Trit One-Ear
Explorer
Hey all,
Due to an amazing string of bad luck and schedule conflicts, my group has yet to tackle the Succubus boss fight many of you helped me design. The silver lining of this is I've been able to polish it up a bit more before we play. I wanted to put my design out there one last time for folks to pick apart, so I'm 100% confident when I run it this Sunday. My players are all itching to play after almost two months of downtime, poised right before the epic conclusion, so I want to make it memorable.
First off, thanks again for everyone who helped me on my last thread!
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The heroes have stormed a city under siege, fought off cultists and devils, all to reach the central citadel of the city. Bursting through the throne room doors, they find the Duke and his advisors in a tense meeting. The heroes are able to identify which of the advisors is the Succubus they've been hunting. After a brief opportunity to roleplay (a Skill Challenge I'll more or less make up on the fly, with some substantial benefits if they're able to break the Succubus' hold on the Duke), we begin!
Stage 1
The Succubus commands her Cambion mooks, disguised as the City Guard, to apprehend the heroes. The guards engage the heroes, attempting to keep them from the Duke and his Council (one of which has allied himself with the heroes). 5 guards form a wall, but I expect this will be broken. When the players reach the Succubus, the Duke intervenes, forcing the heroes to either attack him or allow him to strike at them again and again. The Succubus uses wizard-sytle spells, some damage and some control, in line with her appearance as the Duke's Arcane Advisor. Fairly straight forward, this stage ends either when all the guards are defeated, or when the Succubus' health is drained to 2/3 her total health (effectively killing this monster stat block).
Due to an amazing string of bad luck and schedule conflicts, my group has yet to tackle the Succubus boss fight many of you helped me design. The silver lining of this is I've been able to polish it up a bit more before we play. I wanted to put my design out there one last time for folks to pick apart, so I'm 100% confident when I run it this Sunday. My players are all itching to play after almost two months of downtime, poised right before the epic conclusion, so I want to make it memorable.
First off, thanks again for everyone who helped me on my last thread!
----------
The heroes have stormed a city under siege, fought off cultists and devils, all to reach the central citadel of the city. Bursting through the throne room doors, they find the Duke and his advisors in a tense meeting. The heroes are able to identify which of the advisors is the Succubus they've been hunting. After a brief opportunity to roleplay (a Skill Challenge I'll more or less make up on the fly, with some substantial benefits if they're able to break the Succubus' hold on the Duke), we begin!
Stage 1
The Succubus commands her Cambion mooks, disguised as the City Guard, to apprehend the heroes. The guards engage the heroes, attempting to keep them from the Duke and his Council (one of which has allied himself with the heroes). 5 guards form a wall, but I expect this will be broken. When the players reach the Succubus, the Duke intervenes, forcing the heroes to either attack him or allow him to strike at them again and again. The Succubus uses wizard-sytle spells, some damage and some control, in line with her appearance as the Duke's Arcane Advisor. Fairly straight forward, this stage ends either when all the guards are defeated, or when the Succubus' health is drained to 2/3 her total health (effectively killing this monster stat block).
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