Dungeon Raiders: The Wolf's Den

Jimmy Disco T

First Post
Tock charges into the cave, the ticking sound of his timepiece growing ever faster as he gains momentum - halberd lowered and ready to impale the Hobgoblin engaged with his ally.

Attack roll 1d20+4: 23!!! http://invisiblecastle.com/roller/view/4333698/

(there's not a +2 bonus for charge attacks a la 3rd ed is there?)

After his strike he brings his halberd in close, shortening his grip and ready to defend against counter attacks.

OOC: Move & charge vs the Hobgoblin with the longspear, taking up a position within 5ft of Bartleby and ready to use Protection style to impose disadvantage on any hostile attacks vs Bartleby or Tock (priority Bartleby) Hopefully between the torchlight and the light spell he can see all of this?
 

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Li Shenron

Legend
Rejik casts Light on his holy symbol and for now allows it to dangle freely around his neck, then he moves past the rocks looking for cover further in the cave.

Between the torch and the Light spell, everyone can now see normally in the first cave area.

The best cover you can get here is pushing your back against the wall, in case shoots are coming from the inner cave.

1d20+4=12 (miss?)

And then he looks up at the hobgoblin towering over him, and his big pointy stick.

Tock charges into the cave, the ticking sound of his timepiece growing ever faster as he gains momentum - halberd lowered and ready to impale the Hobgoblin engaged with his ally.

Attack roll 1d20+4: 23!!! http://invisiblecastle.com/roller/view/4333698/

(there's not a +2 bonus for charge attacks a la 3rd ed is there?)

After his strike he brings his halberd in close, shortening his grip and ready to defend against counter attacks.

OOC: Move & charge vs the Hobgoblin with the longspear, taking up a position within 5ft of Bartleby and ready to use Protection style to impose disadvantage on any hostile attacks vs Bartleby or Tock (priority Bartleby) Hopefully between the torchlight and the light spell he can see all of this?

As the hobgoblin laughs at Bartleby's off-target strike, he is impaled straight in the belly by Tock's halberd.
[MENTION=6749529]Jimmy Disco T[/MENTION], you can roll for damage!

(there is no bonus for charging, the only benefit is that you get both some limited movement and an attack in the same action)

BTW, the bottleneck is quite narrow, so only 2 characters can manage to attack the hobgoblin with melee weapons simultaneously.
 

wedgeski

Adventurer
Between the torch and the Light spell, everyone can now see normally in the first cave area.

The best cover you can get here is pushing your back against the wall, in case shoots are coming from the inner cave.

OOC: Right-o. Rejik will do so (whether or not it gives him any tangible cover), turning his attention to the interior of the cave, looking over Bartleby and Tock's shoulders while they take care of the gobbo.
 
Last edited:



tuxgeo

Adventurer
Marry Christmas . . .

. . . to all participants and to non-participatory readers alike.
(Bumping the thread upward for reasons.)

Speaking out of turn, Aeiyan says, "Remember to leave one of them alive for interrogation!"
 

Kobold Stew

Last Guy in the Airlock
Supporter
(pre-round 5 -- are we on round 5 yet?)

Before Bartleby acts, he is wondering if he has any sense of how many opponents are on the far sense of the pass? Fewer than 5, 5-10, 10 or more is the (general) degree of precision he is looking for. Thanks!

(and I hope everyone's having a great day!)
 

Li Shenron

Legend
Small recap for Round 5:

Bartleby and Tock have melee'd with the two (previously wounded) hobgoblins blocking the bottleneck, and dispatched them already. Rejik is near them, defensively pressing against the rock and sheding Light from his holy symbol. Sulannus has just entered the outer cave as well, while Aeiyan is atop the boulders, holding a torch as addition source of illumination.

From the noise and perhaps some glimpse of their eyes, you get the feeling that there are about half a dozen more hobgoblins lurking in the cave beyond.

Initiative:

Bartleby 19
Sulannus 19
Hobgoblins 13
Aeiyan 10
Rejik 9
Tock 7

Read more: http://www.enworld.org/forum/showth...on-Raiders-The-Wolf-s-Den/page8#ixzz2ohwEnzkI

[OoC: no pressure to post during your holidays, but be sure that I am still here :) ]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Bartleby pushes ahead, hoping to make room for his colleagues.

He moves through as the bottleneck widens, and steps aside, allowing those with real fighting ability to pass through. As long as he's out of the way, he steps up to one of the hobgoblins, and swings at the, missing wildly.*

He calls to his colleagues to come on through.

*1d20+4=9. (rolled last night, before the ENWorld server went down).
 

Li Shenron

Legend
As Bartleby enters the inner cave, he is caught in a volley of arrows and clashing longspears!

On the inside, the inner cave widens slightly to the left (about 5ft) and more significantly to the right (about 20ft). It then extends further ahead at least 40ft, then at the bottom it seem to continue southward (i.e. to the left). Bartleby can see that at the west (i.e. forward) end of the cave there is a large boulder against the wall, or partially into it.

Two hobgoblins armed with longspears were waiting beyond the bottleneck, one to each side, while four hobgoblins archers were in the right side of the cave, hiding from view of anyone before the bottleneck, ready in formation to release their arrows (two of them kneeling side-by-side, the other two standing up behind them).

Fortunately for Bartleby, all of the attacks miss or are blocked by shield and armor. All except one single arrow, which however strikes him painfully (8 points of damage).

Very bad picture of the inside room below: 'B' is Bartleby, 'a' is for archers, there are 2 other hobgoblins with longspears at each side of Bartleby (~10ft away, they have reach).

Code:
___    __
   \__/  \
         /
\        \
|        |
|        |
|      aa \
/       aa/
\_ B ____/
  \ /

--> North
 

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