Critter Bits and Magic Recipes! - Page 8




+ Log in or register to post
Page 8 of 12 FirstFirst 123456789101112 LastLast
Results 71 to 80 of 118
  1. #71
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,840

    Ignore BOZ
    Originally posted by Maldur
    But Boz, your our only hope
    LOL in that case, you're in trouble.


    now, if someone else would care to post such info i wouldn't object to it... but it's not quite consistent with my theme.
    Last edited by BOZ; Tuesday, 20th May, 2003 at 09:18 PM.
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

 

  • #72
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,840

    Ignore BOZ
    Originally posted by Gaon
    Boz, can you list all the books you've gone through already? I'd like to help but didn't finish reading everything (who can?)
    now, that is an excellent question.

    i will probably clean up this thread soon, as it's starting to get a bit mangy. (if it looks less mangy now, then you're reading this post after i've done my clean up.)

    i've gone through the entire 2E Monstrous Manual, which is spread out through several posts. sometime soon, i will merge it all into one post that flows well.

    also, i've done all of the 2E three-ring binder Monstrous Compendium volumes except for MC9 (Spelljammer pt II) and MC14 (Fiend Folio). i've also done the 4 Monstrous Compendium Annuals.

    i've briefly covered the 1E Monster Manual, Fiend Folio, and Monster Manual II. if you find something else in those books, feel free to add it here.

    Feathercircle kindly did the Ravenloft MC III, Dark Sun MC II, and Mystara bound volume Monstrous Compendiums. That leaves the 3 Planescape MC's, which i will gladly pick up soon unless someone beats me too it.

    i took a brief look at the 1E DMG for some info on making scrolls. there is further such into in the 2E DMG if someone would care to get it for me...

    also recently picked through a few random Forgotten Realms sources...

    i've just started going through the old "Ecology of" articles from Dragon Magazine, starting from the beginning (issue 74). you can pick up there if you have access to it. also, Jonathan Richards has been kind enough to go through the articles that he wrote - what a guy!

    so, with that info, research to your hearts' content.
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

  • #73
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith

    Eye of Newt and Wing of Bat

    In White Dwarf magazine (issues 59-63) a series of articles by Graeme Davis provided detailed magic item creation rules for most of the items in the original Dungeon Masters Guide. Here are the uses for monster parts given in these articles.

    ------------------------------------------------------------------------------------

    Axe Beak: The leg muscles of an axe beak are a necessary ingredient in a Potion of Speed. The leg sinews of an axebeak are used to sew Boots of Speed.

    Bear, Cave: The hide of a cave bear is used in the construction of a Rug of Smothering.

    Barracuda: The hide of a barracuda is used to produce Gauntlets of Swimming and Climbing.

    Basilisk: The fang of a basilisk must be used to mix the ink used to scribe a Scroll of Protection from Petrification. Two grains of dried and powdered basilisk eyeball is a necessary ingredient in the ink used to scribe a Scroll of Protection from Petrification.

    Beholder: A petrified beholder eye must be placed in the tip of a Wand of Fear. One complete beholder, simmered for two days, is a necessary ingredient in a Potion of Levitation. The chitin plates of a beholder must be used to sole a pair of Boots of Levitation.

    Bullywug: The hide of a bullywug is used to produce Boots of Striding and Springing.

    Cheetah: The blood of a cheetah provides the principle ingredient for a Potion of Speed. The hide of a cheetah is used to make Boots of Speed.

    Cockatrice: A quill from a cockatrice is required to scribe a Scroll of Protection from Petrification. One ounce of cockatrice blood is a necessary ingredient in the ink used to scribe a Scroll of Protection from Petrification.

    Crypt Thing: Threads from the robe of a crypt thing must be used to sew together a pair of Boots of Dancing.

    Demon: The hide of a demon is used to produce Gauntlets of Fumbling.

    Demon, Succubus: One ounce of succubus ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Possession. The carved bone from the wing pinion of a succubus forms the core of a Wand of Enemy Detection. The brain and eyes of a succubus are necessary ingredients in producing a Potion of ESP. One whole succubus, simmered for two days, is a necessary ingredient for a Philtre of Love.

    Demon Type I (Vrock): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons.

    Demon Type II (Hezrou): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons.

    Demon Type III (Glabrezu): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The shin bone of a type III demon is required to mix the ink used in scribing a Scroll of Protection from Possession. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

    Demon, Type IV (Nalfeshnee): A quill from the wing of one of these demons is required to scribe a Scroll of Protection From Demons or a Scroll of Protection from Possession. One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The ichor of a type IV demon is the principle ingredient in a Potion of Levitation. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures. The finger sinews of a type IV demon must be used to sew together Boots of Levitation.

    Demon Type V (Marilith): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The carved armbone of a demon of this type forms the core of a Wand of Illusion. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

    Demon Type VI (Balor): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

    Devil, Erinyes: A quill from the wing of one of these devils is required to scribe a Scroll of Protection From Devils. One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils.

    Devil, Greater: One half pint of ichor from any greater devil is required to produce a Sword +1, +3 vs. Regenerating Creatures.

    Devil, Ice: The carved mandible of an ice devil forms the core of a Wand of Ice. One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils.

    Devil, Lemure: The blood of one lemure is required to produce a Sword +1, +3 vs. Regenerating Creatures.

    Devil, Pit Fiend: One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils. One ounce of pit fiend ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Possession. The fingerbone of a pit fiend is used to shod a Rod of Absorption. The ichor of a pit fiend is the principle ingredient in a Potion of Invulnerability. The carved horn of a pit fiend must be used as the hilt of a Sword +1, +3 vs. Regenerating Creaturers.

    Disenchanter: The hoof of a disenchanter must be used to shod a Rod of Cancellation.

    Djinni: Vellum made from the hide of a djinni is required to produce a Scroll of Protection from Air Elementals. Five grains of powdered djinni skull is a necessary ingredient in the ink used to scribe a Scroll of Protection from Air Elementals. The bone of a djinni must be used to inlay a Ring of Air Elemental Command. The hide of a djinni is used to produce Wings of Flying.

    Doppleganger: The brain of a doppleganger, simmered for one day, may be used in the ink used to scribe a Scroll of Protection from Shapechangers. The polished fragments of a doppleganter's skull are the required inlay of a Wand of Polymorphing. The blood of a doppleganger is the principal ingredient in a Potion of Delusion. Four pints of doppleganger brain fluid is the principle ingredient in a Potion of ESP. The brain and pineal gland of a doppleganger is a necessary ingredient in a Potion of Polymorph Self.

    Dragon: The brain fluid of one adult or larger individual of the appropriate type is the principle ingredient of a Potion of Dragon Control. The brain and heart of a second individual of the same type must also be used in the production of a Potion of Dragon Control. The hilt of a Sword +1, +4 vs. Reptiles must be carved from the bone of an adult or older dragon of any type.

    Dragon, Blue: The polished tooth of an adult or older blue dragon must form the tip of a Wand of Lightning.

    Dragon, Gold: Two pints of blood from a huge ancient gold dragon may be used in the production of a Sword +1, +4 vs. Reptiles.

    Dragon, Red: The diced throat lining of an adult or larger red dragon is a necessary ingredient in a Potion of Fire Resistance. Two pints of blood from a huge ancient red dragon may be used in the production of a Sword +1, +4 vs. Reptiles.

    Dragon, White: The polished tooth of an adult or older white dragon must form the tip of a Wand of Ice.

    Dragonne: Drums of Panic are covered with skins of dragonne hide.

    Dryad: The blood of one dryad provides the principle ingredient of a Philtre of Love.

    Dwarf: The carved shinbone of a dwarf forms the core of a Wand of Metal and Mineral Detection.

    Eagle, Giant: Two and a half pints of aqueous humor from the eyes of three giant eagles is required to produce a Potion of Clairvoyance. The beak fragments of a giant eagle must be used to inlay a Ring of Djinni Summoning.

    Efreeti: The carved horn of an efreeti forms the core of a Wand of Fire. Three pounds of melted efreeti fat provides the principle ingredient for a Potion of Fire Resistance.

    Elf: The blood and bone marrow of three elves provides the principle ingredient of a Potion of Longevity.

    Ettercap: The web of an ettercap may be used to weave a Net of Entrapment, or a Rope of Entanglement.

    Ghast: The carved thighbone of a ghast forms the core of a Wand of Paralysis.

    Giant: The brain fluid of three individuals of the type in question are required to produce a Potion of Giant Control. The brain and heart of another individual are also necessary ingredients in a Potion of Giant Control. The production of a Sword +2 Giant Slayer should use one pint of blood and 2 drams of brain fluid from each giant type against which the sword is to have virtue, as well as the dice heart of any true giant. The hilt of a Sword +2 Giant Slayer should be carved from the shin-bone of any true giant. The hide of the approprite giant type is used to produce a Girdle of Giant Strength.

    Giant, Hill: The sinews of a hill giant are used to sew Gauntlets of Ogre Power.

    Giant, Stone: The heel bones of a stone giant are used to shod a Staff of Striking.

    Golem, Stone: Plates from a stone golem are set into Gauntlets of Fumbling.

    Gorgon: The ears and auditory nerves of a gorgon a required to produce a Potion of Clairaudience. The eyes and optic nerves of a gorgon are required to produce a Potion of Clairvoyance.

    Harpy: The hands and tongue of one harpy, simmered for two days are a necessary ingredient for a Philtre of Persuasiveness.

    Hydra, Lernaean: The bone marrow of one lernaean hydra is required to produce a Sword +1, +3 vs. Regenerating Creatures.

    Jaculi: The sinew of a jaculi is used to sew Boots of Striding and Springing.

    Kelpie: The remains of a dead kelpie are used to produce a Net of Snaring.

    Leprechaun: The blood and brain of a leprechaun may be used as the principle ingredient in a Potion of Invisibility. Leprechaun hide is used to produce Boots of Dancing. The powdered bones of a leprechaun are the primary ingredient in Dust of Appearance.

    Lich: Six grains of powdered lich skull are required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

    Lion: The heart of one lion, added to the blood of a fighter of level four or higher is required to produce a Potion of Heroism.

    Lizard, Subterranean: The feet of a subterranean lizard must be used in the production of a Potion of Climbing.

    Lizardman: Two pints of lizardman blood are required to produce a Sword +1, +4 vs. Reptiles.

    Locathah: The gills and lungs of a locathah may be used as the principle ingredients in a Potion of Water Breathing. The scales of a locathah may be sewn to a Cloak of the Manta Ray.

    Lurker Above: The gas from the levitation sacks of a lurker above are a necessary ingredient in a Potion of Levitation. The hide of a lurker above is used to produce Boots of Levitation.

    Lycanthropes: Vellum made from the hide of the type in question, killed and skinned while in animal form is required to produce a Scroll of Protection from Lycanthropes. Two grains powdered skull of the type in question is a necessary ingredient in the ink used to scribe a Scroll of Protection from Lycanthropes. One dram of blood from each type of lycanthrope and shapechanger, drawn from the heart with a silver knife, is required to produce a Sword +1, Sword +3 vs. Lycanthropes and Shapechangers.

    Manta Ray: The hide of a manta ray is used to produce a Cloak of the Manta Ray.

    Manticore: The carved wing pinion of a manticore forms the core of a Wand of Magic Missiles.

    Medusa: Vellum made from the skin of a medusa is required to produce a Scroll of Protection from Petrification. One half dram of medusa snake venom plus two grains dried and powdered medusa eyeball are necessary ingredients in the ink used to scribe a Scroll of Protection from Petrification.

    Mummy: Vellum made from repulped mummy wrappings is necessary to produce a Scroll of Protection from Undead. A powdered mummy may be used as an ingredient in a Potion of Invulnerability.

    Night Hag: Vellum made the from the skin of a night hag is required to produce a Scroll of Protection from Possession. The hair of a night hag must be used to sew a robe of powerlessness.

    Nycadaemon: The ichor of a nycadaemon is used to cure the hide of a Girdle of Giant Strength.

    Ogre: The hide of an ogre are used to produce Gauntlets of Ogrer Power.

    Ogre Mage: The brain of an ogre mage, simmered for one day, may be used in the ink used to scribe a Scroll of Protection from Shapechangers. The carved horn of an ogre mage forms the core of a Wand of Polymorphing. The brain of an ogre mage is used in the production of a Potion of Delusion. The liver of an ogre mage is a necessary ingredient in a Potion of Extra-Healing. The livers of three ogre magi, simmered and treated with herbs, are required to produce a Potion of Healing. The brain fluid of one ogre mage provides the principle ingredient for a Potion of Polymorph Self.

    Pixie: The blood and brain of a pixie may be used as the principle ingredient in a Potion of Invisibility. The powdered bones of a pixie are the primary ingredient in Dust of Disappearance.

    Purple Worm: Two pints of purple worm ichor are required to produce a Potion of Clairaudience.

    Remorhaz: Rhemorhaz chitin must be used to inlay a Wand of Ice.

    Rhinoceros: Four ounces of powdered rhinoceros horn is a necessary ingredient for a Philtre of Love.

    Roc: The clasps and buttons of a pair of Wings of Flying are made from the wing bone of a roc.

    Sahuagin: The gills and lungs of a sahuagin may be used as the principle ingredients in a Potion of Water Breathing. The scales of a sahuagin may be sewn to a Cloak of the Manta Ray.

    Salamander: Vellum made from the hide of a salamander is required to produce a Scroll of Protection from Fire Elementals. One ounce of salamander ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Fire Elementals. The whole skin of a salamander is required to produce a Potion of Fire Resistance.

    Scorpion, Giant: The clasp of a Cloak of Poisonous must be carved from the stinger of a Giant Scorpion.

    Shadow Goblin: The brains of three shadow goblins must be used in the production of a Potion of Delusion.

    Shambling Mound: A powdered shambling mound may be used in producing a Potion of Invulnerability. One shambling mound, well boiled andn rendered down to liquid provides the principle ingredient of a Potion of Plant Control.

    Snake, Giant: The skin of a giant venemous snake is used to produce a Cloak of Poisonousness.

    Sphinx, Criosphinx: One pint of criosphinx urine is required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

    Spider, Giant: Three pints of giant spider ichor is required to produce a Potion of Climbing. The web thread of a giant spider must be used to sew Gauntlets of Swimming and Climbing. The web of a giant spider may be used to weave a Net of Entrapment or a Rope of Entanglement.

    Sprite: The blood and brain of a sprite may be used as the principle ingredient in a Potion of Invisibility.

    Thoqqua: The hide of a thoqqua is used to sole Boots of Striding and Springing.

    Treant: The brain of a treant, simmered and mixed with mistletoe is a necessary component of a Potion of Plant Control.

    Triton: Vellum made from the skin of a triton is required to produce a Scroll of Protection from Water Elementals.

    Troll: The blood and bone marrow of two trolls provide the principle ingredients for a Potion of Extra-Healing. The blood of one troll is the principle ingredient in a Potion of Healing. The finely diced liver of one troll is required to produce a Sword +1, +3 vs. Regenerating Creatures.

    Undead: Powdered individual of the type in question, mixed with holy water are a necessary ingredient for a Potion of Undead Control.

    Vampire: The fang of a vampire must be used to tip a Rod of Rulership. The brain fluid of one vampire provides the principle ingredient for a Philtre of Persuasiveness. The buckle on a Girdle of Giant Strength is carved from vampire bone.

    Volt: The head of a volt stinger, coated in pure copper is required to make a Javelin of Lightning.

    Xorn: Vellum made from the hide of a xorn is required to produce a Scroll of Protection from Earth Elementals. One powdered xorn tooth is a necessary ingredient in the ink used to scribe a Scroll of Protection from Earth Elementals. A xorn tooth must form the tip of a Wand of Metal and Mineral Detection. The head of a Spade of Collosal Excavation must be carved from xorn hide.

  • #74
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith
    Here is an example from WD59:

    Scroll of Protection from Demons

    To be inscribed on vellum made from the hide of a demon of any type, using a quill from the wing of a Type IV demon. The ink should be mixed with a silver rod from the following ingredients: 1 oz giant squid sepia, 2 drams holy water, 1 dram ichor of each demon type against which the scroll is to be effective. 1 powdered beryl, minimum value 150 gp, 1 powdered carnelian, minimum value 500 gp, 1 powdered cat's eye agate, minimum 250 gp, 3 grains powdered malachite.

    A scroll of Protection from Demons may only be prepared by a magic-user of 18th level or higher.

  • #75
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,840

    Ignore BOZ
    ok, i cleaned up this thread a bit. now, does that read a lot easier or what?
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

  • #76
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith
    Here is another example, this time from WD60:

    Potion of Invisibility

    Basic: The blood of one leprechaun, pixie or sprite.

    Other: One brain of each of the above, steeped for two days in its own fluids, simmered in the blood with a powdered chrysophase, minimum value 1500 gp, stirred in using an ogre magi shin-bone. Leave to cool and filter.

    Spells: Invisibility.

  • #77
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith
    From WD61:

    Helm of Teleportation

    Materials: The helm should be of silvered iron, set with alexandrite and ruby and ribbed with the carved bone of a demon of type IV or higher, the whole having a value of not less than 50,000 gp.

    Spells: Enchant an item, teleport (x6), full wish, permanency.

  • #78
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith
    From WD 62:

    Sword +1, +2 vs. Magic-using and Enchanted Creatures

    Quench: Should include 2 oz. ichor from a demon of type III or higher; 6 grains powdered lich skull; 1 pint criosphinx urine.

    Materials: Star sapphire, chrysolite, malachite, olivine and peridot; gems and workmanship to a minimum value of 250,000 gp.

  • #79
    Registered User
    Acolyte (Lvl 2)

    cildarith's Avatar

    Join Date
    Jan 2002
    Location
    San Diego, CA
    Posts
    334

    Ignore cildarith
    Finally, a sample from WD63:

    Boots of Levitation

    Materials: The boots should be made of lurker hide, soled with chitin plates from a beholder, and sewn with the finer sinews of a type IV demon.

    Spells: Enchant an item, levitate, limited wish, permanency.

  • #80
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,840

    Ignore BOZ
    keep em coming!
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

  • + Log in or register to post
    Page 8 of 12 FirstFirst 123456789101112 LastLast

    Similar Threads

    1. Recipes!
      By Dannyalcatraz in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 0
      Last Post: Friday, 18th September, 2009, 08:25 AM
    2. Critter Bits and Magic Recipes!
      By BOZ in forum General RPG Discussion
      Replies: 44
      Last Post: Thursday, 16th August, 2007, 08:36 PM
    3. Post your recipes
      By reveal in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 37
      Last Post: Saturday, 24th September, 2005, 01:20 PM
    4. Critter Bits and Magic Recipies!
      By BOZ in forum General Monster Talk
      Replies: 0
      Last Post: Thursday, 24th June, 2004, 12:17 AM
    5. Critter Bits, Part Deux
      By Feathercircle in forum General RPG Discussion
      Replies: 0
      Last Post: Wednesday, 23rd June, 2004, 01:59 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •