[LPF] Evil Unto Evil

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien shrugged, "Well, I am not really sure where we should go next as a priority."

"Let us see the other crime scene and find out if there are any more clues. Then we can go see if there is something more to be learned amongst the fishermen."


The archeress turned to Harry, "Lead the way, Harry."

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

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Systole

First Post
Harry nods. "Sure thing, ma'am. This-a-way." Thankfully, this pass through town doesn't result in an ambush by criminals, either of the living or undead varieties.

Harry eventually leads you to a rather nicely appointed townhouse with a pair of thugs standing outside. They nod as you approach. The slightly more intelligent looking one says, "You wanted 'em done up with holy water, right? 'Cause we wetted 'em down with the stuff, like we was told to. But everything else is just the same as it was."

This crime scene is somewhat different from the other. Unlike the Syndicate crime scene, this house had not been reinforced at the time of the attack, and it appears somewhat worse the wear for it. The door is still on its hinges, but the windows have been shattered with great force, and the inside of the house is covered with splinters of glass.

Three bodies lie sprawled across the floor as well. From outside, you can see that each has a partially-evaporated damp spot where they were apparently treated recently with holy water. Two of the bodies are human males, and the third is a dwarf male.

"The short one would be 'Thumbs' Stonewalker,"
Harry says. "The blonde with the ponytail is Dorosh, and the other should be Titus van Andrei. Poor Dorosh. He was quite a character."

"Got away from Cato's halfling bitch-wolf when she was out for blood. Twice," the smarter thug agrees. "Shame his luck finally ran out."


BH_150.jpg

. . . . Blind Harry . . . .
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"So, I suppose some THING shattered das vindows in and attacked das fellers here." Heinrich looks to his fellow investigators for a moment, the turned back with a slight vacant look as he detects any possible lingering auras.
Spell craft check
1d20+18=36
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien was not sure what they would learn at the crime scene, but that was more the expertise of the red-headed spell casters. She was more of a warrior. However, with the thugs being so amiable and chatty, she decided to speculate out loud and see what everyone thought.

Striking up a conversation with Harry and the two thugs, she asked, "Hmm, what do all of the victims have in common, if anything? What were they roles or importance in their respective organizations?"

"And how long were they members? Were they present before the split?"


[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure

"And how long were they members? Were they present before the split?"

Heinrich's ears perk up at that question. He with holds any information he may gather from his spell until he hears the answer.


[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

jkason

First Post
Eanos Setirav, human inquisitor

Eanos lets Tyrien do the chatting, instead turning his enchanced senses to the room. He sniffs around for both the undead stench from the previous scene, and the perfume he caught a piece of at the cemetery, hoping one of them might provide a trail of some sort.

His ears perk momentarily at mention of Sugar Sweet in connection with one of the victims, but he focuses on processing the scene for now, leaving the chattier archer to ply the men for information.

[sblock=ooc]Trying to get caught up, so this one's kind of slight. My apologies. Rolls here for noticing and tracking as the case may be:

Perception (scent); Survival (w/ spell bonuses) (1d20+23=37, 1d20+25=30)[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +10 (+12 w/ purity, +13 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 3/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Systole

First Post
The victims and the inside of the house were apparently peppered with shards of flying glass. Standing outside and looking in, Heinrich is fairly sure that the attacker started things off with a type of sonic evocation spell -- probably the one most wizards refer to as 'Shout.'

The two thugs look at each other, not sure how much they should disclose to Tyrien, investigator or no. Finally, the smarter one shrugs. "Thumbs was here since the beginning, that I know. I mean, before the split for sure. Dorosh and Andrei joined before us, but I'm not sure when. And they were all higher up than us. I don't know what you'd call it. Mid-level?" He searches his memory. "But yeah, I think there's been one of the old boys who got got each time we've been hit. Is that who they're going after?"

Eanos looks around the room. Aside from the familiar rot-and-seawater smell, he notices a few interesting things. A shred of fabric hangs on a jagged shard of glass in the window, where the killer presumably came through. In the glass shards, there are scuffmarks where he walked, and it appears he shuffled, or had a bit of a limp -- which is probably not surprising if the killer is some sort of corporeal undead. Lastly, among the shards of glass from the windows, Eanos finds a bit of curved glass. After a bit of a search, he's able to locate a few more pieces. It looks like the remains of a small vial, probably something that had a potion in it and then was stepped on or dropped.

BH_150.jpg

. . . . Blind Harry . . . .
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich weighs the information momentarily then says, "Das spell vas Shout most likely, That vas used to shatter glass."
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien was pretty sure that was exactly what was going on, but she did not think it was appropriate to say so to the thug. She shrugged, “No one can say for sure, except the killer.”

“But finding out what is in common with each of the murders can only aid us in determining the motive and narrowing the suspects.”

“If the killer is going after the higher level people who were with the original organization, then it certainly indicates a different list of suspects than a killer that is chaotically murdering people all willy nilly.”


She had another thought.

“It would be helpful to know how many people are left alive on a list of potential future victims. The two bosses and their representatives that hired us make four. How many other people are alive and around from before the split? Mayhap we can set a trap for the killer.”

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

As Tyrien makes explicit mention of the gang bosses as targets in front of the nervous thugs, Eanos suppresses a flinch, but says nothing, deciding he'd likely only hightlight what he hoped to obscure.

Eanos keeps the signs of undead presence to himself as long as the guards are near, but does bring his collected finds to the others, whispering a quick prayer to Issolatha to check for auras before asking the more skilled Heinrich to identify them.

"Looks like the shouter left behind some presents," the inquisitor says, offering the fabric and curved glass shards. "Not sure if this broke on accident or on purpose, but if they were carrying it, figure it might be important, yes?"

[sblock=ooc]Detect Magic to look for auras. As above, keeping signs of undead to himself for now. I'm assuming by the description that Eanos doesn't have all the pieces of whatever the vial was, which makes sense. If he does, he'll ask Tyrien to use Mending to put it back together.

I can't get invisible castle OR coyote code to respond for me right now. If Eanos detects magic on any residue in the glass, and there's any to taste, he'll go ahead and try the "sample potion to identify" option for Perception. Since it's not scent based, his mod on that should be +19, so he should auto-succeed on anything up to a 5th level spell, I believe (DC 15 + spell level?).

If there's not enough to sample, he'll likely need our resident wizard to sort out any auras, since Eanos's Spellcraft is a laughable +4 (He's more interested in the secrets of people, and lets Issolatha handle the secrets of magic. ;) ).[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +10 (+12 w/ purity, +13 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)


In Hand: None (evidence)


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 3/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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