[LPF] Lost Imperium

sunshadow21

Explorer
attachment.php


"I guess if you want to be supper like your friend here, that's on you." Quillian shrugs as he launches a bolt of lightning out of his finger at the already heavily besieged before moving down to the lower deck to make it clear that following him would simply be moving into a deathtrap.

[sblock=actions]Lightning Arc touch attack = 17, damage = 5
Move[/sblock]

Updated Map

[sblock=mini-stats]Quillian Barthony
AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place:

Lightning Arc 4/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light Stabilize
1st - Obscuring Mist (cast); Alter Winds, Cure Light Wounds, Hydraulic Push
2nd - Wind Wall; Gust of Wind, Summon Nature's Ally II[/sblock]
 
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GlassEye

Adventurer
The ship passes beyond the cloud of enveloping mist and Captain Minali steps up to the rail of the aft deck. Pointing at the nearest drake she yells, "Get those things off my ship!" When Tsaaruck's hammer smashes down on the drake's shoulder and the sound of breaking bone is audible across the deck she cheers. And when Quillion's lightning arcs over Tsaaruck and Garadh to dance over the drake's scales and knock it down Captain Minali points at the druid and calls out, "Free passage for you, my friend! And the same to whomever takes down that other one!"

The remaining drake is less pleased, however, and hops up to the edge of the fore deck and hacks out a spray of caustic mucus that splatters Tsaaruck and Garadh. The ropy strands of phlegm burn and constrict...

Combat Map

GM: Combat: Round Three; Everyone is up.
Garadh & Tsaaruck: DC 14 Ref for 1/2 dmg and to negate entangle.

[sblock=Combat Information]BigB: an enlarged warhammer does 2d6 instead of 1d8. I rolled corrected damage for you.

Drake1: 5 ft step, breath mucus [14 dmg]
Drake2: passes out

Initiative
Drakes
Adventurers

Party Stats
Garadh: 35/35 hp remaining [7 or 14 dmg]
Pirvinia: 20/20 hp remaining
Quillion: 20/20 hp remaining
Tsaaruck: 24/32 (28) hp remaining [7 or 14 dmg]
Samad: 23/23 hp remaining

Enemy Stats
Drake 1: (AC 16, 13 FF, 13 T) 28/34 hp remaining {5/5}
Drake 2: (AC 16, 13 FF, 13 T) -2/34 hp remaining DYING
Ray: (AC 14) 0/15 hp remaining; DEAD[/sblock]

mkb6.png
2ot.png
clcb.png

. . Zartosht, First Mate . . . . . . Captain Minali . . . . . . . Tidewater Drake . . . .
 
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BigB

First Post
Tsaaruck.jpg
Bellowing his challenge to the dying drake Tsaaruck does not see the other Drakes attack coming and does not avoid the acitic entanglement. The acid burns and he is enraged at his restricted movement.

[sblock]
Reflex save 1d20=4
Can he make a str check to break out of the restricting coils?
And can he drink a potion while entangled?
[/sblock]

[sblock=mini stats Raging/Enlarged]
Tsaaruck
Initiative +0
AC: 15 (without shield/ Flat:15, Touch: 10)
HP: 10/32 (28)
CMB: +9 / CMD: 20 Fort: +8 / Ref: +0 / Will: +3
Resistence: 0
Current Weapon in Hand: Warhammer
Rage: 6/8

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Pirvinia3_zpsa7ffdd2f.jpg

Pirvinia moved down the ladder to the main deck to come up behind the warriors that took down the first drake.

"I guess being much larger certainly helped. With your longer reach you can get the other one from the main deck."

She pointed her finger again and sent another small bolt of arcing electricity zapping towards the remaining sea monster.


Updated Map [sblock=Crunch]Moved, Map updated
Standard Action to Ranged Touch Jolt vs Drake 1 (1d20+4=8, 1d3+1=3)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +4 (6 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
20 Current: 20
CMD:
11, Fort: +3, Ref: +3, Will: +4 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot

Weapon in Hand:
Wand of Enlarge Person (-1 Charge)
Spells Remaining:
1st Level: 6/6

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +11
AC:
18 (Touch 16, flat-footed 16)
HP:
10 Current: 10
Fort: +0, Ref: +4, Will: +5
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +7, dmg: 1d2-5(1 non-lethal)][/sblock]
 

GlassEye

Adventurer
[sblock=Entangled by Mucus]Movement is restricted to half speed, cannot run or charge. -2 on attack rolls. -4 Dex. No other penalties so you can drink a potion. Unfortunately, the only way to end the entangle effect is to make the DC 14 Reflex save, which Tsaaruck (and possibly Garadh) will need to make every round at the end of their turn until they succeed it once.[/sblock]
 

BigB

First Post
Tsaaruck.jpg
Tsaaruck takes out a vial from his belt pouch and gulps it down. As Privinia moves toward them he smiles. "Yes big I like. It is certainly helpful. If I can get there this one will feel my hammer as well." He turns and hobbles toward the remaining Drake.

Updated Map

[sblock]
Drink potion and move 20ft (1/2 of 40move)
cure moderate wounds potion 2D8+2 = [2, 6]+2 = 10
[/sblock]

[sblock=mini stats Raging/Enlarged/Entagled]
Tsaaruck
Initiative +0
AC: 13 (without shield/ Flat:13, Touch: 8)
HP: 20/32 (28)
CMB: +9 / CMD: 20 Fort: +8 / Ref: +0 / Will: +3
Resistence: 0
Current Weapon in Hand: Warhammer
Rage: 5/8

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

Garadh_zps2e17f378.jpg

Tangled in the drake's burning phlegm, Garadh staggers away from its corpse, seeing that the enlarged Tsaaruck is blocking the shortest way to the second drake.


Combat Map

[sblock=Actions and rolls]Reflex save = 1d20+3 = 12 (failed)
Move 30 ft. (half speed double move)
[/sblock]

Mini-stats
[sblock]Garadh
Initiative: +0 (due to entangled)
HP : 35, currently 21
AC: 19 (touch 11, flat-footed 18) - due to entangled
CMB +7, CMD 17 (due to entangled)
Fort +7, Ref +1 (due to entangled), Will +0
[/sblock]
 

Commander_Fallout

First Post
With Tsaaruck where he was, Samad wasn't sure he could make a shot without hitting him. He slid the bow back onto his back and ducked to pick up his dropped sword. He needed to get to the bow quickly, and so he rubbed his shirt sleeve, which he had discovered locked away in a tower in his first adventure. The embroidery flashed faintly, at which he ran and leapt up across the deck and up the stairs with alarming alacrity.
Combat Map
[sblock=OOC]He spends to move actions to sheathe and pick up his weapon, then activates his Quick Runner's Shirt to allow him to move 30 ft (assuming the stairs are difficult terrain) into flanking position.[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 23/23
CMB: +3 CMD: 16
Fort: +2 Reflex: +7 Will: +4
Perception: +8, Low Light Vision
Initiative: +5
Current Weapon in Hand: +1 Scimitar (+7, 1d6+5, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Inspire Courage (+1)
Spells Remaining (1st): 4/4

Used Items:
-

Abilities Used:
3/11 rounds of bardic performance used
[/sblock]
 

sunshadow21

Explorer
attachment.php


Quillian step up by Garadh and reaches out to touch the man. As he does so, a slight breeze seems to appear in his hands that is absorbed by Garadh's body. "Let the Stormlords aid you in your quest to untangle yourself."

[sblock=actions]Move
Cast Guidance on Garadh[/sblock]

Updated Map

[sblock=mini-stats]Quillian Barthony
AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand:
Current Conditions in Place:

Lightning Arc 4/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist (cast); Alter Winds, Cure Light Wounds, Hydraulic Push
2nd - Wind Wall; Gust of Wind, Summon Nature's Ally II[/sblock]
 
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GlassEye

Adventurer
The drake screams its dismay as the adventurers close around it. It sees Tsaaruck as the most threatening and it sinks its teeth into the barbarian's shoulder. Ripping its teeth loose the drake snaps out its wings and throws itself off the deck and into the air. Its actions leave it momentarily vulnerable to Samad and Tsaaruck before it puts a little distance between itself and the ship.

Combat Map

GM: Combat: Round Four; Everyone is up.
Samad & Tsaaruck: drake provokes AoO as it moves (Rnd 3)
Garadh & Tsaaruck: DC 14 Ref to negate entangle and end continuing burn.

[sblock=Combat Information]
Drake1: bites Tsaaruck [8 dmg]
Drake2:

Initiative
Drakes
Adventurers

Party Stats
Garadh: 21/35 hp remaining
Pirvinia: 20/20 hp remaining
Quillion: 20/20 hp remaining
Tsaaruck: 12/32 (28) hp remaining
Samad: 23/23 hp remaining

Enemy Stats
Drake 1: (AC 16, 13 FF, 13 T) 28/34 hp remaining {4/5}
Drake 2: (AC 16, 13 FF, 13 T) -3/34 hp remaining DYING
Ray: (AC 14) 0/15 hp remaining; DEAD[/sblock]

mkb6.png
2ot.png
clcb.png

. . Zartosht, First Mate . . . . . . Captain Minali . . . . . . . Tidewater Drake . . . .
 

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