Pathfinder 1E [IC] Way of the Wicked

G

Guest 11456

Guest
It does not appear that any noises that were made were detected. You stand at the door to the barracks which appears to open in and to the right.

OOC: I need to know where everyone wants to be before opening the door. Red double lines are closed doors. Green double lines are open doors. Blue areas are tables
 

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GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides takes up a position next to the door of the barracks (C6) with his arrow nocked and ready to draw. He is hoping Vordahl and Grumblejack will perform a little shock and awe door-busting and he is ready to move in behind them with a little archery support. He looks back at the others and nods an indication of his readiness.
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 


Piston Honda

First Post
Vordahl stands at the door. "It might be wise for everyone to get inside and away from the door, this could draw attention."

With that, Vordahl smashes his shoulder into the door, shield in off hand, ready to raise though he hopes to catch anything inside off guard.

(Strength check: 12 to smash his way in.)
 

G

Guest 11456

Guest
Vordahl kicks the door in and him, Grumblejack and Asseni step into the room. The expression on the faces of the guards shows that they are caught completely by surprise. Roll for initiative and make surprise round actions.

S = Silhouette
D = Armides Diat
V = Skalis Vordahl
d = Asseni d'Vrago
G = Grumblejack
1 = Guard1
2 = Guard2
3 = Guard3

Red double lines are closed doors.
Green double lines are open doors.
Blue areas are tables

Guards are unarmed. Their equipment including armor is nearby.
 

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Piston Honda

First Post
The warrior bursts into the room. A terrifying sight this monstrous man, covered in the wounds earned being dragged into this prison, covered in the blood of the fallen. Intent on more, he lets out a menacing shout as he powerfully swings Blackerly’s blade across the unarmed guards.

[sblock=Rolls]
Initiative: 9
22 to hit Guard 1 - 10 damage
Cleave: 19 to hit Guard 2 - 11 damage[/sblock]
 

GlassEye

Adventurer
Armides Diat, Inquisitor of Asmodeus

[section]
Armides follows, moving to the corner of the room nearest Asseni (A4) while the guards are surprised. A smile of grim satisfaction spreads across his face.
[/section]
[sblock=Rolls]Initiative (1d20+6=17)
Move to A4 during surprise round.[/sblock]
[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 


G

Guest 11456

Guest
Combat - Round 1

Armibes Diat moves through the door and takes up a position on the left side of the room.
Asseni d'Vrago steps up to the guard on the left and hits with his makeshift club hitting with a solid hit (9 damage).
Silhouette moves through the door and takes up a position on the right side of the room.
Skalis Vordahl swings at the guard on the left and hits him (10 damage). He continues the swing into the guard on the right and hits him as well (11 damage). The guard on the left crumples to the ground succumbing to his wounds.
Grumblejack pummels the guard on the right with a devastating blow (12 damage critical hit). The guard on the right crumples to the ground as well.

S = Silhouette
D = Armides Diat
V = Skalis Vordahl
d = Asseni d'Vrago
G = Grumblejack
1 = Guard1
2 = Guard2
3 = Guard3

Initiative:
18 Guard1
17 Armides
16 Asseni
15 Silhouette
12 Guard2
9 Skalis
9 Grumblejack
3 Guard3

Guard1 -19 (dying)
Guard2 -23 (dying)

The guard's AC is 11.

Actions?
 

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GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides takes aim at the sole remaining guard and lets fire the arrow. The arrow speeds across the short distance and pierces right through the guard's armor (4 damage).

"Finish him off and let's get a move on."
[/section]
[sblock=Rolls]Armides atk (1d20+4=13)
Armides dmg (1d8=4)[/sblock]
[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

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