Pathfinder 1E [OOC] Pathfinder: Jade Regent

perrinmiller

Adventurer
BF, playing a summoner is just fine by me. :)

But I might switch to oracle if the final tally of characters is going to have Sorcerer, Wizard, and Bard already. If you are looking to swap the racial bonus to Strength, that would help to make a more melee focused oracle. But from what I understand, Oracles of the Flames are more suited for Blasters or Controllers. Looking at your initial spell selection, I think my oracle would be enough different.

Tailspinner, how do you feel about the Leadership Feat?
 

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jkason

First Post
Okay, it looks like I can get a similar look, feel, and background for the character by using the Falconer archetype for Ranger, which is on the info from the PRD link. My only question is figuring out the Bird companion's Hit Points. The archetype says the companion has half the Hit Points, not half the Hit Dice, which is an important distinction. 1st level companions get 2 HD (d8). I assume full HP for the first die, but how are you planning on having us determine Hit Points past level 1? Full, Average, Max -2? Let me know on that one and I can figure out birdie's real Hit Points. Otherwise, have a looksee:

Code:
  Name: Wireth Norin            Age: 18                  
 Class: Ranger (favored)  Archetype: Falconer
  Race: Half-Orc             Height: 6'5"                  
  Size: Medium               Weight: 290 lbs
Gender: Male                   Hair: Black
 Align: Neutral Good           Eyes: Black
 Deity: None                   Skin: Gray

Str: 18 +4 (10 p)     Level: 01             XP: xxx
Dex: 14 +2 (05 p)       BAB: +1             HP: 10 (1d8+2 CON)
Con: 14 +2 (05 p)       CMB: +5            CMD: 17
Int: 10 +0 (00 p)     Speed: 30'       Dmg Red: 0/anything
Wis: 14 +2 (05 p)      Init: +2      Spell Res: None 
Cha: 10 +0 (00 p)       ACP: -1      Spell Save: N/A
                                           ASF: 00

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
              15    10    +3     +0    +2    +0    +0    +0    +0     +0

                  Touch AC: 12              Flatfooted AC: 13

Saving Throw   Base    Mod   Misc   Special  Total  
Fort:            02    +2     +0      +1*      5
Ref:             02    +2     +0      +1*      5
Will:            00    +2     +0      +1*      3

* +1 luck (Sacred Tattoo)

 

Weapon                  Attack    Damage      Critical     Special
Orc Dbl Axe (two hands)   +5        1d8+6         x3        Double
Orc Dbl Axe TWF         +1/-3     1d8+4/1d8+4     x3        Double 
Longbow                   +3        1d8           x3        Range 100 ft.

* Favored Enemy (humans): +2 attack and damage
Conditional: +1 to confirm crits (Anatomist)
    

Languages: Common, Orc

Racial Traits:
    * Favored Class (Ranger): +1 hp to animal companion (half-orc alt)
    * +2 any ability (STR)
    * Human and Orc subtype
    * Rock Climber: +1 racial Acro and Climb (Replaces Intimidating)
    * Abyssal, Draconic, Giant, Gnoll, and Goblin bonus languages available
    * Sacred Tattoo: +1 luck all saves (replaces Orc Ferocity)
    * Darkvision 60'
    * Weapon familiarity: "Orc" in title = martial

Class Abilities (Falconer Ranger):
    * Proficient all simple and martial weapons
    * Proficient shields (non-tower)
    * Proficient light & medium armor
    * Favored Enemy (Human): 
        +2 Bluff, Know, Perception, Sense Motive, Survival vs. 
        +2 Weapon attack and damage vs. 
        Know checks untrained vs.
    * Track: +1/2 level (min 1) Survival to follow tracks 
    * Feathered Companion (replaces Wild Empathy):
        Animal Companion as Druid
        1/2 normal HP until level 4 (then full progression)
        Cannot teach Work trick
        Free trick: Distract (forego damage on successful attack for 1 round of shaken)
        Handle as Free action, Push as Move

Traits: 
* Rescued (Shalelu): +1 trait Acro, Acro becomes class skill
* Anatomist: +1 Trait bonus to confirm crits

Feats:
Power Attack (1st)
 
Skill Points: 06, max ranks 1
             
Skills                 Rank    CS   Ability   ACP   Misc  Total
Acrobatics              1      3       2      -1     +2    +7 (Rock Climber, Rescued)
Climb                   1      3       4      -1     +1    +6 (Rock Climber)
Handle Animal           1      3       0                   +4 (+8 w/ Companion)
Perception              1      3       2                   +6 
Stealth                 1      3       2      -1           +5
Survival                1      3       2                   +6 (+7 track)


Equipment                      Cost     Weight
--Worn / Carried--
Explorer's Outfit                0 gp    0  lb
Hide Shirt                      20 gp   18  lb

Orc Double Axe                  60 gp   15  lb
Dagger                           2 gp    1  lb
Longbow			        75 gp    3  lb
Arrows (20)                      1 gp    3  lb
Arrows, Blunt (20)               2 gp    3  lb

Backpack                         2 gp    2  lb
Belt pouch                       1 gp   0.5 lb

--In Backpack--
Trail rations x6                 3 gp    6  lb
Mess kit                       0.2 gp    1  lb
Flint & Steel                    1 gp    0  lb
Rope, hempen (50')               1 gp   10  lb
Waterskin                        1 gp    4  lb
Potion CLW x2                  100 gp    0  lb



Coin: 30 gp, 8 sp

                         Total Weight on person:  66.5 lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

[sblock=Background]Thrown into the streets by his human grandfather when his orcish traits manifested, Wireth spent much of his early life scraping and scavenging to get by. The abuse of the locals quickly sent him into the woods, where he watched from afar those who shared half his blood, fearing that his visible heritage would only lead to more pain at their hands.

He was, unfortunately, all too right. After an orc raid on the town, a mob of angry humans took to the wood looking for vengeance, and soon found Wireth in his cave. Though his natural strength was impressive, the number of enemies, fueled by seething hate, made the fight quite short. The young boy cowered, awaiting the death of a monster his grandfather always told him he'd meet.

It was then that Salelu arrived on one of her self-dictated patrols. With skill and precision, she gave the mob back the pain it had meted, and slipped away with the battered youth. She saw nothing of the monstrosity in his blood, and instead trained him to best use his natural talents.

Wireth soon left, self-sufficient and no longer self-loathing (though he still has trouble not seeing humans as a threat to be navigated). He embraced his heritage by taking up a traditional orc weapon and decorating his body with the sacred tattoos of his people -- about whom Shalelu taught him. Her eyes for worth in the scorned rubbed off on him, and he took on a wounded turkey vulture, Nairo, nursing it to health and teaching it the skills of its more revered raptor cousins. [/sblock]

[sblock=Appearance]
WirethNorin_zps4cf8d7b0.png
[/sblock]

[sblock=Animal Companion]
Code:
[B]Name:[/B]Nairo
[B]Class:[/B] Animal Companion
[B]Race:[/B] Animal (Bird / Turkey Vulture)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral

[B]Str:[/B] 10 +0           [B]Level:[/B] 1        
[B]Dex:[/B] 15 +2           [B]BAB:[/B] +1         [B]HP:[/B] 9 (2d8 / 2, +2 Con +1 FC) 
[B]Con:[/B] 12 +1           [B]CMB:[/B] +0         [B]Dmg Red:[/B] 0
[B]Int:[/B] 2  -4           [b]CMD:[/b] 12         [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2           [B]Speed:[/B] 10'/Fly 80' (average)
[B]Cha:[/B] 6  -2           [B]Init:[/B] +2        



Carry: 24.75 light  49.5 med 75 heavy


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +1    +0    14
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +0    +4
[B]Ref:[/B]                       3    +2    +0    +5
[B]Will:[/B]                      0    +2    +0    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +4     1d4        20/x2
Talons (2)                +4     1d4        20/x2



[b]Languages[/b] None?

[b]Animal Companion Features[/b]
* Link
* Share Spells
* Class skills: Acrobatics (Dex), Climb (Str), Fly (Dex), Perception (Wis), Stealth (Dex), Swim (Str)
* Bonus Tricks (1): Distract
* Tricks (6 +1 Companion +1 Falconer ): Attack, Come, Deliver, Distract, Down, Fetch, Flank, Watch
* Feats: 1 (Weapon Finesse)
* Skills: 2 (2 ranks Fly)

[b]Feats[/b]
Weapon Finesse (1st)


[B]Skill Points:[/B] 2       [B]Max Ranks:[/B] 2
Skills                   Ranks  Mod  Class Special Total[/B]
Fly                        2    +2    +3     +2*      +9

* Size bonus
[/sblock]

[sblock=NPCs Encountered][/sblock]
 
Last edited:


G

Guest 11456

Guest
I assume full HP for the first die, but how are you planning on having us determine Hit Points past level 1?

For supporting cast (animal companions, familiars, cohorts) we will use max first then half max each level after that.
So, for yours that would be 8+4=12, then half for 6, then add in CON bonus. Total would be 8.

PCs will be different. Each level past first 3/4 max (round up on even levels and down on odd levels).

Code:
HD     HP-Even     HP-Odd
--     -------     ------
d6        5           4
d8        6           6
d10       8           7
d12       9           9
 

jkason

First Post
Okay, should be all set, then. I used the Half-Orc alternate favored class benefit to give birdie one more HP, and added a note on the regular sheet to try to clarify that. I think he's all ready for reviewin'.
 


G

Guest 11456

Guest
Try to have characters mostly complete by Monday, March 10.

I am shooting for a start day of Monday, March 17.
 

G

Guest 11456

Guest
jkason,

"Conditional: -2 Ac non-challenge attacks during challenge"
This appears to be a remnant of your cavalier build.

Check total gold spent (I got 375 including left over gold; should be 300)
Check total equipment carried (I came up with 66.5; still a light load)

Bird attacks should be +4 (1 BAB, +2 Dex, +1 Size)

From the description for adding Roam or Distract it states you get it for free.
I am ruling that that means beyond the animal's normal total.
Thus he gets a total of 7 tricks plus Roam or Distract.
The one not picked can be picked later.

Bird's
Skill Points: should be 2
Max Ranks: should be 2
 

Binder Fred

3 rings to bind them all!
What are your thoughts on Cold Iron, Tailspinner? Does it loose its properties after being heated in your world? (I'm considering making his iron bar Cold Iron but, being an oracle of flame, his weapon's going to get heated up fairly often, I imagine (his Light spell, as an alternate SFX for Touch of flames (or Magic Weapon when he gets it), etc)).
 

Shayuri

First Post
There's nothing in the rules that says cold iron loses its properties when heated. Heck, you can forge it into weapons. Cold iron is a special material, not ordinary iron that's literally cold. :)

Hey, what is everyone selecting as far as campaign traits?

I'm having trouble picking one!
 

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