[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
Cruendithas gratefull to be beyond the Griffons and able to relax as Penelope calms more the further they move from the Griffons cage. As they pass through the more exotic areas Crue delights in they sights watching the Lizardmen at work he realizes he never knew were so close by.

[sblock]
perception check 1D20+9 = [15]+9 = 24
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
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Aura

Explorer
Cruendithas' keen ears pick up an alarming sound to the left, and he springs into action, leaving the rest of his comrades at least somewhat surprised and wondering what is up. The rest hear a bird or two flying in from the left side, nothing too threatening or unexpected. Well, except Dunkel, who seems lost in a world of music as he merrily hums to pass the time.

[sblock=Cruendithas]Off to the left, you hear the beating of a lot of leathery wings, getting louder, closer, heading YOUR way… but the building roofline blocks line of sight. You may take a full round of preparatory action--either a standard or move action now (or begin a full round action), and then again when the others go (but only 1 standard action, total).[/sblock]

[sblock=Info for Everyone]It's worth mentioning that dismounting is a move action, but fast dismount is a DC 20 ride check that defaults to a move action. Thus, it doesn't hurt to try. This is particularly important since none of your mounts are fully combat trained (and Myrtle only partially so.)

The generalized order you are in as things start happening (and this is rather general): Hawk (front left), Mystie (front right), then Wahyu, Cruendithas, Dunkel (back left), Joren (back, right) and finally Jonas (furthest back).[/sblock]
 

BigB

First Post
cruendithas.jpg
Cruendithas hears the approach of something and shouts a warning to the others pointing to the left in the direction of the noise. "lots of leathery wings coming this way just beyond that building!" With nothing for a swarm of bats or the like he prepares acid blob but remains mounted waiting to see what this is and whether it is more prudent to dismount and fight or ride away as fast as possible.

[sblock]
warn others and prepare acid blob and wait to see what is coming before finalizing his spell.

ooc: Penelope should be combat trained - not that Cruendithas is trained in mounted combat but he did pay the extra gold for a combat trained pony. I failed to mention that in the dialogue. /ooc
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

Fobok

First Post
[sblock=OOC question]
Do we have time to react to Crue's warning, or is this the surprise round and we have to wait?
[/sblock]
 

Satin Knights

First Post
[section]
"Oh oh. Big birds are loose." Muttering a couple gnomish words, a translucent shield of magic forms over her head before fading out of sight and becoming invisible.

[sblock=actions]Bubba:
Mystie: Cast Umbrella :lol:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Aura

Explorer
The leathery flapping of wings becomes obvious to all about the same time a voice calls out, "SWARM! Save the animals! AHHHHHH!" It came from the same direction as the flapping sound--presumably from the other side of the building to the left.

Whatever is creating the sound has yet to appear, although it's been mere seconds since initially hearing the sounds.

[sblock=Actions]OK, so everyone but Dunkel (and his unfortunate perception roll--no action) and Cruendithas (see below-full round) may take a Standard Action. A Standard Action may be a move, casting a spell, etc. Just not both.

For example, Mystie is using her Standard Action to cast Umbrella. (I see the intent, BTW. :) )[/sblock]

[sblock=Cruendithas]I didn't know you were buying a combat trained pony, but that's perfectly ok. It got missed in the dialogue with the stable master, but I see the finances are all square so it's alright. Poof! Penelope is now a combat pony. She should have gotten the same treatment as Rawhide and Myrtle with the Griffins, but it's not a major issue.

I am, however, a little unclear as to what you mean by 'preparing' a spell. That's normally the word that describes how non-spontaneous casters choose spells for the day. You can Ready an action that involves casting a spell, like, 'Readying to cast Acid Blob at the first leathery-winged thing over the roof of the building.' All your spells are at your fingertips at all times, which makes preparing them, more or less, just flavor text. So, unless I'm missing your intent, you still have a full round coming to you.[/sblock]
 

Fobok

First Post
With Crue's warning and the shout of swarm, Joren tries to quickly dismount. Really, he needs better training. As he swings his leg over the horse to try to dismount, he catches Midnight's reins and the horse turns, throwing him off balance. He manages to get himself off of the horse in a few seconds, but it doesn't leave him time to do much of anything else except look embarassed.

[sblock=Action]
Fast Dismount Ride Check: 1D20+2 = [14]+2 = 16

Failing fast dismount, dismounting as a move action.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas pulls Myrtle to a stop and throws a leg over the pommel . . . and promptly catches his other foot in the stirrup. He staggers as he pulls the foot free, but manages to sling the pack from his back as he steadies himself.​
[/section]

[sblock=Actions/Rolls]Failed the ride check with a 10 - Move Action to dismount, shedding pack as he does so (if possible).[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

Commander_Fallout

First Post
Leathery wings? So, bats then? Wahyu couldn't comprehend any situation in which bats could ever be a problem (unless they happened to be his size or larger). Still, he supposed he had seen stranger things even before he came to this city. He spoke to his god in his native tongue, "Fair Lady, I request your guidance for these ensuing times, so that I may emerge from it whole and wholehearted."
[sblock=OOC]Casts Guidance on himself[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 16/16
CMB: 0 CMD: 12
Fort: +1 Reflex: +2 Will: +4
Perception: +4, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+4, 1d6+0, 19-20 x2)
Current Conditions in Effect: Guidance
Spells Remaining (1st): 5/5

Used Items:
-

Abilities Used:
-
[/sblock]
 

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