Blue
Ravenous Bugblatter Beast of Traal
Many conditions does not equal lots of conditions in play at the same time.
I think you may be confusing the number of conditions for how often they get put on. 4e it seemed like half the powers put on some sort of condition. Controllers were especially common to put conditions on with an area of effect. Prone, granting combat advantage to the rogue, -2 to hit, dazed, ongoing 5 acid, slow, immobilized, restrained, etc. We used colored Alea Tools magnets stacked under the bases of the minis, and in paragon tier foes could easily double in height.
13th Age doesn't apply them nearly as often. It's very rare to have a lot of conditions, either PC or foe, so far in the campaign I run.
So it's not really an issue.
But there is one thing: All the conditions and effects which were also present in D&D4e.
How do you manage them? For 4e I've used the 4eturntracker tool but for 13th age there is no such tool (or am I wrong?).
I think you may be confusing the number of conditions for how often they get put on. 4e it seemed like half the powers put on some sort of condition. Controllers were especially common to put conditions on with an area of effect. Prone, granting combat advantage to the rogue, -2 to hit, dazed, ongoing 5 acid, slow, immobilized, restrained, etc. We used colored Alea Tools magnets stacked under the bases of the minis, and in paragon tier foes could easily double in height.
13th Age doesn't apply them nearly as often. It's very rare to have a lot of conditions, either PC or foe, so far in the campaign I run.
So it's not really an issue.