[LPF] Evil Unto Evil

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien had nothing but wary rest while they sailed to Gandling so she was fine with getting down to the tasks at hand without much delay. She almost felt lucky to have arrived in one piece considering the crew of the ship.

She was not sure what the red-headed wizard meant by teams as there were only three of them. “I am thinking it be better we stay together for the moment. The more eyes to see with, the better.”

“No offense intended, Blind Harry,” she added for their guide’s benefit.

Pulling Eanos aside for a moment she asked softly, “This town is a hornet’s nest most likely. You are a good judge of people, you can let us know if we find someone you think to be trustworthy.” She nodded back to Blind Harry.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Tyrien2Avatar_zps9be57a6a.jpg

Tyrien had nothing but wary rest while they sailed to Gandling so she was fine with getting down to the tasks at hand without much delay. She almost felt lucky to have arrived in one piece considering the crew of the ship.

She was not sure what the red-headed wizard meant by teams as there were only three of them. “I am thinking it be better we stay together for the moment. The more eyes to see with, the better.”
[sblock=Perrinmiller]For some reason I was thinking we had more pc's and had been split into two teams.[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos bows his head slightly in thanks to Sugar and Rahor, allowing that they have other obligations calling to them.

Eanos nods to Tyrien's suggestion, his sharp gaze lingering slightly on the blind guide as he assesses him. Whatever he might learn, he says only, "Fastest way to start is the closest site, yes? Lead the way, Harry," Eanos says, uncertain whether the Syndicate or the Crew death is nearest to their current position.

[sblock=ooc]Invisible Castle is down for me, so rolled the Sense Motive on Coyote Code. Eanos is just looking for a general sense of trustworthiness at this point, since Harry's not said much to test for lies:

Sense Motive Blind Harry: 1D20+20 = [13]+20 = 33
[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17, Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9

Conditions: None

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Systole

First Post
Sugar Sweet and Rahor take their leave, the groups of thugs following them with several backward glances.

Blind Harry nods and begins heading in the general direction that Sugar Sweet went, his walking stick clacking along the poorly-set cobblestones. "Yes, sir!" he says with what seems to be a genuine smile. "So I understand you're going to be putting an end to all this? It'd be a great weight off my shoulders, that's for sure. Can't make much of a living being a guide for visiting sailors when they're afraid to set foot off their ships. And rightfully so, I regret to say.

"In any event, we're going to visit the apartments of Ms. Variona van Sart, who was one of the Syndicate's financial types, and her bodyguard. Well, he was a bodyguard in addition to 'other considerations,' if you know what I mean. The gentleman's name was Rupert Han, if memory serves."

Harry leads you to a house that's been well-fortified, as if it were a building under siege. Boards have been nailed up over the windows, and the door is made of heavy oak which has been smashed inwards, apparently with an axe. A pair of thugs stand guard outside, and nod to you as you approach -- it's obvious that they've been informed of your arrival. A light scent of rotten meat drifts out of the apartment, and Harry wrinkles his nose at the odor. "They need to fetch that drunken fool of a priest again. The preservation spell's wearing off."

Through the doorway, you can see two fresh-looking corpses: a fairly overweight woman of approximately middle age, and a well-built younger man with long hair. "The door was locked and barred from the inside, by the way," Harry offers. "The Syndicate gentlemen had to break down the door themselves, and found the two of them dead right there."


BH_150.jpg

. . . . Blind Harry . . . .

[sblock=Eanos]Sense Motive on Harry reveals little. He's a blind man who's survived on the streets of a murderously violent town for quite some time, so whatever he's thinking or feeling, he's learned to hide it quite well. As best as you can tell, he seems honest.[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien looked at Blind Harry with an eyebrow arched. He was not the most likely of guides, but appeared to know what he was doing and was capable.

She was not in a hurry to enter the building just yet and looked over the boarded up façade.

She asked Harry, “Was this building already fortified before the incident? Did the priest that cast the preservation spell also determine?”

“Are these the two gentlemen that broke down the door?”
Tyrien had more questions for them if they were the first on the scene.

Not being much of a healer herself, she looked at Eanos, “How are you at looking at bodies to determine the cause of death?”

[sblock=OOC]Tyrien is asking about Eanos using the Heal to check the corpse. Welcome to CSI LPF. :p[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

Systole

First Post
Harry nods. "With regard to the barricading, yes, ma'am. Almost all of the Syndicate management had the security of their living quarters beefed up two or three weeks ago. Mr. Cato was a forward thinker in that regard, once people started to figure out what was going on. So the shutters have been on for about that long, I suspect."

He looks confused at the second question. "Also determine what, ma'am?"

When asked if they were the ones that broke open the house, one of the guards grunts a no.


BH_150.jpg

. . . . Blind Harry . . . .
 

jkason

First Post
Eanos Setirav, human inquisitor

[sblock=ooc]huzzah! A locked room mystery. :)[/sblock]

Eanos shakes his head as Tyrien asks him about his autopsy skills.

"Better at finding the soft spots for killing than sorting them out after," he says. "Can ask my lady for a slight bit of help, but think the bodies'll be more useful for clues left behind. And, if I think I can stand it, scent."

While he waits for Blind Harry to answer Tyrien, Eanos begins to whisper odd syllables, brushing his fingers over his eyes in a distinctive pattern. There is no outward change in the man, but he seems satisfied that he has achieved his desired result.

Another thought seems to occur to him as he asks, "Syndicate and Crew must have ponied up for some dead-speaker at some point, yes? Any of the victims give help?"

ETA: "We'll want to talk to whoever did the door smashing, then. When we're done here."
[sblock=ooc]Eanos hasn't taken any ranks in Heal, unfortunately. He has a +3 base, and can throw a +1 guidance on it, but a medical specialist he is not.

Speak with Dead is on Eanos' spell list if we want to try to get a scroll of it, but as he says, I figure influential crime folks would probably try that before the far more expensive option of hiring adventurers, but never hurts to ask.

Perception (building exterior oddities). (1d20+17=35)

Casting Deadeye's Lore. 8 hours, +4 Survival, track at full speed.

How ripe do the bodies appear to smell? Eanos was going to cast Bloodhound in addition to Deadeye's Lore on himself, but if they're so bad that he'd just wind up nauseated while searching the room, he'll hold off on the former until he's at least surveyed the room visually once. He's used the spell before, so I'm working under the assumption he has a good idea how much "worse" bad smells get when he casts it.[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17, Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 
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Systole

First Post
Harry nods again. "They tried to use those magics, sir. Mr. Cato got the priest a scroll, but the he couldn't get it to work. Then the Syndicate went to a sea-witch who lives about a day's sail away, but..." he pauses and coughs, not wanting to speak plainly in front of the Syndicate guards. "I'm told she refused their request somewhat ... uh ... bluntly, as it were. With some very explicit language, I'm told."

"I do confess, I don't know who opened the house. It would probably be best to go to Syndicate headquarters if you want to find someone who was there at the time."

An examination of the outside of the house reveals little other than that the windows have been boarded over, the back door has been nailed shut, and there's a heavy grate bolted on the chimney. None of these seems to have been tampered with, and the guards will confirm that all these were in place before the attack. As for trace evidence, it's been five or six days since the attack, so there seems to be little to find outside the house.


BH_150.jpg

. . . . Blind Harry . . . .

[sblock=OOC for Eanos]The dead bodies are not that bad. They've only got about a day or two worth of decomposition (five days since attack minus three days of Gentle Repose), so it'll be unpleasant but not nauseating.[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

"Likely will do," Eanos says of visiting the headquarters. "But bird in the hand, rank as it may be..."

He whispers again, pulling a pinch of brown powder from the pouch at his waist. He breathes in the powder, then immediately grimaces.

"Now I want to find whoever it is just to pay back the stench," he says, though he quickly composes himself. It's clear the smell now bothers him more than before, but the human chosen of Issolatha puts his self-control to the task and sets himself to looking for evidence.

"Shall we?" he asks his companions. Assuming no on objects, Eanos moves into the room to begin surveying the scene.

[sblock=ooc]Alrighty, then: Bloodhound. Eanos gains Scent, the ability to track by scent, +4 competence bonus to Survival for tracking (stacks with the sacred bonus from Deadeye), +8 to scent-based perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects.

Perception rolls for inside the house. It's long past time for there to be a good scent trail, but maybe someone left something innocuous around that has a scent he'll recognize later.

Perception (visual / auditory); Perception (scent) (1d20+17=19, 1d20+22=42)

Wow. I really hope there's something useful to smell in that room, because I'd hate to waste that roll. :) [/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects).

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich shudders at the memory of the tyrant run barony his parents live in, just like this shanty town. He remains quiet, miostly to pay attention to what is going on.When the sumject of anatomy comes up, he immediately went into thought mode.

"I know a bit about anatomy. I can assist some."
Heal - assist another
1d20+1=4 fail
Knowledge Nature (the nature of humanity and its phisical make up (trying for this!)
1d20+13=32 (Hope I didn't waste a good roll)
perception: CSI Schreibersen, looking for clues
1d20+10=23
Cast orison: Detect Magic
"If there ist a magic aura, Und if it is overvelming in a power, I can detect it.

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile

level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE][/QUOTE]
 
Last edited:

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