[LPF] Evil Unto Evil

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Ja, I concur, get priest of theirs here to bless vaater. Come, we go." Heinrich contemplates his inventory of abilities to possibly use in the case of needing to destroy rising undead at the graveyard. He nods and grunts to him self as he comes to the conclusion that the fire jet would be the best choice.
 

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jkason

First Post
[sblock=ooc]Are we all waiting on each other? I think the group seems to have collectively decided that they're letting our employers burn or holy water at their discretion (and on their dime), and we're heading to the Hill to check for other undeadliness, yes? [/sblock]
 

Systole

First Post
[sblock=OOC]You're waiting on me -- sorry. I didn't have a chance to update Tuesday or Wednesday. Should be later today.[/sblock]
 


Systole

First Post
Harry nods. "Well then, I suppose we're burning daylight." He chuckles. "Not that it matters to me, of course. Aside from finding that I prefer the warmth of the day more and more as I get older."

The old beggar leads you through the twisting alleyways of Gandling -- the entire town appears to have been thrown together haphazardly and without any sort of order, and beyond the docks, there's not really much that qualifies as a main street. While he leads you toward the cemetery, the old man relates an amusing story of a time when three sailors had gotten into an argument over the patronage of a local courtesan, but were all too drunk to stand, let alone fight. "So by that time, quite a crowd had gathered, and the oddsmakers were taking any kind of bet you could imagine. Most popular was who would land the first punch. And mind you, this is when fight (as it were) had been going on for nigh-on fifteen min..." The old man suddenly stops and looks upward with a concerned expression. "Is someone there?"

A moment later, a javelin thuds into the meat of the old man's leg, and he cries out in pain and falls to the ground. Around you, dark shapes move out of the alleyways and onto the edges of the rooftops. Alerted by Harry, Eanos is already moving.

Combat Map

[sblock=Combat Information]Harry takes a javelin to the leg from Highwayman #2. He is out of the fight. That is H2's action for the surprise round - I just wanted to take care of that first.

Eanos makes his Perception roll and can act in the surprise round. The party wins initiative.

Ignore the S and D notations on the map. I have no idea what they are supposed to be.

Initiative:
Eanos (surprise round)
Highwayman 1, 3, and Boss (surprise round)


Party Stats:
Code:
Heinrich:   11/11 HP remaining
Tyrien:     08/08 HP remaining
Eanos:      13/13 HP remaining

Spells Cast:
Heinrich:   
Tyrien:     
Eanos:     

Abilities Used:
Heinrich:   
Tyrien:      
Eanos:     

Conditions in effect:
Enemy Stats:
Code:
Highwayman 1 (AC18/10Touch/18FF): Uninjured (0 damage), javelin in hand
Highwayman 2 (AC18/10Touch/18FF): Uninjured (0 damage), armored gauntlets
Highwayman 3 (AC18/10Touch/18FF): Uninjured (0 damage), javelin in hand
Highwayman Boss (AC19/14Touch/15FF): Uninjured (0 damage), longbow in hand, high ground, partial cover
[/sblock]

BH_150.jpg
Highwayman_150.jpg

. . . . Blind Harry . . . . . . . Highwayman . . .

 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
initiative:
1d20+2=5

OOC: I am guessing Harry saw the highwayman to the east of Heinrich on the roof


The wizard turns his gaze in the direction of where the javalin came from. He then opens his mouth and seems to scream, though it seems no sound is heard at all . . . .
AAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGHHHHHHHHH!!!!!!!!!

Action Cast silent scream
4d6=11

fort save [evocation school/sonic damage][dc 18] = 1/2 damage and negates daze

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile

level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE][/QUOTE]
 
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jkason

First Post
Eanos Setirav, human inquisitor

The inquisitor whispers something under his breath as Harry's pause alerts him. The wind swirling about him seems to whisper in response as Eanos' arrow flies even as Harry cries out. It lands with a solid, painful thunk in the shoulder of the dark figure directly in front of Eanos.

"Fools and cowards attack a blind man," he growls. "Show you the secrets of pain for that, yes?"

[sblock=ooc]Can Eanos tell if all the attackers are human, or what races they appear to be? I wasn't sure if the 'dark shapes' stuff was atmosphere or if their features are genuinely too obscure to tell. Went with Judgement over Bane until Eanos can be sure.

Also, not sure if the HP for our characters in your stats are shorthand, or if something else is going on, but wanted to check.

Suprise Round Actions:

Swift: Invoke Judgements: Justice (+2 attack) & Destruction (+2 damage)
Standard: Bow attack w/ Deadly Aim, Justice & Destruction Judgements, PBS vs. H3: 1d20+14;1d8+9

Bow attack w/ Deadly Aim, Justice & Destruction Judgements, PBS vs. H3 (1d20+14=24, 1d8+9=10)

Hit for 10 damage.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects), Justice (+2 attack) & Destruction (+2 damage) Judgements.

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 30/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 2/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 8/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Systole

First Post
The ruffian on the rooftop calls down. "It's just business, guv. No need to call names." He fires an arrow that strikes Heinrich in the shoulder. "If you stay still, we'll make it quick for you." The others throw their javelins and start closing with the party. Unfortunately for them, the javelins skitter off Tyrien's and Eanos' armor.

Now that the figures are moving closer, Eanos can identify them as humans -- living humans, to be precise.

Combat Map

[sblock=Combat Information]Boss hits Heinrich for 14. 1 and 3 miss by very narrow margins. The guys on the ground also step forward.

HP was off because I copypasted from PM's adventure and forgot to fix the HP totals.

The party is up.
[MENTION=49929]Scott DeWar[/MENTION] Heinrich could not act in the surprise round. I will use that for his first round standard action. You also have a move action if you wish to use it.

Initiative:
Party
Highwaymen


Party Stats:
Code:
Heinrich:   24/38 HP remaining
Tyrien:     64/64 HP remaining
Eanos:      61/61 HP remaining

Spells Cast:
Heinrich:   
Tyrien:     
Eanos:     

Abilities Used:
Heinrich:   
Tyrien:      
Eanos:     

Conditions in effect:
Enemy Stats:
Code:
Highwayman 1 (AC18/10Touch/18FF): Uninjured (0 damage), armored gauntlets
Highwayman 2 (AC18/10Touch/18FF): Slighty injured (10 damage), armored gauntlets
Highwayman 3 (AC18/10Touch/18FF): Uninjured (0 damage), armored gauntlets
Highwayman Boss (AC19/14Touch/15FF): Uninjured (0 damage), longbow in hand, high ground, partial cover
[/sblock]

BH_150.jpg
Highwayman_150.jpg

. . . . Blind Harry . . . . . . . Highwayman . . .
 

jkason

First Post
Eanos Setirav, human inquisitor

"Heinrich! Find cover for you and Harry," the inquisitor calls out as an arrow sinks deep into the caster. He whispers another prayer and his bow flares briefly with light.

"We're under contract and protection from The Crew and The Syndicate," Eanos calls out to the man on the rooftop. "So who's business you doing that lets you hurt us, hmm?"

A barrage of arrows flies at the highwaymen already sporting Eanos' arrow. While one flies wide, and a second skids off the armor at his shoulder, the third sinks deeply into his gut.

"Unless your business is dying messy?"

[sblock=ooc]Swift: Bane (humans) on Bow: +2 attack, +2d6 damage
Move & Standard: Full attack vs. H3

Okay, there's kind of a crazy amount of modifiers on Eanos' attack now, eek. I'll break them down so I can sanity check myself:

Rapid Shot (-2) Justice (+2) PBS (+1) Bane (+2) Deadly Aim (-2)

Full Attack (+13/+13/+8) vs. H3 w/ Rapid Shot(-2) Justice (+2) PBS (+1) Bane (+2) Deadly Aim (-2);Damage w/ PBS, Deadly Aim, Destruction;Bane damage (1d20+14=30, 1d8+9=14, 2d6=8, 1d20+14=15, 1d8+9=17, 2d6=5, 1d20+9=17, 1d8+9=10, 2d6=6)

Darnit. One hit. Blech. 22 damage is probably better than I usually manage with my characters, at least. :)

FYI, if Harry is hit again with any attacks, Eanos will burn a use of Determination to force a reroll on the attack (Free action). [/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects), Justice (+2 attack) & Destruction (+2 damage) Judgements, Bane (human)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 27/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 2/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 7/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Ha!" then "erungh" as the arrow finds the wizard unawares. he places his hand on Blind Harry and says, Dis vay Mein man.

move to get to harry after casting silent scream

[intention: get blind harry to the accounting office they just exited, cast . . . . silent scream at this time]

http://beta.ditzie.com/48520/52f5584f3b8dd

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile

level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

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