[LPF] Lost Imperium

Garadh_zps2e17f378.jpg


Garadh gives a slight bow. "Greetings Captain. I am Garadh, of Venza. I too know little of sailing, though I have spent some time in small boats, but I can load things if you require help."

Mini-stats
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0[/sblock]
 

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Commander_Fallout

First Post
He looked from Quillion to Zartosht, and shook his head, "Is it true that you are from the Sands? You do not look Teshi, you must be a tribesman, yes?" he unraveled his keffiyeh, and gestured to his elven features, "You see, I am not Teshi either, but a nomad as well. I am sorry if there was some misunderstanding between us."
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 23/23
CMB: +3 CMD: 16
Fort: +2 Reflex: +7 Will: +4
Perception: +8, Low Light Vision
Initiative: +5
Current Weapon in Hand: +1 Scimitar (+6, 1d6+4, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Dervish Dance
Spells Remaining (1st): 4/4

Used Items:
-

Abilities Used:
-
[/sblock]
 
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GlassEye

Adventurer
Captain Minali nods to the giant half-orc as he moves away from the gangplank. "We'll hope that beast settles quickly then." She turns to Pirvinia to answer the sorceress' question of accommodations. "Unfortunately, with the horses taking up so much space in the hold we've had to break down some of the walls belowdeck. The men will share space with the crew below but as the only other woman aboard you will share my cabin. It'll be crowded but much more spacious than the others have. Of course, any of you are free to sleep on deck if you wish."

Minali appraises Garadh with a keen eye then gives a nod. "So be it. You look like you've hoisted a few crates in your day. I'd be glad of the extra hand. Zartosht will see that you have something to do." The Captain frowns and looks from Zartosht to Samad and back again when Quillion makes his explanation of the strange tension between the two.

Before the captain can comment Zartosht steps up to Samad and peers into his elven eyes. He barks a laugh and grasps the elf's forearm in the greeting of those from the Living Sands. "It is true: you are not Tesh, nor am I. Only a fool or someone who has been too long from his home would see an enemy where one does not exist. Perhaps I am both, but there shall be no trouble between us."

With things smoothed over and the Captain itching to resume loading cargo and passengers effects, Zartosht takes Garadh to help finish the loading. The others move aside so the crew can work unimpeded. Tide is already flowing out before the last horse is aboard but once it is settled and the hatch closed the crew are scrambling to raise sails. In moments the Breezy Maid is on her way.

-----

Life aboard the Breezy Maid is everything Quillion remembers about shipboard life from cramped conditions to poor quality food. There is no privacy for anyone except Pirvinia when the captain is on deck which she is during most of the day but the cabin is stiflingly hot. At least on deck there is breeze and the occasional, brief rain storm to cool one down. Most of the sailors, apparently under strict orders from the captain, pay no heed to the passengers; all crew interactions occur with either First Mate Zartosht or Captain Minali.

Several days into the journey when the sun is high and the skies are clear everyone hears the call of the sailor on watch, "Flying rays to port!" Off the left side of the ship a school of rays fly alongside the ship skipping off the waves like a rock skips across a calm lake when thrown just so.

Combat Map

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. . . Brother Goswald . . . . . . Zartosht, First Mate . . . . . . Captain Minali . . . .
 

sunshadow21

Explorer
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Aside from a quick snort of recognition at the bad food, Quillian suffers no particular discomfort; ships and the open sea were as much his home as any port or city was during his youth. Being a halfling and thus being able to fit places most folks couldn't didn't hurt any. After it becomes apparent that the crew is distant on the captain's orders, he generally leaves the crew alone, though he does offer to take watch up in the crow's nest at times and makes himself available to both the captain and the first mate for being available to help should it be necessary, though most of the help comes in the form of aiding the ship doctor in tending the minor ills and injuries that inevitably occur during a sea voyage. He spends most of the time tucked away in the small corners of the upper deck observing, meditating, and enjoying the sea breezes. Occasionally, he also tries to catch Brother Goswald in a temporarily private corner of the ship and discuss what the man knew about the ruins they were headed to or heads below deck, calming the animals as best as he can. At night, he sits at the edge of the sailors gathered below deck, but respectful of the captain's wishes, simply listens, not forcing any further participation or notice.
---------------
At the sight of the rays, he smiles as he observes them, curious to see if they are the same or similar to any of the creatures he used to encounter on the sea between Venza and the Great Delta.

Knowledge (nature) (1d20+8=18)

[sblock=ooc]Pardon the minor freedoms I took in describing his activities, but given his background and his personality, it's next to impossible that he wouldn't try to do something while on board ship.[/sblock]
 
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BigB

First Post
Tsaaruck.jpg
Tsaaruck spends his time aboard the ship trying to get out of the way. As days go by he seems more uneasy and can be seen pacing about like a caged animal. Occasionally he visits his horse thought the visits are short when there he speaks to the horse to sooth it and remind it that this is only temporary that they will be free once again.

[sblock]Tsaaruck has no ranks in any knowledge area so no knowledge of these creatures.[/sblock]

As the lookout announces the rays Tsaaruck watches them. "What manner of creatures are these? Are they dangerous?" He looks about to see how others are reacting.

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 28 current: 28
CMB: +6 / CMD: 18 Fort: +6 / Ref: +1 / Will: +1
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 8/8

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

GlassEye

Adventurer
t1ie.jpg

The rays skip across the waves alongside the Breezy Maid but abruptly the school shifts directions and heads towards the ship. There are ‘fwap’ sounds as several of the rays strike the ship but a few have gained enough altitude to cross the ship’s rail. One of the rays skims right above the deck and strikes an unsuspecting Zartosht on his lightly covered leg. The ray tumbles to the deck flapping its triangular shaped wings.

”Gah! Cursed beasts!” yells the first mate as he steps back from the sea creature’s lashing tail.

The cause of the sudden change of course of the rays is evident as a pair of dragon-like creatures burst from the waves after the rays. These creatures are as large as a man with a sinuous tail that stretches out nearly eight feet behind the creature. Spotting the ship the drakes begin to circle round to investigate.

Combat Map

GM: Combat: Round One.
Pirvinia is up first with a free round, then the drakes, then the entire party.

[sblock=Combat Information]
Initiative
Pirvinia (free round actions)
Drakes
Adventurers

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 20/20 hp remaining
Quillion: 20/20 hp remaining
Tsaaruck: 28/28 hp remaining
Samad: 23/23 hp remaining

Enemy Stats
Drake 1: (AC 16, 13 FF, 13 T) 34/34 hp remaining
Drake 2: (AC 16, 13 FF, 13 T) 34/34 hp remaining[/sblock][sblock=Flying Ray - K (Nature) DC 11]The Flying Ray is also known as the Skip Ray or the Sargasso Ray. It is mostly harmless but if agitated has a nasty sting that affects a person’s balance.
[sblock=K (Nature) DC 16]The Flying Ray is actually a plant creature that sometimes attempts to implant a seed into a person. The seed feeds off the body of its victim, eventually killing the host and forming a new Ray.[/sblock][/sblock][sblock=Drake – K (Arcana) DC 14]The Tidewater Drake is a dangerous predator and distant cousin to the Sea Drake that usually hunts around remote shorelines. Both bite and tail are dangerous and the drake can use an unnatural burst of speed to close on its prey.
[sblock=K (Arcana) DC 19]The Tidewater Drake has a caustic salt spit that burns like acid and (usually) pins its prey to rocks until it has time to feed.[/sblock][/sblock]

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. . Zartosht, First Mate . . . . . . Captain Minali . . . . . . . Tidewater Drake . . . .
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia3_zpsa7ffdd2f.jpg

Pirvinia was standing the aft Quarterdeck and watching the flying creatures with ignorant interest. When the drakes appeared, they were not something she knew a damned thing about.

"Hey, what are those things? Look dangerous. Tsaaruck, don't get too far away from me. Stay within twenty five feet and I can make you big and you can reach over the side better to chop them up if necessary."

She pulled out her wand of Enlarge Person and triggered the spell. It was going to take a moment to activate.

[sblock=Crunch]Know Arcana (1d20+7=8) - Pffpht
Move Action to Draw Wand
Trigger Enlarge Person, Casting time 1 Round. Using Standard Action to start it.
[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
20 Current: 20
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
Wand of Enlarge Person
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 

GlassEye

Adventurer
The drake leading the pair snaps up a ray and gulps it down then paces the ship just off the bow. Its neck twists so that it can stare with reptilian disdain at Garadh.

The second drake banks sharply and cuts across the deck between Samad and Tsaaruck. Though its wings are folded as it passes, Samad and Tsaaruck feel the leathery wings brush them as the drake flies by. It lands on the rail on the starboard side but its weight is too much for the wood. The rail snaps and the drake drops a few feet before catching itself on the deck with widespread wings. The drake hisses and its tail lashes wildly as it is clearly irritated by the surprise of the short fall.

The drake turns its beady eyes towards the largest looking threat and coughs up a blob of mucus that splatters Tsaaruck and the deck around him. The mucus burns and its ropy strands hinder the barbarian and leave a steaming mess on the deck.

Captain Minali yells at her crew and the sailors dive for cover. Zartosht grunts in pain as the ray lashes its tail around his leg and sinks its stinger into it. He yanks a dagger from his belt and stabs at the ray.

Combat Map

GM: Combat: Round One.
The entire party is up.
Tsaaruck, Ref DC 14 to halve dmg & avoid entangle

[sblock=Combat Information]
Initiative
Drakes
Adventurers

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 20/20 hp remaining
Quillion: 20/20 hp remaining
Tsaaruck: 13?/28 hp remaining; 15 dmg from caustic mucus; entangled
Samad: 23/23 hp remaining

Enemy Stats
Drake 1: (AC 16, 13 FF, 13 T) 34/34 hp remaining
Drake 2: (AC 16, 13 FF, 13 T) 34/34 hp remaining
Ray: (AC 14) 15/15 hp remaining[/sblock]

mkb6.png
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. . Zartosht, First Mate . . . . . . Captain Minali . . . . . . . Tidewater Drake . . . .
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia3_zpsa7ffdd2f.jpg

Pirvinia finished the enlargement spell on the warrior and released it. She watched the half-orc grow in size.

"There you go, big guy. Smash the critter."

She pointed a finger and sent pitiful lighting bolt arcing to the drake and then she steps back from the rail to take cover behind the helm and the Captain.

Updated Map [sblock=Crunch]Move Action to Finish Enlarge Person on Tsaaruck (10/10 rounds)
Standard Action to Ranged Touch Jolt on Drake 2 (1d20+4=19, 1d3+1=3)
5ft step, Map updated[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
20 Current: 20
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
Wand of Enlarge Person (-1 Charge)
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 

BigB

First Post
Tsaaruck.jpg

Tsaaruck's moment of uncertainty ends quickly when the large beast attempts to land on the ship rail damaging a portion of the ship and then spits some vile mucus at him. He manages to move out of the way of the worst of it as it steams in a pile on the deck. Feeling the burn of the splattering mess he is overcome with a primal instinct for survival he submits to it and is consumed with a rage that has boiled within. He grabs his warhammer with both hands and moves up 10ft to close the distance and answers the beasts challenge with his own attack. As he moves forward his footing is unsure with the mucus from the beast and the moving ship and his attack slides off the beast with no apparent damage to it.

[sblock]
Reflex Save 1D20+1 = [19]+1 = 20
I used stats before the enlarge spell for his reflex save, if that is not correct will need to subtract for reduced dexterity. Should still succeed the DC14 check.

Raging/Enlarged

to hit drake 1D20+9 = [6]+9 = 15 - 1 for enlarged size =14

[/sblock]

[sblock=mini stats Raging/Enlarged]
Tsaaruck
Initiative +0
AC: 15 (without shield/ Flat:15, Touch: 10)
HP: (28)32 current: 24
CMB: +9 / CMD: 20 Fort: +8 / Ref: +0 / Will: +3
Resistence: 0
Current Weapon in Hand: Warhammer
Rage: 7/8

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

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