Eanos Setirav, human inquisitor
"Sea witch might be worth talking to, but you said it's a day's ride, yes? More concerned with what might have gone on if they didn't burn or bless the other bodies ... " Eanos trails off, giving Heinrich and Tyrien loaded stares.
"City isn't swimming in undead, so if they're turning, it's to something controllable, or they're not making it out of the caskets. Think we need to head to the hill from here. Want to see what we're dealing with before nightfall if we can. Fighting undead at night is a pain, yes?"
The inquisitor checks the bodies for any other stray evidence, collecting their magical gear as part of the process.
"Figure the Syndicate either wants this back, or has another accountant ready to write these off as part of our pay," he says of the items. "Either way, no reason to burn good magic.
"The bodies, though: you see them move, you burn them to ash, yes? And I don't care who doesn't like cross-talk with the Crew, you send word of the same warning to the other crime scene." These last warnings and commands he delivers to the guards, his gaze cold as he makes clear the threat wandering undead might pose.
[sblock=ooc]I didn't recall if I said Eanos actually checked the bodies or not, but since he's wanting them burned, figured it was now or never.
As he said, Eanos wants to find out if the older bodies are still interred, or if they've turned and run off without the slow-witted cemetery attendant knowing. Best to find out if the killer's building an army sooner rather than later.
Not sure if Eanos needs to make any social rolls to pass along the commands to the guards. Since they're part of the investigation, I figured his empowerment from the Syndicate / Crew would cover it, but he has +12 Diplomacy / +16 Intimidate if necessary.
I'm not sure if the items are intended as loot or not, but again, made sense to pull it off the bodies, even if we're just handing it to the guards for keeping / returning.[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound
Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects).
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
"Sea witch might be worth talking to, but you said it's a day's ride, yes? More concerned with what might have gone on if they didn't burn or bless the other bodies ... " Eanos trails off, giving Heinrich and Tyrien loaded stares.
"City isn't swimming in undead, so if they're turning, it's to something controllable, or they're not making it out of the caskets. Think we need to head to the hill from here. Want to see what we're dealing with before nightfall if we can. Fighting undead at night is a pain, yes?"
The inquisitor checks the bodies for any other stray evidence, collecting their magical gear as part of the process.
"Figure the Syndicate either wants this back, or has another accountant ready to write these off as part of our pay," he says of the items. "Either way, no reason to burn good magic.
"The bodies, though: you see them move, you burn them to ash, yes? And I don't care who doesn't like cross-talk with the Crew, you send word of the same warning to the other crime scene." These last warnings and commands he delivers to the guards, his gaze cold as he makes clear the threat wandering undead might pose.
[sblock=ooc]I didn't recall if I said Eanos actually checked the bodies or not, but since he's wanting them burned, figured it was now or never.
As he said, Eanos wants to find out if the older bodies are still interred, or if they've turned and run off without the slow-witted cemetery attendant knowing. Best to find out if the killer's building an army sooner rather than later.
Not sure if Eanos needs to make any social rolls to pass along the commands to the guards. Since they're part of the investigation, I figured his empowerment from the Syndicate / Crew would cover it, but he has +12 Diplomacy / +16 Intimidate if necessary.
I'm not sure if the items are intended as loot or not, but again, made sense to pull it off the bodies, even if we're just handing it to the guards for keeping / returning.[/sblock]
[sblock=mini-stats]
Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound
Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects).
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 3/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]