. . . I assumed they aren't interested anymore. If you want to make a PC and join the party, go ahead!
OK, I'll go ahead with that. I was thinking of doing something that the September packet first made available in this playtest, such as a Gnome Bard -- but then I decided I shouldn't inflict that questionable archetype upon the party, so here's another idea:
Now working on Aeiyan Athelmar, Wood Elf Ranger, with the Commoner background (Profession: Forester).
Um, that combination gets Tool Proficiency of Mounts (land) both from background and class; should I substitute some other proficiency for one of those?
I'm still figuring out equipment, but will post when I think I have him done, and I'll include a Wisdom (Perception) check when I'm sure what his stats are.
Edit:
Aeiyan Athelmar, 1st-level CG Wood Elf Ranger with Commoner background
abilities generated by Point-Buy: 15-14-13-12-11-10 is 30 points (unless I added wrong) --
STR 14
DEX 16 (15 + 1 racial)
CON 12
INT 11
WIS 14 (13 + 1 racial)
CHA 10
Size Medium -- Height 5'10" -- Weight 154 -- Age 60 -- Eyes Blue -- Hair Gray
(Worships the elven god of nature or mystery or hunting, whichever)
Hit Points: 11 -- Speed 35 -- Initiative +3
AC 15 with Studded Leather
Elf Traits: Proficiency with Long sword, short sword, shortbow, and longbow
Low-Light Vision: see in dim light as well as in bright
Keen Senses: Advantage on WIS (Perception) checks
Fey Ancestry: Advantage on saves vs. being Charmed, and magic cannot put you to sleep
Trance: Gain the benefit of a long rest from 4 hours of meditation.
Fleet of Foot: Add(ed) +5 feet to speed
Mask of the Wild: Can try to hide when only lightly obscured by nature.
Background: Commoner (Profession: Forester)
Bkgd. Skill Proficiencies: Animal Handling, Athletics, Survival
Bkgd. Tool Proficiencies: Artisan's Tools (Fletcher), Gaming Set, Mounts (land)
Class: Ranger
Class Skill Proficiencies: Nature, Perception, Stealth
Class Saving Throw Proficiencies: DEX, WIS
Class Tool Proficiency:
Mounts (land) changed to: Artisan's Tools (Bowyer)
Class Feature: Tracking (auto-success in many cases)
EQUIPMENT:
Code:
Lbs. GP Item Details
==== === ==== =======
4 2 Clothes, traveler's
39 9 Adventurer's Kit (Pack, healer's kit, mess kit, 50 feet rope,
tinderbox, 10 torches, 10 days' rations, and a waterskin)
5 1 Bedroll
3 0.5 Blanket
13 25 Studded Leather (for AC of 13 + DEX mod (max. 2))
2 50 Longbow (1d8 piercing; Ammunition (range 150/600), heavy, 2-H)
3 25 Scimitar (1d6 slashing; Finesse, Light)
1 2 Dagger (1d4 piercing; Finesse, Light, Thrown (range 20/60)
3 2 Light Hammer (1d4 bludgeoning; Light, Thrown (range 20/60)
3 2 Light Hammer (1d4 bludgeoning; Light, Thrown (range 20/60)
3 1 Arrows (20)
3 1 Arrows (20)
5 5 Artisan's Tools (Fletching)
1 1 Pouch
0.5 1 Gaming Set (in pack)
1 0.01 Whetstone (in pouch)
TOTALS:
46.5 lb. 116.51 GP
Cash remaining: 58 GP, 4 SP, 9 CP
Wisdom (Perception) check with +2 WIS bonus, +1 Proficiency bonus, and Advantage -- Results=21 (the higher of the two rolls)
1d20+3 --> [10,3] = (13)
1d20+3 --> [18,3] = (21)
Link
http://invisiblecastle.com/roller/view/4291283/
BBCode
1d20+3=13, 1d20+3=21