dammitbiscuit
First Post
Back when I last played, Inherent Bonuses were still a hot topic. Some loved them, some hated them. And some other folks realized "Hey - if we're doing all this work of giving players +1 to +6 bonuses that are either Magic or Inherent, and also everyone is taking Expertise just to make sure they keep up with the opposition, why not remove the whole number treadmill?"
I assume this is accomplished by reducing all traps and monsters' attacks, defenses, and skill checks by their level, removing the Feat Bonus from any feats that have it (notably Expertise), and using magic items but not getting any +1 from them.
So bigger monsters/players still improve in hit points, ability scores, damage dealt, number of abilities and powers they have access to, etc. At even levels you still get a feat, and at odd levels you still get a cool new attack or daily power. But lower-level threats remain relevant for longer (due to attacks/defenses not drifting apart) and you can throw in the occasional high-level monster without dooming the players to missing all their attacks.
I can't locate the threads where that was discussed, however. Have any of you folks tried such a change, and if so, how did it work? Are there any problems I need to watch out for if I were to try such a thing out in my next game?
I assume this is accomplished by reducing all traps and monsters' attacks, defenses, and skill checks by their level, removing the Feat Bonus from any feats that have it (notably Expertise), and using magic items but not getting any +1 from them.
So bigger monsters/players still improve in hit points, ability scores, damage dealt, number of abilities and powers they have access to, etc. At even levels you still get a feat, and at odd levels you still get a cool new attack or daily power. But lower-level threats remain relevant for longer (due to attacks/defenses not drifting apart) and you can throw in the occasional high-level monster without dooming the players to missing all their attacks.
I can't locate the threads where that was discussed, however. Have any of you folks tried such a change, and if so, how did it work? Are there any problems I need to watch out for if I were to try such a thing out in my next game?