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Guest 11456
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Jade Regent Adventure Path (RG):
Player - Character:
Shayuri - kitsune bard (archaeologist)
Kaodi - arctic elf barbarian (elemental kin)
Binder Fred - human oracle of flame
perrinmiller - human summoner
jkason - half-orc ranger (falconer)
Graybeard - half-elf sorcerer
OOC
IC
Wiki
[sblock=Character Sheets][sblock=Elsbeth]INFORMATION
Name: Elsbeth
Player: Graybeard
Race: Half-Elf
Class: Sorcerer (Boreal)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Goblin, Halfling
Deity: None
Size: Medium
Gender: Female
Age: 22
Height: 5'-10"
Weight: 140
Hair Color: Black
Eye Color: Emerald Green
Skin Color: Light Brown/Tan
ABILITIES
Str: 10 +0 (0 points)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 14 +2 (5 points)
Wis: 12 +1 (2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 17 [2d6(11), (+2)x2 Con, (+1)x2 FC]
AC: 12 [10 base, +2 Dex]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 10 [10 base]
Init: +2 [2 Dex]
CMB: +1 [1 BAB, +0 Str]
CMD: 13 [10 base, +1 BAB, +0 Str, +2 Dex]
FCMD: 11 [10 base, +1 BAB, +0 Str]
Fortitude: +2 [0 base, +2 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S
MW Light Crossbow: Attack: +3 [1 BAB, +2 Dex], Damage: 1d8+1, Crit: 19-20 x2, Type: P
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Sorcerer, +1
Low-Light Vision: Can see twice as far in conditions of dim light.
Adaptability: Receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Count as both elves and humans for any effect related to race.
Elven Immunities: Are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
CLASS: Sorcerer
Armor/Weapons: None / Simple
Bloodline Power: Cold Steel
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Eschew Materials: Gains Eschew Materials as a bonus feat at 1st level.
FEATS
Alertness (1st) - Get a +2 bonus on Perception and Sense Motive skill checks.
Skill Focus (bonus) - Get a +3 bonus on spellcraft.
Eschew Materials (bonus) - Can cast any spell with a material component costing 1 gp or less without needing that component.
TRAITS
Hero Worship (Ameiko) - Gain a +2 bonus on concentration checks & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Charming (Social) - Gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
SKILLS 8 [(2)x2 base, (+2)x2 Int)
Bluff +8 (1 rank, +3 CS, +4 Cha)
Knowledge (arcana) +7 (2 rank, +3 CS, +2 Int)
Perception +6 (1 rank, +1 Wis, +2 race, +2 feat)
Sense Motive +3 (0 ranks, +1 Wis, +2 feat)
Spellcraft +10 (2 rank, +3 CS, +2 Int, +3 feat)
Survival +5 (1 rank, +3 CS, +1 Wis)
Use Magic Device +8 (1 rank, +3 CS, +4 Cha)
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
MAGIC
Cantrips [unl]: Detect Magic, Open/Close, Read Magic, Prestidigitation, Ray of Frost
1st Level [4]: Mage Armor, Color Spray
BLOODLINE: Boreal
Skill: Survival
Arcana: Spells with cold descriptor increase save DC by 1.
Cold Steel: Can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it/them the frost property for 1 round.
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 10
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Fastus]INFORMATION
Name: Fastus
Player: Binder Fred
Race: Human
Class: Oracle of Flames
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common
Deity: Andragg
Size: Medium
Gender: Male
Age: 18
Height: 5'10-5'11
Weight: 185#
Hair Color: wild brown with paler highlights
Eye Color: brown
Skin Color: light tan from outside activities
ABILITIES
Str: 16 +3 (10 points)
Dex: 14 +2 (5 points)
Con: 12 +1 (2 points)
Int: 10 +0 (0 points)
Wis: 8 -1 (-2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 18 [2d8(14), (+1)x2 Con, (+1)x2 FC]
AC: 18 [10 base, +2 Dex, +4 Armor, +2 Shield]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 16 [10 base, +4 Armor, +2 Shield]
Init: +6 [2 Dex, +4 feat]
CMB: +4 [1 BAB, +3 Str]
CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]
FCMD: 14 [10 base, +1 BAB, +3 Str]
Fortitude: +1 [0 base, +1 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +2 [3 base, -1 Wis]
Speed: 20'
WEAPON
Heavy Mace: Attack: +4 [1 BAB, +3 Str], Damage: 1d8+3, Crit: x2, Type: B
Sling: Attack: +3 [1 BAB, +2 Dex], Damage: 1d4+3, Crit: x2, Range: 50', Type: B
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
Heavy Shield: +2 AC, -2 ACP
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Oracle
Skilled: +1 skill point
Bonus Feat: +1 feat
CLASS: Oracle
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple
Mystery: Flame
Oracle's Curse: Lame in right leg (20' move, not affected by encumbrance)
Orisons: Has 5 orisons that may be cast any number of times per day.
Revelation: Touch of Flame (7/day, Su, standard action, melee touch, 1d6 fire)
Mystery Spells: Burning Hands
FEATS
Improved Initiative (human) - You get a +4 bonus on initiative checks.
Expanded Arcana (1st) - Add one spell from your class's spell list to your list of spells known (Cure Light Wounds).
TRAITS
Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & Gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Favored Son (Regional: Ameiko) - Gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you & guaranteed a place to eat and sleep for free & gain an additional 10% over the amount of gp you normally would get from selling off treasure.
SKILLS 10 [(4)x2 base, +0 Int, (+1)x2 race)
Climb +6 (2 rank, +3 CS, +3 Str, -2 ACP)
Diplomacy +6 (0 ranks, +4 Cha, +2 trait)
Disable Device +2 (2 rank, +2 Dex, -2 ACP)
Intimidate +8 (1 rank, +3 CS, +4 Cha)
Knowledge (local) +6 (2 rank, +3 CS, +0 Int, +1 trait)
Perception +0 (1 rank, -1 Wis)
Profession (blacksmith) +4 (2 rank, +3 CS, -1 Wis)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
MAGIC
Orisons [unl]: Guidance, Mending, Light, Purify Food and Drink, Spark
1st Level [5]: Bless, Obscuring Mist, Cure Light Wounds, Burning Hands
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 11
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Jariah]INFORMATION
Name: Jariah Taliaferro
Player: perrinmiller
Race: Human
Class: Summoner
Level: 2
Experience: 2090 XP
Alignment: Neutral
Languages: Common, Elven, Varisian
Deity: Abadar
Size: Medium
Gender: Female
Age: 19
Height: 5'-8"
Weight: 120
Hair Color: Brown
Eye Color: Green
Skin Color: Light
ABILITIES
Str: 10 +0 (0 points)
Dex: 16 +3 (10 points)
Con: 12 +1 (2 points)
Int: 13 +1 (3 points)
Wis: 12 +1 (2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 16 [2d8(14), (+1)x2 Con]
AC: 17 [10 base, +3 Dex, +4 Armor]
AC Touch: 13 [10 base, +3 Dex]
Flatfooted: 14 [10 base, +4 Armor]
Init: +5 [3 Dex, +2 trait]
CMB: +1 [1 BAB, +1 Str]
CMD: 14 [10 base, +1 BAB, +0 Str, +3 Dex]
FCMD: 11 [10 base, +1 BAB, +0 Str]
Fortitude: +1 [0 base, +1 Con]
Reflex: +3 [0 base, +3 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Acid Splash: Attack: +4 [1 BAB, +3 Dex], Damage: 1d3, Crit: x2, Range: 30', Type: Acid
Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S
Dagger: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4, Crit: 19, Range: 10', Type: P or S
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Summoner
Skilled: +1 skill point
Bonus Feat: +1 feat
CLASS: Summoner
Armor/Weapons: Light / Simple
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Eidolon: Has the ability to summon to her side a powerful outsider.
Life Link: Must remain within 100 feet of each other and can take damage for eidolon.
Summon Monster I: Can cast 7 time per day with duration of minutes instead of rounds and casting time of a standard action and only one summon spell or her eidolon at a time.
Bind Senses: 2 rounds/day
FEATS
Extra Evolution [1st] - Your eidolon's evolution pool increases by 1.
Spell Focus (Conjuration) [human] - Add +1 to the Difficulty Class for all saving throws against spells from Conjuration.
TRAITS
Adopted - Elven Reflexes (Half-Elf) - You gain a +2 trait bonus on Initiative checks.
Friend of the Family (Koya) - As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you & +1 trait bonus on all attack rolls against foes that threaten Koya.
SKILLS 8 [(2)x2 base, (+1)x2 Int, (+1)x2 human)
Handle Animal +8 (1 rank, +3 CS, +4 Cha)
Knowledge (local) +5 (1 rank, +3 CS, +1 Int)
Knowledge (nature) +5 (1 rank, +3 CS, +1 Int)
Knowledge (planes) +5 (1 rank, +3 CS, +1 Int)
Linguistics +5 (1 rank, +3 CS, +1 Int)
Perception +7 (2 rank, +3 CS, +1 Int, +1 trait)
Spellcraft +5 (1 rank, +3 CS, +1 Int)
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
MAGIC
Cantrips [unl]: Acid Splash, Detect Magic, Guidance, Mage Hand, Message
1st Level [3]: Lesser Rejuvenate Eidolon, Mage Armor, Unfetter
Special [7]: Summon Monster I
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 1
NPC: Koya
Type: Friendly
Score: 10
Gifts: brightly colored clothes
NPC: Shalelu
Type: Friendly
Score: 1
[sblock=Jakira]INFORMATION
Name: Jakira
Player: perrinmiller
Race: Outsider
Level: 2
Alignment: Neutral
Size: Medium
Gender: Male
Height: 3'-0"
Weight: 140
Fur Color: Black
Eye Color: Yellow
ABILITIES
Str: 17 +3 (+2 evolution)
Dex: 15 +2
Con: 13 +1
Int: 07 -2
Wis: 10 +0
Cha: 11 +0
COMBAT
HP: 19 [2d10(15), (+1)x2 Con, (+1)x2 FC]
AC: 20 [10 base, +2 Dex, +2 armor, +6 natural]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 16 [10 base, +6 natural]
Init: +2 [2 Dex]
CMB: +5 [2 BAB, +3 Str]
CMD: 17 [10 base, +2 BAB, +3 Str, +2 Dex]
FCMD: 15 [10 base, +2 BAB, +3 Str]
Fortitude: +4 [2 base, +1 Con]
Reflex: +5 [2 base, +2 Dex]
Will: +0 [0 base, +0 Wis]
Speed: 40'
WEAPON
Bite: Attack: +5 [2 BAB, +3 Str], Damage: 1d6+3, Crit: x2, BPS
Claw (x2): Attack: +5 [2 BAB, +3 Str], Damage: 1d4+3, Crit: x2, BS
ARMOR
Leather Armor: +2 AC, +6 Max Dex, light
SPECIAL
Darkvision 60', Link, Share Spells, Evasion
FEATS
Power Attack (1st)
SKILLS 8 [(6)x2 base, (-2)x2 Int)
Intimidate +5 (2 rank, +3 CS, +0 Cha)
Perception +5 (2 rank, +3 CS, +0 Wis)
Sense Motive +5 (2 rank, +3 CS, +0 Wis)
Stealth +7 (2 rank, +3 CS, +2 Dex)
CARRYING CAPACITY
Light: 130#
Medium: 260#
Heavy: 390#
EVOLUTIONS [5 points]
Bite (Free)
Limbs x2 (Free)
Claws (1 point)
Pounce (1 point)
Improved Strength (2 points)
Improved Natural Armor (1 point)[/sblock][/sblock][sblock=Sachiko]INFORMATION
Name: Sachiko Satsu
Player: Shayuri
Race: Kitsune
Class: Bard (Archaeologist)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Tien
Deity: Desna
Size: Medium
Gender: Female
Age: 21
Height: 5'-2"
Weight: 109#
Hair Color: Light Cream
Eye Color: Yellow-Green
Skin Color: Fair
ABILITIES
Str: 12 +1 (5 points, -2 racial)
Dex: 18 +4 (10 points, +2 racial)
Con: 14 +2 (5 points)
Int: 10 +0 (0 points)
Wis: 12 +1 (2 points)
Cha: 16 +3 (5 points, +2 racial)
COMBAT
HP: 18 [2d8(14), (+2)x2 Con]
AC: 16 [10 base, +4 Dex, +2 Armor]
AC Touch: 14 [10 base, +4 Dex]
Flatfooted: 12 [10 base, +2 Armor]
Init: +4 [4 Dex]
CMB: +2 [1 BAB, +1 Str]
CMD: 16 [10 base, +1 BAB, +1 Str, +4 Dex]
FCMD: 12 [10 base, +1 BAB, +1 Str]
Fortitude: +2 [0 base, +2 Con]
Reflex: +7 [3 base, +4 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Short Sword: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+1, Crit: 19, Type: P
ARMOR
Leather Armor: +2 AC, +6 Max Dex, light
RACIAL
Abilities: +2 Dex, +2 Cha, -2 Str
Size: Medium
Kitsune: Humanoids with the kitsune and shapechanger subtypes.
Speed: 30'
Favored: Bard
Low-Light Vision: Can see twice as far as humans in conditions of dim light.
Change Shape: Can assume the appearance of a specific single human form of the same sex.
Agile: Receive a +2 racial bonus on Acrobatics checks.
Kitsume Magic: Add +1 to the DC of any saving throws against enchantment spells that they cast & gain the spell-like ability dancing lights 3/day.
Natural Weapons: In natural form, has a bite attack that deals 1d4 points of damage.
CLASS: Bard (Archaeologist)
Armor/Weapons: Light, Shield (-Tower) / Simple & longsword, rapier, sap, short sword, shortbow, and whip.
Bardic Knowledge: adds 1 on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Archaeologist's Luck: As a swift action, can call on fortune's favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls for 7 rounds/day.
Clever Explorer: (+ 1/2 class level to Disable Device and Perception)
Uncanny Dodge: (flanking/invisible foes do not get +2 to hit her)
FEATS
Weapon Finesse (1st) - With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls
TRAITS
Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Nimble Fingers, Keen Mind - Gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you.
SKILLS 14 [(6)x2 base, (+1)x2 FC)
Acrobatics +11 (2 rank, +3 CS, +4 Dex, +2 race)
Bluff +8 (2 rank, +3 CS, +3 Cha)
Diplomacy +10 (2 rank, +3 CS, +3 Dex, +2 trait)
Disable Device +10 (2 rank, +3 CS, +4 Dex, +1 trait)
Perception +6 (2 rank, +3 CS, +1 Wis)
Sense Motive +6 (2 rank, +3 CS, +1 Wis)
Stealth +9 (2 rank, +3 CS, +4 Dex)
CARRYING CAPACITY
Light: 43#
Medium: 86#
Heavy: 130#
MAGIC
Cantrips [unl]: Ghost Sound, Mage Hand, Lullaby, Message, Prestidigitation
1st Level [3]: Silent Image, Grease, Cure Light Wounds
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 9
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Suldrel]INFORMATION
Name: Suldrel
Player: Kaodi
Race: Arctic Elf
Class: Barbarian (Elemental Kin)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Draconic
Deity: Elven Pantheon (favouring Ketephys)
Size: Medium
Gender: Male
Age: 126
Height: 6'-2"
Weight: 136
Hair Color: Light Grey
Eye Color: Pale Blue
Skin Color: Medium
ABILITIES
Str: 16 +3 (10 points) 20 +5 while raged
Dex: 16 +3 (5 points, +2 racial)
Con: 13 +1 (7 points, -2 racial) 17 +4 while raged
Int: 12 +1 (0 points, +2 racial)
Wis: 15 +2 (7 points)
Cha: 8 -1 (-2 points)
COMBAT
HP: 28 [2d12(21), (+1)x2 Con, +3 feat, (+1)x2 FC]
AC: 15 [10 base, +3 Dex, +2 Armor] 13 while raged
AC Touch: 13 [10 base, +3 Dex]
Flatfooted: 12 [10 base, +2 Armor]
Init: +3 [3 Dex]
CMB: +5 [2 BAB, +3 Str]
CMD: 18 [10 base, +2 BAB, +3 Str, +3 Dex]
FCMD: 15 [10 base, +2 BAB, +3 Str]
Fortitude: +5 [3 Base, +1 Con, +1 trait]
Reflex: +4 [0 Base, +3 Dex, +1 trait]
Will: +2 [0 Base, +2 Wis]
Speed: 40'
WEAPON
Bec de Corbin: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: x3, Type: B or P
Dagger: Attack: +4 [1 BAB, +3 Str], Damage: 1d4+3, Crit: 19 Type: P or S
Sling: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4+3, Crit: x2, Range: 50' Type: B
ARMOR
Leather Armor: +2 AC, +6 Max Dex, +0 ACP, light
RACIAL
Abilities: +2 Dex, +2 Int, -2 Con
Size: Medium
Speed: 30'
Favored: Barbarian
Darkvision: 60' (light sensitivity)
Elemental Resistance: Cold 5
Desert Runner: +4 vs exhaustion, etc.
Keen Senses: +2 Perception
Weapon Familiarity: Elven
CLASS: Barbarian
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial
Fast Movement: +10 feet to base movement
Rage: 7 rounds/day; +4 moral bonus to STR & CON, +2 moral bonus on Will saves, -2 penalty to AC; can end rage as a free action & is fatigued for twice the number of rounds spent in rage
Rage Power: Brawler
Uncannt Dodge
FEATS
Toughness (1st) - Gains 3 hit points until level 4 then 1 hit point per level.
TRAITS
Resilient (Combat) - Gains a +1 trait bonus on Fortitude saves.
Younger Sibling (Shalelu) - Gains a +1 trait bonus on all Reflex saving throws & gains a +1 trait bonus on all attack rolls against foes that threaten Shalelu.
SKILLS 10 [(4)x2 base, (+1)x2 Int)
Craft (Carpentry) +5 (2 rank, +3 CS, +1 Int)
Handle Animal +3 (1 rank, +3 CS, -1 Cha)
Heal +6 (1 rank, +3 CS, +2 Wis)
Perception +9 (2 rank, +3 CS, +2 Wis, +2 race)
Knowledge (nature) +4 (1 rank, +3 CS, +1 Int)
Ride +7 (1 rank, +3 CS, +3 Dex)
Survival +7 (2 rank, +3 CS, +2 Wis)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
RELATIONSHIPS
NPC: Shalelu
Type: Friendly
Score: 7
Gifts: survivalist gear and tools[/sblock][sblock=Wireth]INFORMATION
Name: Wireth Norin
Player: jkason
Race: Half-Orc
Class: Ranger (Falconer)
Level: 2
Experience: 2090 XP
Alignment: Neutral Good
Languages: Common, Orc
Deity: None
Size: Medium
Gender: Male
Age: 18
Height: 6'-5"
Weight: 290
Hair Color: Black
Eye Color: Black
Skin Color: Gray
ABILITIES
Str: 18 +4 (10 points, +2 racial)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 10 +0 (0 points)
Wis: 14 +2 (5 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 22 [2d10(18), (+2)x2 Con]
AC: 16 [10 base, +2 Dex, +4 Armor]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 14 [10 base, +4 Armor]
Init: +2 [2 Dex]
CMB: +6 [2 BAB, +4 Str]
CMD: 18 [10 base, +2 BAB, +4 Str, +2 Dex]
FCMD: 16 [10 base, +2 BAB, +4 Str]
Fortitude: +5 [2 Base, +2 Con, +1 Race]
Reflex: +5 [2 Base, +2 Dex, +1 Race]
Will: +3 [0 Base, +2 Wis, +1 Race]
Speed: 30'
WEAPON
Orc Double Axe 2-H: Attack: +7 [2 BAB, +4 Str, +1 MW], Damage: 1d8+6, Crit: x3, Type: S
Orc Double Axe: Attack: +3/-2 [2 BAB, +4 Str, +1 MW, -4 Double weapon], Damage: 1d8+4/1d8+2, Crit: x3, Type: S
Longbow: Attack: +4 [2 BAB, +2 Dex], Damage: 1d8, Crit: x3, Range: 100', Type: P
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
RACIAL
Abilities: +2 Str
Size: Medium
Speed: 30'
Favored: Ranger
Darkvision: 60 feet.
Rock Climber: Gain a +1 racial bonus on Acrobatics and Climb checks.
Orc Blood: Count as both humans and orcs for any effect related to race.
Sacred Tattoo: Gain a +1 luck bonus on all saving throws.
Weapon Familiarity: Treat any "orc" weapon as martial.
CLASS: Ranger
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial
Favored Enemy (Human): +2 Bluff, Knowledge, Perception, Sense Motive, Survival vs.; +2 Attack, Damage vs.; Knowledge checks made untrained vs.
Track: Add 1 to Survival checks made to follow tracks
Feathered Companion: Animal Companion as Druid; 1/2 normal Hit Points; Cannot teach Work trick; Free trick: Distract (forego damage on successful attack for 1 round of shaken)
Combat Style Feat: Two-Weapon Fighting
FEATS
Power Attack (1st) - Can take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.
Two-Weapon Fighting (bonus) -
TRAITS
Rescued (Shalelu) - Gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Shalelu.
Anatomist (Combat) - Gain a +1 trait bonus on all rolls made to confirm critical hits.
SKILLS 12 [(6)x2 base]
Acrobatics +7 (2 rank, +3 CS, +2 Dex, -2 ACP, +1 trait, +1 race)
Climb +8 (2 rank, +3 CS, +4 Str, -2 ACP, +1 race)
Handle Animal +5 (2 rank, +3 CS, +0 Cha)
Perception +7 (2 rank, +3 CS, +2 Wis)
Stealth +5 (2 rank, +3 CS, +2 Dex, -2 ACP)
Survival +7 (2 rank, +3 CS, +2 Wis)
CARRYING CAPACITY
Light: 100#
Medium: 200#
Heavy: 300#
RELATIONSHIPS
NPC: Shalelu
Type: Friendly
Score: 7
Gifts: survivalist gear and tools
[sblock=Nairo]INFORMATION
Name: Nairo
Player: jkason
Race: Turkey Vulture
Level: 2
Alignment: Neutral
Size: Small
Gender: Male
ABILITIES
Str: 10 +0
Dex: 15 +2
Con: 12 +1
Int: 2 -4
Wis: 14 +2
Cha: 6 -2
COMBAT
HP: 13 [3d8/2(8), (+1)x3 Con, (+1)x2 FC]
AC: 15 [10 base, +2 Dex, +1 natural, +1 dodge, +1 size]
AC Touch: 14 [10 base, +2 Dex, +1 dodge, +1 size]
Flatfooted: 12 [10 base, +1 natural, +1 size]
Init: +2 [2 Dex]
CMB: +1 [2 BAB, +0 Str, -1 size]
CMD: 13 [10 base, 2 BAB, +0 Str, +2 Dex, -1 size]
FCMD: 11 [10 base, 2 BAB, +0 Str, -1 size]
Fortitude: +4 [3 base, +1 Con]
Reflex: +5 [3 base, +2 Dex]
Will: +3 [1 base, +2 Wis]
Speed: 10'/Fly 80' (average)
WEAPON
Bite: Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BPS
Talons (2): Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BS
SPECIAL
Low-light Vision, Link, Share Spells
FEATS
Weapon Finesse (1st) - Use your Dex mod instead of your Str mod on attacks.
Dodge (3rd)
SKILL
Fly +10 (3 ranks, +3 CS, +2 Dex, +2 size)
CARRYING CAPACITY
Light: 25#
Medium: 50#
Heavy: 75#
TRICKS
Attack - The animal attacks apparent enemies.
Come - comes to you, even if it normally would not do so.
Deliver - takes object to place or person indicated.
Distract - forego damage on successful attack for 1 round of shaken.
Down - breaks off from combat or otherwise backs down.
Fetch - goes and gets something.
Flank - will attack foe indicated, continue to threaten and attempt to flank when possible.
Watch - will keep watch and raise an alarm if dangerous creature enters.[/sblock][/sblock][/sblock]
Player - Character:
Shayuri - kitsune bard (archaeologist)
Kaodi - arctic elf barbarian (elemental kin)
Binder Fred - human oracle of flame
perrinmiller - human summoner
jkason - half-orc ranger (falconer)
Graybeard - half-elf sorcerer
OOC
IC
Wiki
[sblock=Character Sheets][sblock=Elsbeth]INFORMATION
Name: Elsbeth
Player: Graybeard
Race: Half-Elf
Class: Sorcerer (Boreal)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Goblin, Halfling
Deity: None
Size: Medium
Gender: Female
Age: 22
Height: 5'-10"
Weight: 140
Hair Color: Black
Eye Color: Emerald Green
Skin Color: Light Brown/Tan
ABILITIES
Str: 10 +0 (0 points)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 14 +2 (5 points)
Wis: 12 +1 (2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 17 [2d6(11), (+2)x2 Con, (+1)x2 FC]
AC: 12 [10 base, +2 Dex]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 10 [10 base]
Init: +2 [2 Dex]
CMB: +1 [1 BAB, +0 Str]
CMD: 13 [10 base, +1 BAB, +0 Str, +2 Dex]
FCMD: 11 [10 base, +1 BAB, +0 Str]
Fortitude: +2 [0 base, +2 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S
MW Light Crossbow: Attack: +3 [1 BAB, +2 Dex], Damage: 1d8+1, Crit: 19-20 x2, Type: P
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Sorcerer, +1
Low-Light Vision: Can see twice as far in conditions of dim light.
Adaptability: Receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Count as both elves and humans for any effect related to race.
Elven Immunities: Are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
CLASS: Sorcerer
Armor/Weapons: None / Simple
Bloodline Power: Cold Steel
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Eschew Materials: Gains Eschew Materials as a bonus feat at 1st level.
FEATS
Alertness (1st) - Get a +2 bonus on Perception and Sense Motive skill checks.
Skill Focus (bonus) - Get a +3 bonus on spellcraft.
Eschew Materials (bonus) - Can cast any spell with a material component costing 1 gp or less without needing that component.
TRAITS
Hero Worship (Ameiko) - Gain a +2 bonus on concentration checks & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Charming (Social) - Gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
SKILLS 8 [(2)x2 base, (+2)x2 Int)
Bluff +8 (1 rank, +3 CS, +4 Cha)
Knowledge (arcana) +7 (2 rank, +3 CS, +2 Int)
Perception +6 (1 rank, +1 Wis, +2 race, +2 feat)
Sense Motive +3 (0 ranks, +1 Wis, +2 feat)
Spellcraft +10 (2 rank, +3 CS, +2 Int, +3 feat)
Survival +5 (1 rank, +3 CS, +1 Wis)
Use Magic Device +8 (1 rank, +3 CS, +4 Cha)
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
MAGIC
Cantrips [unl]: Detect Magic, Open/Close, Read Magic, Prestidigitation, Ray of Frost
1st Level [4]: Mage Armor, Color Spray
BLOODLINE: Boreal
Skill: Survival
Arcana: Spells with cold descriptor increase save DC by 1.
Cold Steel: Can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it/them the frost property for 1 round.
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 10
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Fastus]INFORMATION
Name: Fastus
Player: Binder Fred
Race: Human
Class: Oracle of Flames
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common
Deity: Andragg
Size: Medium
Gender: Male
Age: 18
Height: 5'10-5'11
Weight: 185#
Hair Color: wild brown with paler highlights
Eye Color: brown
Skin Color: light tan from outside activities
ABILITIES
Str: 16 +3 (10 points)
Dex: 14 +2 (5 points)
Con: 12 +1 (2 points)
Int: 10 +0 (0 points)
Wis: 8 -1 (-2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 18 [2d8(14), (+1)x2 Con, (+1)x2 FC]
AC: 18 [10 base, +2 Dex, +4 Armor, +2 Shield]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 16 [10 base, +4 Armor, +2 Shield]
Init: +6 [2 Dex, +4 feat]
CMB: +4 [1 BAB, +3 Str]
CMD: 16 [10 base, +1 BAB, +3 Str, +2 Dex]
FCMD: 14 [10 base, +1 BAB, +3 Str]
Fortitude: +1 [0 base, +1 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +2 [3 base, -1 Wis]
Speed: 20'
WEAPON
Heavy Mace: Attack: +4 [1 BAB, +3 Str], Damage: 1d8+3, Crit: x2, Type: B
Sling: Attack: +3 [1 BAB, +2 Dex], Damage: 1d4+3, Crit: x2, Range: 50', Type: B
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
Heavy Shield: +2 AC, -2 ACP
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Oracle
Skilled: +1 skill point
Bonus Feat: +1 feat
CLASS: Oracle
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple
Mystery: Flame
Oracle's Curse: Lame in right leg (20' move, not affected by encumbrance)
Orisons: Has 5 orisons that may be cast any number of times per day.
Revelation: Touch of Flame (7/day, Su, standard action, melee touch, 1d6 fire)
Mystery Spells: Burning Hands
FEATS
Improved Initiative (human) - You get a +4 bonus on initiative checks.
Expanded Arcana (1st) - Add one spell from your class's spell list to your list of spells known (Cure Light Wounds).
TRAITS
Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & Gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Favored Son (Regional: Ameiko) - Gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you & guaranteed a place to eat and sleep for free & gain an additional 10% over the amount of gp you normally would get from selling off treasure.
SKILLS 10 [(4)x2 base, +0 Int, (+1)x2 race)
Climb +6 (2 rank, +3 CS, +3 Str, -2 ACP)
Diplomacy +6 (0 ranks, +4 Cha, +2 trait)
Disable Device +2 (2 rank, +2 Dex, -2 ACP)
Intimidate +8 (1 rank, +3 CS, +4 Cha)
Knowledge (local) +6 (2 rank, +3 CS, +0 Int, +1 trait)
Perception +0 (1 rank, -1 Wis)
Profession (blacksmith) +4 (2 rank, +3 CS, -1 Wis)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
MAGIC
Orisons [unl]: Guidance, Mending, Light, Purify Food and Drink, Spark
1st Level [5]: Bless, Obscuring Mist, Cure Light Wounds, Burning Hands
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 11
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Jariah]INFORMATION
Name: Jariah Taliaferro
Player: perrinmiller
Race: Human
Class: Summoner
Level: 2
Experience: 2090 XP
Alignment: Neutral
Languages: Common, Elven, Varisian
Deity: Abadar
Size: Medium
Gender: Female
Age: 19
Height: 5'-8"
Weight: 120
Hair Color: Brown
Eye Color: Green
Skin Color: Light
ABILITIES
Str: 10 +0 (0 points)
Dex: 16 +3 (10 points)
Con: 12 +1 (2 points)
Int: 13 +1 (3 points)
Wis: 12 +1 (2 points)
Cha: 18 +4 (10 points, +2 racial)
COMBAT
HP: 16 [2d8(14), (+1)x2 Con]
AC: 17 [10 base, +3 Dex, +4 Armor]
AC Touch: 13 [10 base, +3 Dex]
Flatfooted: 14 [10 base, +4 Armor]
Init: +5 [3 Dex, +2 trait]
CMB: +1 [1 BAB, +1 Str]
CMD: 14 [10 base, +1 BAB, +0 Str, +3 Dex]
FCMD: 11 [10 base, +1 BAB, +0 Str]
Fortitude: +1 [0 base, +1 Con]
Reflex: +3 [0 base, +3 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Acid Splash: Attack: +4 [1 BAB, +3 Dex], Damage: 1d3, Crit: x2, Range: 30', Type: Acid
Dagger: Attack: +1 [1 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S
Dagger: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4, Crit: 19, Range: 10', Type: P or S
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
RACIAL
Abilities: +2 Cha
Size: Medium
Speed: 30'
Favored: Summoner
Skilled: +1 skill point
Bonus Feat: +1 feat
CLASS: Summoner
Armor/Weapons: Light / Simple
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Eidolon: Has the ability to summon to her side a powerful outsider.
Life Link: Must remain within 100 feet of each other and can take damage for eidolon.
Summon Monster I: Can cast 7 time per day with duration of minutes instead of rounds and casting time of a standard action and only one summon spell or her eidolon at a time.
Bind Senses: 2 rounds/day
FEATS
Extra Evolution [1st] - Your eidolon's evolution pool increases by 1.
Spell Focus (Conjuration) [human] - Add +1 to the Difficulty Class for all saving throws against spells from Conjuration.
TRAITS
Adopted - Elven Reflexes (Half-Elf) - You gain a +2 trait bonus on Initiative checks.
Friend of the Family (Koya) - As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you & +1 trait bonus on all attack rolls against foes that threaten Koya.
SKILLS 8 [(2)x2 base, (+1)x2 Int, (+1)x2 human)
Handle Animal +8 (1 rank, +3 CS, +4 Cha)
Knowledge (local) +5 (1 rank, +3 CS, +1 Int)
Knowledge (nature) +5 (1 rank, +3 CS, +1 Int)
Knowledge (planes) +5 (1 rank, +3 CS, +1 Int)
Linguistics +5 (1 rank, +3 CS, +1 Int)
Perception +7 (2 rank, +3 CS, +1 Int, +1 trait)
Spellcraft +5 (1 rank, +3 CS, +1 Int)
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
MAGIC
Cantrips [unl]: Acid Splash, Detect Magic, Guidance, Mage Hand, Message
1st Level [3]: Lesser Rejuvenate Eidolon, Mage Armor, Unfetter
Special [7]: Summon Monster I
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 1
NPC: Koya
Type: Friendly
Score: 10
Gifts: brightly colored clothes
NPC: Shalelu
Type: Friendly
Score: 1
[sblock=Jakira]INFORMATION
Name: Jakira
Player: perrinmiller
Race: Outsider
Level: 2
Alignment: Neutral
Size: Medium
Gender: Male
Height: 3'-0"
Weight: 140
Fur Color: Black
Eye Color: Yellow
ABILITIES
Str: 17 +3 (+2 evolution)
Dex: 15 +2
Con: 13 +1
Int: 07 -2
Wis: 10 +0
Cha: 11 +0
COMBAT
HP: 19 [2d10(15), (+1)x2 Con, (+1)x2 FC]
AC: 20 [10 base, +2 Dex, +2 armor, +6 natural]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 16 [10 base, +6 natural]
Init: +2 [2 Dex]
CMB: +5 [2 BAB, +3 Str]
CMD: 17 [10 base, +2 BAB, +3 Str, +2 Dex]
FCMD: 15 [10 base, +2 BAB, +3 Str]
Fortitude: +4 [2 base, +1 Con]
Reflex: +5 [2 base, +2 Dex]
Will: +0 [0 base, +0 Wis]
Speed: 40'
WEAPON
Bite: Attack: +5 [2 BAB, +3 Str], Damage: 1d6+3, Crit: x2, BPS
Claw (x2): Attack: +5 [2 BAB, +3 Str], Damage: 1d4+3, Crit: x2, BS
ARMOR
Leather Armor: +2 AC, +6 Max Dex, light
SPECIAL
Darkvision 60', Link, Share Spells, Evasion
FEATS
Power Attack (1st)
SKILLS 8 [(6)x2 base, (-2)x2 Int)
Intimidate +5 (2 rank, +3 CS, +0 Cha)
Perception +5 (2 rank, +3 CS, +0 Wis)
Sense Motive +5 (2 rank, +3 CS, +0 Wis)
Stealth +7 (2 rank, +3 CS, +2 Dex)
CARRYING CAPACITY
Light: 130#
Medium: 260#
Heavy: 390#
EVOLUTIONS [5 points]
Bite (Free)
Limbs x2 (Free)
Claws (1 point)
Pounce (1 point)
Improved Strength (2 points)
Improved Natural Armor (1 point)[/sblock][/sblock][sblock=Sachiko]INFORMATION
Name: Sachiko Satsu
Player: Shayuri
Race: Kitsune
Class: Bard (Archaeologist)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Tien
Deity: Desna
Size: Medium
Gender: Female
Age: 21
Height: 5'-2"
Weight: 109#
Hair Color: Light Cream
Eye Color: Yellow-Green
Skin Color: Fair
ABILITIES
Str: 12 +1 (5 points, -2 racial)
Dex: 18 +4 (10 points, +2 racial)
Con: 14 +2 (5 points)
Int: 10 +0 (0 points)
Wis: 12 +1 (2 points)
Cha: 16 +3 (5 points, +2 racial)
COMBAT
HP: 18 [2d8(14), (+2)x2 Con]
AC: 16 [10 base, +4 Dex, +2 Armor]
AC Touch: 14 [10 base, +4 Dex]
Flatfooted: 12 [10 base, +2 Armor]
Init: +4 [4 Dex]
CMB: +2 [1 BAB, +1 Str]
CMD: 16 [10 base, +1 BAB, +1 Str, +4 Dex]
FCMD: 12 [10 base, +1 BAB, +1 Str]
Fortitude: +2 [0 base, +2 Con]
Reflex: +7 [3 base, +4 Dex]
Will: +4 [3 base, +1 Wis]
Speed: 30'
WEAPON
Short Sword: Attack: +5 [1 BAB, +4 Dex], Damage: 1d6+1, Crit: 19, Type: P
ARMOR
Leather Armor: +2 AC, +6 Max Dex, light
RACIAL
Abilities: +2 Dex, +2 Cha, -2 Str
Size: Medium
Kitsune: Humanoids with the kitsune and shapechanger subtypes.
Speed: 30'
Favored: Bard
Low-Light Vision: Can see twice as far as humans in conditions of dim light.
Change Shape: Can assume the appearance of a specific single human form of the same sex.
Agile: Receive a +2 racial bonus on Acrobatics checks.
Kitsume Magic: Add +1 to the DC of any saving throws against enchantment spells that they cast & gain the spell-like ability dancing lights 3/day.
Natural Weapons: In natural form, has a bite attack that deals 1d4 points of damage.
CLASS: Bard (Archaeologist)
Armor/Weapons: Light, Shield (-Tower) / Simple & longsword, rapier, sap, short sword, shortbow, and whip.
Bardic Knowledge: adds 1 on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Cantrips: Has 5 cantrips that may be cast any number of times per day.
Archaeologist's Luck: As a swift action, can call on fortune's favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls for 7 rounds/day.
Clever Explorer: (+ 1/2 class level to Disable Device and Perception)
Uncanny Dodge: (flanking/invisible foes do not get +2 to hit her)
FEATS
Weapon Finesse (1st) - With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls
TRAITS
Best Friend (Ameiko) - Gain a +2 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko.
Nimble Fingers, Keen Mind - Gain a +1 trait bonus on Disable Device checks, and Disable Device becomes a class skill for you.
SKILLS 14 [(6)x2 base, (+1)x2 FC)
Acrobatics +11 (2 rank, +3 CS, +4 Dex, +2 race)
Bluff +8 (2 rank, +3 CS, +3 Cha)
Diplomacy +10 (2 rank, +3 CS, +3 Dex, +2 trait)
Disable Device +10 (2 rank, +3 CS, +4 Dex, +1 trait)
Perception +6 (2 rank, +3 CS, +1 Wis)
Sense Motive +6 (2 rank, +3 CS, +1 Wis)
Stealth +9 (2 rank, +3 CS, +4 Dex)
CARRYING CAPACITY
Light: 43#
Medium: 86#
Heavy: 130#
MAGIC
Cantrips [unl]: Ghost Sound, Mage Hand, Lullaby, Message, Prestidigitation
1st Level [3]: Silent Image, Grease, Cure Light Wounds
RELATIONSHIPS
NPC: Ameiko
Type: Friendly
Score: 9
Gifts: exciting adventure stories
NPC: Shalelu
Type: Friendly
Score: 1[/sblock][sblock=Suldrel]INFORMATION
Name: Suldrel
Player: Kaodi
Race: Arctic Elf
Class: Barbarian (Elemental Kin)
Level: 2
Experience: 2090 XP
Alignment: Chaotic Good
Languages: Common, Elven, Draconic
Deity: Elven Pantheon (favouring Ketephys)
Size: Medium
Gender: Male
Age: 126
Height: 6'-2"
Weight: 136
Hair Color: Light Grey
Eye Color: Pale Blue
Skin Color: Medium
ABILITIES
Str: 16 +3 (10 points) 20 +5 while raged
Dex: 16 +3 (5 points, +2 racial)
Con: 13 +1 (7 points, -2 racial) 17 +4 while raged
Int: 12 +1 (0 points, +2 racial)
Wis: 15 +2 (7 points)
Cha: 8 -1 (-2 points)
COMBAT
HP: 28 [2d12(21), (+1)x2 Con, +3 feat, (+1)x2 FC]
AC: 15 [10 base, +3 Dex, +2 Armor] 13 while raged
AC Touch: 13 [10 base, +3 Dex]
Flatfooted: 12 [10 base, +2 Armor]
Init: +3 [3 Dex]
CMB: +5 [2 BAB, +3 Str]
CMD: 18 [10 base, +2 BAB, +3 Str, +3 Dex]
FCMD: 15 [10 base, +2 BAB, +3 Str]
Fortitude: +5 [3 Base, +1 Con, +1 trait]
Reflex: +4 [0 Base, +3 Dex, +1 trait]
Will: +2 [0 Base, +2 Wis]
Speed: 40'
WEAPON
Bec de Corbin: Attack: +4 [1 BAB, +3 Str], Damage: 1d10+4, Crit: x3, Type: B or P
Dagger: Attack: +4 [1 BAB, +3 Str], Damage: 1d4+3, Crit: 19 Type: P or S
Sling: Attack: +4 [1 BAB, +3 Dex], Damage: 1d4+3, Crit: x2, Range: 50' Type: B
ARMOR
Leather Armor: +2 AC, +6 Max Dex, +0 ACP, light
RACIAL
Abilities: +2 Dex, +2 Int, -2 Con
Size: Medium
Speed: 30'
Favored: Barbarian
Darkvision: 60' (light sensitivity)
Elemental Resistance: Cold 5
Desert Runner: +4 vs exhaustion, etc.
Keen Senses: +2 Perception
Weapon Familiarity: Elven
CLASS: Barbarian
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial
Fast Movement: +10 feet to base movement
Rage: 7 rounds/day; +4 moral bonus to STR & CON, +2 moral bonus on Will saves, -2 penalty to AC; can end rage as a free action & is fatigued for twice the number of rounds spent in rage
Rage Power: Brawler
Uncannt Dodge
FEATS
Toughness (1st) - Gains 3 hit points until level 4 then 1 hit point per level.
TRAITS
Resilient (Combat) - Gains a +1 trait bonus on Fortitude saves.
Younger Sibling (Shalelu) - Gains a +1 trait bonus on all Reflex saving throws & gains a +1 trait bonus on all attack rolls against foes that threaten Shalelu.
SKILLS 10 [(4)x2 base, (+1)x2 Int)
Craft (Carpentry) +5 (2 rank, +3 CS, +1 Int)
Handle Animal +3 (1 rank, +3 CS, -1 Cha)
Heal +6 (1 rank, +3 CS, +2 Wis)
Perception +9 (2 rank, +3 CS, +2 Wis, +2 race)
Knowledge (nature) +4 (1 rank, +3 CS, +1 Int)
Ride +7 (1 rank, +3 CS, +3 Dex)
Survival +7 (2 rank, +3 CS, +2 Wis)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
RELATIONSHIPS
NPC: Shalelu
Type: Friendly
Score: 7
Gifts: survivalist gear and tools[/sblock][sblock=Wireth]INFORMATION
Name: Wireth Norin
Player: jkason
Race: Half-Orc
Class: Ranger (Falconer)
Level: 2
Experience: 2090 XP
Alignment: Neutral Good
Languages: Common, Orc
Deity: None
Size: Medium
Gender: Male
Age: 18
Height: 6'-5"
Weight: 290
Hair Color: Black
Eye Color: Black
Skin Color: Gray
ABILITIES
Str: 18 +4 (10 points, +2 racial)
Dex: 14 +2 (5 points)
Con: 14 +2 (5 points)
Int: 10 +0 (0 points)
Wis: 14 +2 (5 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 22 [2d10(18), (+2)x2 Con]
AC: 16 [10 base, +2 Dex, +4 Armor]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 14 [10 base, +4 Armor]
Init: +2 [2 Dex]
CMB: +6 [2 BAB, +4 Str]
CMD: 18 [10 base, +2 BAB, +4 Str, +2 Dex]
FCMD: 16 [10 base, +2 BAB, +4 Str]
Fortitude: +5 [2 Base, +2 Con, +1 Race]
Reflex: +5 [2 Base, +2 Dex, +1 Race]
Will: +3 [0 Base, +2 Wis, +1 Race]
Speed: 30'
WEAPON
Orc Double Axe 2-H: Attack: +7 [2 BAB, +4 Str, +1 MW], Damage: 1d8+6, Crit: x3, Type: S
Orc Double Axe: Attack: +3/-2 [2 BAB, +4 Str, +1 MW, -4 Double weapon], Damage: 1d8+4/1d8+2, Crit: x3, Type: S
Longbow: Attack: +4 [2 BAB, +2 Dex], Damage: 1d8, Crit: x3, Range: 100', Type: P
ARMOR
Chain Shirt: +4 AC, +4 Max Dex, -2 ACP, light
RACIAL
Abilities: +2 Str
Size: Medium
Speed: 30'
Favored: Ranger
Darkvision: 60 feet.
Rock Climber: Gain a +1 racial bonus on Acrobatics and Climb checks.
Orc Blood: Count as both humans and orcs for any effect related to race.
Sacred Tattoo: Gain a +1 luck bonus on all saving throws.
Weapon Familiarity: Treat any "orc" weapon as martial.
CLASS: Ranger
Armor/Weapons: Light, Medium, Shield (-Tower) / Simple & Martial
Favored Enemy (Human): +2 Bluff, Knowledge, Perception, Sense Motive, Survival vs.; +2 Attack, Damage vs.; Knowledge checks made untrained vs.
Track: Add 1 to Survival checks made to follow tracks
Feathered Companion: Animal Companion as Druid; 1/2 normal Hit Points; Cannot teach Work trick; Free trick: Distract (forego damage on successful attack for 1 round of shaken)
Combat Style Feat: Two-Weapon Fighting
FEATS
Power Attack (1st) - Can take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.
Two-Weapon Fighting (bonus) -
TRAITS
Rescued (Shalelu) - Gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you & gain a +1 trait bonus on all attack rolls against foes that threaten Shalelu.
Anatomist (Combat) - Gain a +1 trait bonus on all rolls made to confirm critical hits.
SKILLS 12 [(6)x2 base]
Acrobatics +7 (2 rank, +3 CS, +2 Dex, -2 ACP, +1 trait, +1 race)
Climb +8 (2 rank, +3 CS, +4 Str, -2 ACP, +1 race)
Handle Animal +5 (2 rank, +3 CS, +0 Cha)
Perception +7 (2 rank, +3 CS, +2 Wis)
Stealth +5 (2 rank, +3 CS, +2 Dex, -2 ACP)
Survival +7 (2 rank, +3 CS, +2 Wis)
CARRYING CAPACITY
Light: 100#
Medium: 200#
Heavy: 300#
RELATIONSHIPS
NPC: Shalelu
Type: Friendly
Score: 7
Gifts: survivalist gear and tools
[sblock=Nairo]INFORMATION
Name: Nairo
Player: jkason
Race: Turkey Vulture
Level: 2
Alignment: Neutral
Size: Small
Gender: Male
ABILITIES
Str: 10 +0
Dex: 15 +2
Con: 12 +1
Int: 2 -4
Wis: 14 +2
Cha: 6 -2
COMBAT
HP: 13 [3d8/2(8), (+1)x3 Con, (+1)x2 FC]
AC: 15 [10 base, +2 Dex, +1 natural, +1 dodge, +1 size]
AC Touch: 14 [10 base, +2 Dex, +1 dodge, +1 size]
Flatfooted: 12 [10 base, +1 natural, +1 size]
Init: +2 [2 Dex]
CMB: +1 [2 BAB, +0 Str, -1 size]
CMD: 13 [10 base, 2 BAB, +0 Str, +2 Dex, -1 size]
FCMD: 11 [10 base, 2 BAB, +0 Str, -1 size]
Fortitude: +4 [3 base, +1 Con]
Reflex: +5 [3 base, +2 Dex]
Will: +3 [1 base, +2 Wis]
Speed: 10'/Fly 80' (average)
WEAPON
Bite: Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BPS
Talons (2): Attack: +5 [2 BAB, +2 Dex, +1 size], Damage: 1d4, Crit: x2, Type: BS
SPECIAL
Low-light Vision, Link, Share Spells
FEATS
Weapon Finesse (1st) - Use your Dex mod instead of your Str mod on attacks.
Dodge (3rd)
SKILL
Fly +10 (3 ranks, +3 CS, +2 Dex, +2 size)
CARRYING CAPACITY
Light: 25#
Medium: 50#
Heavy: 75#
TRICKS
Attack - The animal attacks apparent enemies.
Come - comes to you, even if it normally would not do so.
Deliver - takes object to place or person indicated.
Distract - forego damage on successful attack for 1 round of shaken.
Down - breaks off from combat or otherwise backs down.
Fetch - goes and gets something.
Flank - will attack foe indicated, continue to threaten and attempt to flank when possible.
Watch - will keep watch and raise an alarm if dangerous creature enters.[/sblock][/sblock][/sblock]
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