SUNRODS - Hot Or Not??




What's on your mind?

+ Log in or register to post
Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Hybrid View

  1. #1

    SUNRODS - Hot Or Not??

    There was some contention during our last gaming session. ( The party had finally arrived at a town that supported special equipment items, sunrods, tanglefoot bags etc.) As we entered into the darkness of an orc lair, fired upon from across a great chasm (they had cut the rope bridge) our fearless Paladin drew a sunrod from his pack. When the Paladin wanted to stick the sunrod into his backpack, lit. The DM dissallowed the action, claiming that because the wording in PHB states that a sunrod "Burns out". That it is therefore too hot to use this way. We wasted time. I argued that there are no damage tables for sunrods and that they cannot light anything, therefore he should be allowed the action.
    The Paladin ended up throwing the sunrod down into the chasm where the first member of our campaign fell to his death trying to foolishly, in a volley of arrows, cross hand over hand with all of his equipment, our str 16 half-orc ranger holding the other end of the grappled rope valiantly, as it slipped through his fingers.

  2. #2
    I think in this case "burn out" is just borrowing a term from modern vocabulary to describe something.

    Personaly, I would never have made that call, but that's just me.

  3. #3
    Registered User
    Gallant (Lvl 3)

    Trevalon Moonleirion's Avatar

    Join Date
    Jan 2002
    Location
    St. Charles, IL
    Posts
    1,507

    Ignore Trevalon Moonleirion
    My communities:

    My take on sunrods is that they are pretty much like a light spell in that they don't have any real heat generating properties....IMHO that is.
    "My name is Will... Will Negates."

    Creative Mountain Games--They do the work, so you can play!

    GO ILLINI!!!

  4. #4
    Registered User
    Novice (Lvl 1)

    Phanboy's Avatar

    Join Date
    Jan 2002
    Location
    Knox-Vegas
    Posts
    42

    Ignore Phanboy
    I third the notion.
    "Worst sig ever."

  5. #5
    Voting for not hot.

    I support Tsyr's observation: think of sunrods as akin to flashlights. Batteries "burn out" in those, too, but don't generally start fires. Light without heat. Quite the nifty little item.

    Warrior Poet

  6. #6
    Registered User
    Acolyte (Lvl 2)

    Lazybones's Avatar

    Join Date
    Jan 2002
    Location
    Sacramento
    Posts
    3,063

    Ignore Lazybones
    I'd have to disagree; it's an alchemical item, and is "struck" to light, so I've always thought of it as sort of like a long-lasting flare.

    Of course, I'd have to go with the DM of whatever campaign I was playing in, and I certainly wouldn't interrupt a battle to argue something so minor.

    LB
    Lazybones's Story Hour Threads:
    Can a rag-tag band of heroes save the Earth from alien invasion? Find out in my X-COM story.
    My foray into 4th edition is Lazybones's Keep on the Shadowfell/Thunderspire Labyrinth. Characters here.
    Can a band of condemned prisoners survive the horrors of Rappan Athuk? Find out in the Doomed Bastards. Characters here.
    Visit the Shackled City, from the pages of Dungeon magazine. Characters here.
    Wander the forgotten byways of Faern in Travels through the Wild West:
    Books I and II, Book III (the Isle of Dread), Book IV, and the final thread, Books V-VIII. Characters here.
    D&D fiction, adventures, NWN modules, and other stuff at my web page.

  7. #7
    Registered User


    Eye Tyrant's Avatar

    Join Date
    Jan 2002
    Location
    Gainesville, Fl
    Posts
    593

    Ignore Eye Tyrant
    Hmmmmm? I see your point and understand your dilemma.

    (there are two sides to this upcoming "but"....)

    But, I would rule in my game that since the Sunrod is not magical in nature, the way in which it produces light must come from some sort of alchemical catalyst.

    I personally think of a Sunrod as being much like a roadside flare.

    However, the fact that there are no damage charts for a Sunrod points me in the direction that maybe the alchemically produced light is more akin to a "glow-stick", or as we refer to them in the Navy, a "chem-light".

    So, I guess what this means is that it is up to the DM. Be sure to make note of his/her ruling as either way it goes it can have it's advantages...

  8. #8
    Registered User


    DocMoriartty's Avatar

    Join Date
    Jan 2002
    Location
    Crystal lake, Illinois
    Posts
    2,359

    Ignore DocMoriartty
    I agree, a flare type item would make the most sense and at least seem realistic for an alchemy item.


    Originally posted by Lazybones
    I'd have to disagree; it's an alchemical item, and is "struck" to light, so I've always thought of it as sort of like a long-lasting flare.

    Of course, I'd have to go with the DM of whatever campaign I was playing in, and I certainly wouldn't interrupt a battle to argue something so minor.

    LB

  9. #9
    Community Supporter
    Acolyte (Lvl 2)

    CRGreathouse's Avatar

    Join Date
    Jan 2002
    Location
    Eastern US/GMT-5
    Posts
    5,689
    ENniesI Defended The Walls!

    Ignore CRGreathouse
    Originally posted by Eye Tyrant
    However, the fact that there are no damage charts for a Sunrod points me in the direction that maybe the alchemically produced light is more akin to a "glow-stick", or as we refer to them in the Navy, a "chem-light".
    I've never seen a chem light brighter than a torch - the sunrod is 125% brighter.

  10. #10
    Iron Fist of Pelor
    Gallant (Lvl 3)

    Pielorinho's Avatar

    Join Date
    Jan 2002
    Location
    Asheville, NC
    Posts
    6,984

    Ignore Pielorinho
    My communities:

    Originally posted by CRGreathouse


    I've never seen a chem light brighter than a torch - the sunrod is 125% brighter.
    That's because chem lights aren't made by alchemists!

    Daniel
    Everything's better with monkeys! -Hypersmurf

+ Log in or register to post
Page 1 of 3 123 LastLast

Similar Threads

  1. SunRods
    By Harmon in forum Older D&D Editions and OSR Gaming
    Replies: 14
    Last Post: Friday, 12th August, 2005, 08:45 PM
  2. Underwater Sunrods
    By Mark in forum Older D&D Editions and OSR Gaming
    Replies: 2
    Last Post: Wednesday, 20th February, 2002, 04:28 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •