Eanos Setirav, human inquisitor
"Heinrich! Find cover for you and Harry," the inquisitor calls out as an arrow sinks deep into the caster. He whispers another prayer and his bow flares briefly with light.
"We're under contract and protection from The Crew and The Syndicate," Eanos calls out to the man on the rooftop.
"So who's business you doing that lets you hurt us, hmm?"
A barrage of arrows flies at the highwaymen already sporting Eanos' arrow. While one flies wide, and a second skids off the armor at his shoulder, the third sinks deeply into his gut.
"Unless your business is dying messy?"
[sblock=ooc]Swift: Bane (humans) on Bow: +2 attack, +2d6 damage
Move & Standard: Full attack vs. H3
Okay, there's kind of a crazy amount of modifiers on Eanos' attack now, eek. I'll break them down so I can sanity check myself:
Rapid Shot (-2) Justice (+2) PBS (+1) Bane (+2) Deadly Aim (-2)
Full Attack (+13/+13/+8) vs. H3 w/ Rapid Shot(-2) Justice (+2) PBS (+1) Bane (+2) Deadly Aim (-2);Damage w/ PBS, Deadly Aim, Destruction;Bane damage (1d20+14=30, 1d8+9=14, 2d6=8, 1d20+14=15, 1d8+9=17, 2d6=5, 1d20+9=17, 1d8+9=10, 2d6=6)
Darnit. One hit. Blech. 22 damage is probably better than I usually manage with my characters, at least.
FYI, if Harry is hit again with any attacks, Eanos will burn a use of Determination to force a reroll on the attack (Free action). [/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 61
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6
CMD: 21
Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound
Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects), Justice (+2 attack) & Destruction (+2 damage) Judgements, Bane (human)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 27/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 2/3 Remaining
Determination: 3/3 remaining
Silver Tongued Haggler: 6/6 remaining
Bane: 7/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]