to give the southern Elder a wide berth, and steps slightly more quickly than he had even the day before.

[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 137/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: None
Current Conditions in Effect: None
Rage Remaining: 16/16

Used Items:
None

[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn also refuses the mage's offer of a horse, preferring to run herself even if it requires the aid of Aradra's magic to keep up with Daylily.​
[/section]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +16 CMD: 30
Fort: +12 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 155/155
CMB: +15 CMD: 29
Fort: +11 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (15 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 7/7 per Day
  • Level 2: 6/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

jackslate45

First Post
~Drinking Time~
Aradra shrugs again at Borric's statement "Well, we still have 2 days hard travel before getting there. Go ahead and rest for now. I can keep watch."

He finishes what was left of his ale before starting his patrol.

~The Next morning~

Aradra shakes his head "I appreciate the offer, but I must decline. I have already prepared my spells for the day assuming our current set up."

~During the journey~

Aradra notices the odd man's behavior, and tries to sneak a peak as to what he is fiddling with.

[sblock=OOC]
Aradra spies with his little eyes: 1d20+19=30
[/sblock]
 

jbear

First Post
Relic makes quick work of preparing his spells in the morning. Some of his lost mental agility had returned to the cursed wizard after the time he spent on the cursed island, particularly after drinking the elixir that had turned his scaled skin back to normal. Also the presence of the southern wizard seemed to distract Relic from his dark and sombre thoughts, lifting him from his drizzly mood. He no longer read his book as he travelled on the back of Daylilly's old nag. Instead he sat up, enjoying the countryside around them, chatting about geography and local lore. Hasamanki was very well travelled, and Relic was fascinated to hear his stories.

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 83
/83
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:

Fort: +7 Ref: +7 Will: +11
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile, Tiny Hut, Enlarge Person, Colour Spray, Empty Slot
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 0/2 Used; Lightning Bolt; Fly, Empty Slot
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot
Level 5: Suffocation; Telekinesis, Empty Slot
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Cyclone: 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 0/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(50/50) charges
Lesser Metamagic Rod, Extend: 3/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 
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Satin Knights

First Post
[sblock=Aradra]You spot a dragon! Well, a dragon about the size of a house cat. Not being trained in which ones wizards can keep as pets, you are unsure as to exactly what type it is. The tattoo from the night before seems to be a very good likeness of it. But, the tattoo is now gone from Hasamanki's neck! It is as if it came alive. Hasamanki is quietly feeding it under his cloak from a pouch.

After a little while, the lump disappears and the tattoo returns.[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Nursing a hangover, Borric sits atop his horse and participates in most conversations the next morning monosyllabically. Most of the time a grunt is all that's necessary. He is wearing the shiny bronze armor once again, the picture of a knight.

Before bedding down for the night, he had made a second trip back to the tavern to get some more ale for the road. With the wizard's magic dome being protective and others not needing so much sleep, he is planning on having spare ale on hand to socialize before they settle in for the night again during the trip. He figures they might as well enjoy the excursion along the way.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge

Current Weapon in Hand: Longbow(LH) & Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jackslate45

First Post
Aradra cannot hide his look on confusion, and rubs his eyes, clearly thinking that he was seeing things. However when the tattoo returned, Aradra was sure that he was not seeing things. Deciding to say nothing for now, the soldier instead focus' on his journey, clearly thinking that the after effects of the island had not gone away yet.
 

Satin Knights

First Post
With the occasional delays to get around slower moving groups, it takes about another half hour past what is comfortable for the horses to get to the next way station type inn. Like the first, this one is quite full, but does have space in a couple common rooms for those that need it. Considering yesterday's arrangements worked well, Relic has Aradra lead him to another suitable spot before setting up a silver dome again.

Once the dome is setup, Hasamanki walks over to his horse and thanks it for its service. "I may be calling again tomorrow." The horse nods and then starts trotting off into a mist. It dissolves into the mist as well and disappears.

Turning back, he enters the dome and joins Relic. "Well, we still have quite a bit of work to do. Where were we?" The wizards continue their sharing of knowledge and secrets of the universe.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Reining in his mount, Borric considers the inn and the vacancies. But with some extra ale and decent conversation, he is content to sit around inside the silver dome another night. The way station inns are nothing like the night court brothels when it comes to entertainment anyway.

After caring for his black roan, he announces, "I am gonna check out the food and drink situation again. Perhaps it will be better than Halfling kibbles this time."

"Unless they have some good entertainment, I am happy to bring it all back here to enjoy."


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge

Current Weapon in Hand: Longbow(LH) & Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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