The whole polearm thing doesn't seem any different from before.
In the current system you run up, poke, and run back. On his turn he runs up to you and attacks. On your next turn to continue your shenanigans you must eat an attack of opportunity as the 5-foot step doesn't seem to exist anymore.
In 3.5/Pathfinder the Polearm user would run to his maximum range, attack, and his turn would be over. The enemy has to use his movement to approach, then attack. Then he loses the rest of his movement due to move-attack-move not existing. The polearm use can 5-foot step back, but there isn't a ton of benefit since next turn the enemy will just 5-foot step towards you.
Move-attack-move seems to be nothing but good for the melee dynamics.
Ranged is a different story, move-shoot-move back into cover could be very powerful. However, its impact can also be reduced with simple rules. For example if you do not either start or end your turn with LoS to your target then ranged attacks are made at a disadvantage. It is a solvable problem if a problem emerges.
In the current system you run up, poke, and run back. On his turn he runs up to you and attacks. On your next turn to continue your shenanigans you must eat an attack of opportunity as the 5-foot step doesn't seem to exist anymore.
In 3.5/Pathfinder the Polearm user would run to his maximum range, attack, and his turn would be over. The enemy has to use his movement to approach, then attack. Then he loses the rest of his movement due to move-attack-move not existing. The polearm use can 5-foot step back, but there isn't a ton of benefit since next turn the enemy will just 5-foot step towards you.
Move-attack-move seems to be nothing but good for the melee dynamics.
Ranged is a different story, move-shoot-move back into cover could be very powerful. However, its impact can also be reduced with simple rules. For example if you do not either start or end your turn with LoS to your target then ranged attacks are made at a disadvantage. It is a solvable problem if a problem emerges.