This thread is for SANTIAGO errata.
Pathfinder Player's Guide
Pathfinder Player's Guide
- Note that there are references to psionic abilities scattered throughout. The Scion class was removed and will be appearing in a later product in the AP. Those references will apply to that class.
- Pg. 1 - column three, bottom, should read "Section Two includes game rules information and additions usable by player characters – including classes such as the Engineer, the Medic, and the Cyborg, along with equipment and software routines."
- Pg. 7 - Adrenaline racial quality. Benefit should read: "Like a Berserker (Barbarian) you can enter a rage for up to two rounds per day. If you take the Berserker archetype for the Barbarian class, these rounds stack."
- Pg. 7 - Crystalline racial quality. Benefit should read: "You gain Energy Resistance 5 (fire, acid) but Vulnerability to Sonic attacks."
- Pg. 8 - Natural Weapon - the damage from the bite and claw attacks should be switched; the bite does 1d6 and the claws do 1d4.
- Pg. 19 - The Gum Trick - remove the sentence "If the Engineer presses the button after rolling a critical threat, she confirms the critical hit automatically."
- Pg. 22 - Medic. Remove the Flash of Genius feature.
- Pg. 33 is missing a paragraph under Spells. This should read "In the following tables, alternate class names are used for magical classes 'translated' into sci-fi equivalents. The Barrister, Cartographer, Engineer, Frontiersman, Naturalist, and Scientist are translations of Paladin, Bard, Cleric, Ranger, Druid, and Wizard/Sorcerer respectively."
Last edited: